1. 06 Sep, 2013 1 commit
  2. 05 Sep, 2013 5 commits
  3. 04 Sep, 2013 1 commit
  4. 02 Sep, 2013 1 commit
    • Christian Kandeler's avatar
      Remove superfluous include paths from project files. · 72d17382
      Christian Kandeler authored
      A lot of our build system files specify unneeded include
      paths. These roughly fall into the following categories:
          a) Paths that are already set in more general files
             such as qtcreator.pri.
          b) Paths that serve no purpose at all, possibly
             left over from earlier versions of the project.
          c) Paths that act as workarounds for wrong include
             statements of the form '#include "xyz.h"', where
             xyz.h is not in the same directory as the including
      This patch removes such path specifications and fixes the offending
      include statements from case c).
      Tested on Linux, Windows and OSX with qmake and qbs.
      Change-Id: I039a8449f8a65df0d616b4c08081145c18ae4b15
      Reviewed-by: default avatarOswald Buddenhagen <oswald.buddenhagen@digia.com>
      Reviewed-by: default avatarJoerg Bornemann <joerg.bornemann@digia.com>
  5. 30 Aug, 2013 1 commit
  6. 29 Aug, 2013 1 commit
  7. 21 Aug, 2013 1 commit
  8. 19 Aug, 2013 2 commits
  9. 08 Aug, 2013 1 commit
  10. 01 Aug, 2013 2 commits
  11. 17 Jul, 2013 2 commits
  12. 12 Jul, 2013 2 commits
  13. 09 Jul, 2013 1 commit
  14. 02 Jul, 2013 1 commit
  15. 25 Jun, 2013 1 commit
  16. 20 Jun, 2013 3 commits
    • Christian Kandeler's avatar
      SSH: Implement and make use of RFC 4256. · 9e5a9110
      Christian Kandeler authored
      There is now at least one Linux distribution (openSUSE 12.3) that
      disables the "password" authentication method in its default
      sshd_config, while others allow it, but disable "keyboard-interactive".
      This patch tackles the problem as follows:
          1) Implement RFC 4256 ("keyboard-interactive") and make this method
      available in the API.
          2) In addition, the API offers to try both password-based methods
      one after the other, until one has succeeded or all have failed.
          3) Dialogs continue to offer just the choice between "Password" and
      "Key", as to not confuse users. Internally, "Password" uses the feature
      described in 2).
      Task-number: QTCREATORBUG-9568
      Change-Id: Ic81bd5d2dc4b1332ea1a8be938c19811c21a9087
      Reviewed-by: default avatarhjk <hjk121@nokiamail.com>
      Reviewed-by: default avatarChristian Kandeler <christian.kandeler@digia.com>
    • Kai Koehne's avatar
      QmlProject: Don't disable debug action based on debugger window language · cdfa382e
      Kai Koehne authored
      If you loaded e.g. a .qmlproject file that had only C++ debugging turned
      on the Start debugging action got disabled, and there were no ways of
      getting it enabled again (short of reloading the project).
      Anyhow, the logic to disable the debug action based on the current
      debugger language is flawed, since triggering the action will actually set
      the language.
      Change-Id: I5827a39cafc7e5dd0b2f2b43f07774e64eace02e
      Reviewed-by: default avatarhjk <hjk121@nokiamail.com>
    • Leena Miettinen's avatar
      Doc: use standard wording in \brief commands · 41411165
      Leena Miettinen authored
      QDoc does some magic with the \class and \namespaces
      and \brief commands, so the following wording must be used:
      "The xxx class yyy ..."
      Change-Id: Id231f30e8464898b776888d5423523de404aae34
      Reviewed-by: default avatarEike Ziller <eike.ziller@digia.com>
  17. 07 Jun, 2013 2 commits
  18. 05 Jun, 2013 1 commit
    • Eike Ziller's avatar
      Switch less often to edit mode · 7c8db798
      Eike Ziller authored
      This change
      * Removes IMode::type, ModeManager::activateModeType, and
        IEditor::preferredModeType, and adds IEditor::isDesignModePreferred
      * Adapts the mode switching code in EditorManager to handle multiple
        windows, for example switching to edit mode should only happen if
        the editor/view is in the main window. Otherwise the editor window
        should be raised and focused
      * Renames EditorManager::NoActivate --> DoNotChangeCurrentEditor
      * Reverts the EditorManager::ModeSwitch logic to switch mode or
        make the current editor visible by default, introducing
        DoNotMakeVisible flag instead
      * Fixes a few instances where EditorManager::ModeSwitch should have been
      One non-trivial problem left: If you open a .ui file and switch to an
      external editor window, edit mode is activated, because the current
      editor no longer is a .ui file, which means that the design mode gets
      Change-Id: I76c5c2391eb4090143b778fb103acff3a5a1ff41
      Reviewed-by: default avatarDavid Schulz <david.schulz@digia.com>
  19. 30 May, 2013 1 commit
  20. 27 May, 2013 3 commits
  21. 07 May, 2013 2 commits
  22. 06 May, 2013 1 commit
  23. 19 Apr, 2013 1 commit
  24. 11 Apr, 2013 1 commit
  25. 10 Apr, 2013 1 commit
  26. 08 Apr, 2013 1 commit