1. 24 Jan, 2013 1 commit
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    • hjk's avatar
      debugger: rework WatchModel · e11a3a76
      hjk authored
      
      
      It's one model for all locals, watch, return, tooltip and inspector
      data. This allows more streamlined code paths and better isolation
      of the model data from the WatchHandler. WatchItems are now registered
      in a hash indexed by iname, so inames can be used as the primary
      handle to watch data in the WatchHandler interface.
      
      Change-Id: Idac0a808b5d785307496d1de4198a1f2e9ce3880
      Reviewed-by: default avatarAurindam Jana <aurindam.jana@nokia.com>
      e11a3a76
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  26. 23 Feb, 2011 2 commits
  27. 17 Feb, 2011 1 commit
    • Friedemann Kleint's avatar
      Debugger: Reduce tooltip flicker. · c74da9b7
      Friedemann Kleint authored
      Move tooltip-request handling from DebuggerPlugin into
      DebuggerToolTipManager.
      
      Request tooltip only if position changed and close
      standard tooltip on success.
      c74da9b7
  28. 11 Feb, 2011 1 commit
    • Friedemann Kleint's avatar
      Debugger: Make tooltips pinnable. · 0ac879e3
      Friedemann Kleint authored
      Replace old debugger tooltip by a new ToolTipManager which
      has a list of AbstractDebuggerToolTipWidget with the functionality
      to 'acquire' an engine (display its data) and 'release' it
      (store engine data and display them as 'previous') and serialization
      to XML session data.
      DebuggerTreeViewToolTipWidget implements AbstractDebuggerToolTipWidget
      for tree model acting as  a filter on watch models.
      
      Rubber-stamped-by: hjk
      0ac879e3
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  36. 15 Nov, 2010 2 commits
    • Friedemann Kleint's avatar
      Debugger: Introduce BreakpointParameters as base struct. · 9fc5970b
      Friedemann Kleint authored
      For Breakpoint data manipulation.
      
      Reviewed-by: hjk
      9fc5970b
    • hjk's avatar
      debugger: Refactor breakpoint handling. · 8ae541b3
      hjk authored
      The breakpoints are now (fairly) tightly guarded by the BreakpointHandler.
      Engines and Views are only supposed to refer to them by id. They also have
      individual states now. The breakpoint data is split into a "user requested"
      "fixed" part in BreakpointData and the engines' acknowledged data in a new
      struct BreakpointResponse.
      
      TODO: Move m_state and m_engine members to BreakpointResponse. Fix regressions
      in the marker handling.
      8ae541b3