1. 15 Mar, 2011 1 commit
  2. 04 Mar, 2011 1 commit
  3. 25 Feb, 2011 1 commit
  4. 24 Feb, 2011 1 commit
    • Friedemann Kleint's avatar
      Debugger: Add toolchain combos to start dialogs, refactor detection. · 75f4b9cf
      Friedemann Kleint authored
      Add combo box listing toolchains with debuggers to start external,
      attach and core.
      Another attempt at streamlining engine detection:
      Split in detection functions that first collect a list of
      available engines by preference, then remove disabled and
      wrongly configured engines and use the remaining best.
      matching. checkconfiguration is now the central place where
      engine detection and config check takes place.
      
      Rubber-stamped-by: hjk
      75f4b9cf
  5. 22 Feb, 2011 2 commits
  6. 11 Feb, 2011 1 commit
    • Friedemann Kleint's avatar
      Debugger: Make tooltips pinnable. · 0ac879e3
      Friedemann Kleint authored
      Replace old debugger tooltip by a new ToolTipManager which
      has a list of AbstractDebuggerToolTipWidget with the functionality
      to 'acquire' an engine (display its data) and 'release' it
      (store engine data and display them as 'previous') and serialization
      to XML session data.
      DebuggerTreeViewToolTipWidget implements AbstractDebuggerToolTipWidget
      for tree model acting as  a filter on watch models.
      
      Rubber-stamped-by: hjk
      0ac879e3
  7. 11 Jan, 2011 1 commit
  8. 10 Jan, 2011 1 commit
  9. 07 Jan, 2011 2 commits
  10. 08 Dec, 2010 1 commit
  11. 02 Dec, 2010 3 commits
  12. 01 Dec, 2010 1 commit
  13. 24 Nov, 2010 1 commit
  14. 18 Nov, 2010 1 commit
  15. 10 Nov, 2010 1 commit
  16. 09 Nov, 2010 1 commit
  17. 08 Nov, 2010 1 commit
  18. 05 Nov, 2010 1 commit
  19. 03 Nov, 2010 1 commit
  20. 29 Oct, 2010 1 commit
  21. 15 Oct, 2010 1 commit
  22. 28 Sep, 2010 1 commit
  23. 22 Sep, 2010 3 commits
  24. 21 Sep, 2010 1 commit
  25. 13 Aug, 2010 1 commit
    • Lasse Holmstedt's avatar
      QML Debugger refactoring · b71c3c62
      Lasse Holmstedt authored
      Now, QmlEngine creates the connection to the inferior (debuggee), and
      notifies QmlInspector when a connection is established. Before,
      inspector created the debugger engin, which was wrong.
      
      QmlEngine's responsibilities are connecting to the debuggee and basic
      QML/JS debugging features like locals & watchers, breakpoints etc.
      QmlInspector takes care of Live Preview and other fancy inspection
      features.
      
      Reviewed-by: hjk
      b71c3c62
  26. 10 Aug, 2010 1 commit
  27. 09 Aug, 2010 1 commit
  28. 29 Jul, 2010 1 commit
  29. 14 Jul, 2010 2 commits
  30. 07 Jul, 2010 1 commit
  31. 22 Jun, 2010 1 commit
    • hjk's avatar
      debugger: The DebuggerEngine refactoring. · 6a6cba55
      hjk authored
      This replaces the (de facto) singleton engines and data handlers by classes
      that are instantiated per run. The DebuggerRunControl will now create an
      object of (a class derived from) DebuggerEngine that contains all the relevant
      "dynamic" data.
      
      DebuggerManager is no more. The "singleton" bits are merged into DebuggerPlugin,
      whereas the data bits went to DebuggerEngine.
      
      There is no formal notion of a "current" DebuggerEngine. However, as there's
      only one DebuggerEngine at a time that has its data models connected to the
      view, there's still some "de facto" notion of a "current" engine. Calling
      SomeModel::setData(int role, QVariant data) with custom role is used as the
      primary dispatch mechanism from the views to the "current" data models
      (and the engine, as all data models know their engine).
      6a6cba55
  32. 10 Jun, 2010 1 commit
  33. 18 May, 2010 1 commit