1. 10 Jan, 2011 1 commit
  2. 17 Dec, 2010 2 commits
  3. 14 Dec, 2010 1 commit
  4. 08 Dec, 2010 1 commit
  5. 26 Nov, 2010 1 commit
  6. 25 Nov, 2010 4 commits
  7. 24 Nov, 2010 4 commits
  8. 19 Nov, 2010 1 commit
  9. 15 Nov, 2010 1 commit
    • hjk's avatar
      debugger: Refactor breakpoint handling. · 8ae541b3
      hjk authored
      The breakpoints are now (fairly) tightly guarded by the BreakpointHandler.
      Engines and Views are only supposed to refer to them by id. They also have
      individual states now. The breakpoint data is split into a "user requested"
      "fixed" part in BreakpointData and the engines' acknowledged data in a new
      struct BreakpointResponse.
      
      TODO: Move m_state and m_engine members to BreakpointResponse. Fix regressions
      in the marker handling.
      8ae541b3
  10. 10 Nov, 2010 1 commit
  11. 08 Nov, 2010 1 commit
  12. 02 Nov, 2010 1 commit
  13. 29 Oct, 2010 1 commit
  14. 27 Oct, 2010 4 commits
  15. 25 Oct, 2010 1 commit
  16. 21 Sep, 2010 2 commits
  17. 14 Sep, 2010 1 commit
    • dt's avatar
      EditorManager: Change openEditor/activateEditor to not do mode switching · 08ccda58
      dt authored
      Also introduce a indirection, modes have now types, edit and debug have
      the same type, and editors do have a prefered type of modes instead of a
      prefered mode.
      
      That fixes the bug that if the prefered qml editing mode was set to
      design, then in switching between qml editors would
      - in Edit Mode: stay in edit mode
      - in Debug Mode: switch to debug mode
      08ccda58
  18. 13 Sep, 2010 1 commit
  19. 09 Sep, 2010 1 commit
  20. 07 Sep, 2010 1 commit
  21. 23 Jul, 2010 1 commit
  22. 21 Jul, 2010 1 commit
  23. 07 Jul, 2010 1 commit
  24. 02 Jul, 2010 1 commit
  25. 22 Jun, 2010 2 commits
    • Friedemann Kleint's avatar
      Debugger: Allow for custom Disassembler highlighters. · 0db5e802
      Friedemann Kleint authored
      Remove hardcoded highlighter, give DisassemblerViewAgent
      a mimetype property. Default to a generic Qt Creator
      Assembler mimetype.
      Acked-by: hjk
      Rubber-stamped-by: default avatarLeandro T. C. Melo <leandro.melo@nokia.com>
      0db5e802
    • hjk's avatar
      debugger: The DebuggerEngine refactoring. · 6a6cba55
      hjk authored
      This replaces the (de facto) singleton engines and data handlers by classes
      that are instantiated per run. The DebuggerRunControl will now create an
      object of (a class derived from) DebuggerEngine that contains all the relevant
      "dynamic" data.
      
      DebuggerManager is no more. The "singleton" bits are merged into DebuggerPlugin,
      whereas the data bits went to DebuggerEngine.
      
      There is no formal notion of a "current" DebuggerEngine. However, as there's
      only one DebuggerEngine at a time that has its data models connected to the
      view, there's still some "de facto" notion of a "current" engine. Calling
      SomeModel::setData(int role, QVariant data) with custom role is used as the
      primary dispatch mechanism from the views to the "current" data models
      (and the engine, as all data models know their engine).
      6a6cba55
  26. 14 Jun, 2010 2 commits
  27. 09 Apr, 2010 1 commit