1. 28 Jun, 2010 4 commits
  2. 25 Jun, 2010 6 commits
  3. 24 Jun, 2010 2 commits
  4. 23 Jun, 2010 4 commits
  5. 22 Jun, 2010 9 commits
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  7. 18 Jun, 2010 2 commits
  8. 17 Jun, 2010 3 commits
  9. 16 Jun, 2010 4 commits
  10. 15 Jun, 2010 2 commits
    • Kai Koehne's avatar
      QuickDesigner: Compile fix · dde810bf
      Kai Koehne authored
      Fix compilation error introduced by a rebase
      (12d6f03d)
      dde810bf
    • Kai Koehne's avatar
      QuickDesigner: Reduce numbers of redraws / state switching in States Editor · 85f3472b
      Kai Koehne authored
      nodeInstancePropertyChanged() is called for _every_ state switch ... so
      the current assumption that it only reflects real changes does not hold.
      
      Instead, use the orphaned sceneChanged() method to schedule redraws.
      However, this still results in some overhead when switching to the base state
      (sceneChanged() cannot decide whether it has to redraw all other states
      or not).
      
      Reviewed-by: Christiaan Janssen
      85f3472b