/************************************************************************** ** ** This file is part of Qt Creator ** ** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** Commercial Usage ** ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://qt.nokia.com/contact. ** **************************************************************************/ #ifndef GLSLCODECOMPLETION_H #define GLSLCODECOMPLETION_H #include #include namespace GLSLEditor { namespace Internal { class FunctionArgumentWidget; class CodeCompletion: public TextEditor::ICompletionCollector { Q_OBJECT public: CodeCompletion(QObject *parent = 0); virtual ~CodeCompletion(); /* Returns the current active ITextEditable */ virtual TextEditor::ITextEditable *editor() const; virtual int startPosition() const; /* * Returns true if this completion collector can be used with the given editor. */ virtual bool supportsEditor(TextEditor::ITextEditable *editor); /* This method should return whether the cursor is at a position which could * trigger an autocomplete. It will be called each time a character is typed in * the text editor. */ virtual bool triggersCompletion(TextEditor::ITextEditable *editor); // returns starting position virtual int startCompletion(TextEditor::ITextEditable *editor); /* This method should add all the completions it wants to show into the list, * based on the given cursor position. */ virtual void completions(QList *completions); /** * This method should return true when the given typed character should cause * the selected completion item to be completed. */ virtual bool typedCharCompletes(const TextEditor::CompletionItem &item, QChar typedChar); /** * This method should complete the given completion item. * * \param typedChar Non-null when completion was triggered by typing a * character. Possible values depend on typedCharCompletes() */ virtual void complete(const TextEditor::CompletionItem &item, QChar typedChar); /* This method gives the completion collector a chance to partially complete * based on a set of items. The general use case is to complete the common * prefix shared by all possible completion items. * * Returns whether the completion popup should be closed. */ virtual bool partiallyComplete(const QList &completionItems); virtual QList getCompletions(); virtual bool shouldRestartCompletion(); /* Called when it's safe to clean up the completion items. */ virtual void cleanup(); private: QList m_completions; QList m_keywordCompletions; TextEditor::ITextEditable *m_editor; int m_startPosition; bool m_restartCompletion; QPointer m_functionArgumentWidget; static bool glslCompletionItemLessThan(const TextEditor::CompletionItem &l, const TextEditor::CompletionItem &r); QIcon m_varIcon; QIcon m_functionIcon; QIcon m_typeIcon; QIcon m_constIcon; QIcon m_attributeIcon; QIcon m_uniformIcon; QIcon m_varyingIcon; QIcon m_otherIcon; }; } // namespace Internal } // namespace GLSLEditor #endif // GLSLCODECOMPLETION_H