1. 09 Mar, 2017 1 commit
  2. 05 Aug, 2016 1 commit
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  8. 25 Nov, 2015 1 commit
    • Alessandro Portale's avatar
      Themed Icons: Introduce Utils::Icon · 033862f3
      Alessandro Portale authored
      Instead of describing icons via file name or in the themed icons case
      via
      a string that is a list of mask/color pairs, we have now a class for it.
      
      Icons are now listed in per-plugin *icons.h headers.
      
      RunControl::m_icon was The only place left where an icon property was in
      fact a string. This patch changes that member to be a Utils::Icon.
      
      Change-Id: Ibcfa8bb25e6d2e330c567ee7ccc0b97ead603177
      Reviewed-by: default avatarEike Ziller <eike.ziller@theqtcompany.com>
      033862f3
  9. 23 Oct, 2015 1 commit
  10. 02 Jun, 2015 2 commits
  11. 05 Mar, 2015 1 commit
  12. 19 Jan, 2015 2 commits
  13. 16 Jan, 2015 1 commit
  14. 09 Oct, 2014 1 commit
  15. 11 Sep, 2014 1 commit
  16. 14 Jul, 2014 1 commit
  17. 01 Jul, 2014 1 commit
  18. 22 Apr, 2014 1 commit
    • Friedemann Kleint's avatar
      Open projects from file system view. · 32bb96eb
      Friedemann Kleint authored
      Use ICore::openFiles() instead of
      EditorManager::openEditor() in FolderNavigationWidget
      since it is also able to open projects.
      
      Add menu entry to open a project in a directory, which
      uses a logic similar to the command line processing,
      trying to locate a project file in the directory
      using file globs.
      
      This allows for conveniently opening several projects by
      right-clicking instead of having to open the file dialog
      and to look for .pro files in directory listings.
      
      Change-Id: I8404342f7f09b4b994e6eee82af3dc712cd97512
      Reviewed-by: default avatarDaniel Teske <daniel.teske@digia.com>
      32bb96eb
  19. 16 Apr, 2014 1 commit
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  22. 24 Oct, 2013 1 commit
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  25. 13 Sep, 2013 1 commit
  26. 03 Sep, 2013 1 commit
  27. 05 Jun, 2013 1 commit
    • Eike Ziller's avatar
      Switch less often to edit mode · 7c8db798
      Eike Ziller authored
      This change
      * Removes IMode::type, ModeManager::activateModeType, and
        IEditor::preferredModeType, and adds IEditor::isDesignModePreferred
        instead
      * Adapts the mode switching code in EditorManager to handle multiple
        windows, for example switching to edit mode should only happen if
        the editor/view is in the main window. Otherwise the editor window
        should be raised and focused
      * Renames EditorManager::NoActivate --> DoNotChangeCurrentEditor
      * Reverts the EditorManager::ModeSwitch logic to switch mode or
        make the current editor visible by default, introducing
        DoNotMakeVisible flag instead
      * Fixes a few instances where EditorManager::ModeSwitch should have been
        used
      
      One non-trivial problem left: If you open a .ui file and switch to an
      external editor window, edit mode is activated, because the current
      editor no longer is a .ui file, which means that the design mode gets
      deactivated.
      
      Change-Id: I76c5c2391eb4090143b778fb103acff3a5a1ff41
      Reviewed-by: default avatarDavid Schulz <david.schulz@digia.com>
      7c8db798
  28. 26 Mar, 2013 1 commit
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  32. 13 Dec, 2012 1 commit
  33. 09 Dec, 2012 1 commit
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  35. 05 Oct, 2012 1 commit
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  38. 23 May, 2012 1 commit