1. 19 Oct, 2015 1 commit
    • Eike Ziller's avatar
      iOS: Refactor iOS tool chain and kit auto detection · e3f770a5
      Eike Ziller authored
      
      
      It was all done in one huge, unreadable method.
      The refactoring along-side fixes the following:
      
      - iOS tool chains were demoted to manual at start up because there
        was no tool chain factory that would auto detect them
      - a QTC_CHECK failed because single Qt Versions could appear multiple
        times in the architecture->Qt version map, because each architecture
        is present in two abis (32-bit and 64-bit)
      
      The refactoring also removes unneeded automatic conversion
      from non-iOS Qt version to iOS Qt version, and removes considering GCC
      toolchains (which were not handled anyhow, because only Clang
      "platforms" were considered).
      
      Change-Id: Ic9ae797646f159ed45959fc797990aa98f2136fb
      Reviewed-by: default avatarTobias Hunger <tobias.hunger@theqtcompany.com>
      e3f770a5
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  17. 02 Oct, 2013 1 commit
    • Fawzi Mohamed's avatar
      ios: preliminary support for ios · 8d96ce55
      Fawzi Mohamed authored
      
      
      first work in progress support for ios
      * separate iosTool using xml communication used for device info and run
      * iossim tool to handle the simulator
      * debug prepared but not working
      * separate gcc toolchain detection fix for simulator
      
      1) add a QT built for ios
      2) open a project, for example qtbase/examples/widgets/animation/animatedtiles/animatedtiles.pro
      3) build/run...
      
      Change-Id: I7e01604e416338cbe4692dfb34f5d3f31312702d
      Reviewed-by: default avatarEike Ziller <eike.ziller@digia.com>
      8d96ce55