- 22 Feb, 2011 1 commit
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Kai Koehne authored
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- 08 Feb, 2011 1 commit
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Marco Bubke authored
Improves the interaction responsibility.
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- 02 Feb, 2011 3 commits
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Marco Bubke authored
Don't wait anymore that processes have finished. Simply connect the finished signal to deleteLater().
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Marco Bubke authored
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Marco Bubke authored
If FORWARD_QMLPUPPET_OUTPUT is set the output of qmlpuppet is forwarded.
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- 31 Jan, 2011 1 commit
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Marco Bubke authored
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- 27 Jan, 2011 1 commit
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Marco Bubke authored
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- 19 Jan, 2011 1 commit
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Marco Bubke authored
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- 18 Jan, 2011 1 commit
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Marco Bubke authored
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- 13 Jan, 2011 2 commits
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Marco Bubke authored
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Marco Bubke authored
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- 12 Jan, 2011 1 commit
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Marco Bubke authored
Much faster.
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- 06 Jan, 2011 5 commits
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Marco Bubke authored
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Marco Bubke authored
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Marco Bubke authored
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Marco Bubke authored
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Marco Bubke authored
The two socket approach don't worked under windows and mac.
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- 03 Jan, 2011 1 commit
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Marco Bubke authored
Pixmaps can be very large, so they are slow down the pipeline. Now there is a extra socket for images.
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- 09 Dec, 2010 1 commit
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Marco Bubke authored
This notifies the views if the instance has be really instanced.
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- 30 Nov, 2010 2 commits
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Marco Bubke authored
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Marco Bubke authored
Because the order of the commands can be changed the reparenting was changed. Now there is a command with the exact order of child items so it should be much more correct.
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- 25 Nov, 2010 1 commit
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Marco Bubke authored
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- 24 Nov, 2010 1 commit
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Marco Bubke authored
The complete qml emulation layer (instances) is moved into another external process (qmlpuppet). Summary of architectural changes: - Asynchronous messaging Handling commands and data transfer asynchronously reduces the amount of context switches between processes. - Proxy classes for client process This classes abstract the inter process communication - QVariant based command parsing and serialization Using LocalSocket in bidirectional manner for communications of commands and data transfer. - Integer based identifier instead of ModelNode in client process The qml emulation layer (instances) has no more depencies to our internal data model. - Timer based rendering Rendering in instances is controlled by a timer. Only dirty items are updated.
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