/************************************************************************** ** ** This file is part of Qt Creator ** ** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** Commercial Usage ** ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://qt.nokia.com/contact. ** **************************************************************************/ #include "glsleditorplugin.h" #include "glsleditor.h" #include "glsleditorconstants.h" #include "glsleditorfactory.h" #include "glslcodecompletion.h" #include "glslfilewizard.h" #include "glslhoverhandler.h" #include <coreplugin/icore.h> #include <coreplugin/coreconstants.h> #include <coreplugin/mimedatabase.h> #include <coreplugin/uniqueidmanager.h> #include <coreplugin/fileiconprovider.h> #include <coreplugin/actionmanager/actionmanager.h> #include <coreplugin/actionmanager/actioncontainer.h> #include <coreplugin/actionmanager/command.h> #include <coreplugin/editormanager/editormanager.h> #include <projectexplorer/taskhub.h> #include <extensionsystem/pluginmanager.h> #include <texteditor/fontsettings.h> #include <texteditor/storagesettings.h> #include <texteditor/texteditorconstants.h> #include <texteditor/texteditorsettings.h> #include <texteditor/textfilewizard.h> #include <texteditor/texteditoractionhandler.h> #include <texteditor/completionsupport.h> #include <utils/qtcassert.h> #include <glsl/glslengine.h> #include <glsl/glslparser.h> #include <glsl/glsllexer.h> #include <QtCore/QtPlugin> #include <QtCore/QDebug> #include <QtCore/QSettings> #include <QtCore/QDir> #include <QtCore/QCoreApplication> #include <QtCore/QTimer> #include <QtGui/QMenu> #include <QtGui/QAction> using namespace GLSLEditor; using namespace GLSLEditor::Internal; using namespace GLSLEditor::Constants; GLSLEditorPlugin *GLSLEditorPlugin::m_instance = 0; GLSLEditorPlugin::InitFile::~InitFile() { delete engine; } GLSLEditorPlugin::GLSLEditorPlugin() : m_editor(0), m_actionHandler(0) { m_instance = this; } GLSLEditorPlugin::~GLSLEditorPlugin() { removeObject(m_editor); delete m_actionHandler; m_instance = 0; } /*! Copied from cppplugin.cpp */ static inline Core::Command *createSeparator(Core::ActionManager *am, QObject *parent, Core::Context &context, const char *id) { QAction *separator = new QAction(parent); separator->setSeparator(true); return am->registerAction(separator, Core::Id(id), context); } bool GLSLEditorPlugin::initialize(const QStringList & /*arguments*/, QString *error_message) { Core::ICore *core = Core::ICore::instance(); if (!core->mimeDatabase()->addMimeTypes(QLatin1String(":/glsleditor/GLSLEditor.mimetypes.xml"), error_message)) return false; parseGlslFile(QLatin1String("glsl_120.frag"), &m_glsl_120_frag); parseGlslFile(QLatin1String("glsl_120.vert"), &m_glsl_120_vert); parseGlslFile(QLatin1String("glsl_120_common.glsl"), &m_glsl_120_common); parseGlslFile(QLatin1String("glsl_es_100.frag"), &m_glsl_es_100_frag); parseGlslFile(QLatin1String("glsl_es_100.vert"), &m_glsl_es_100_vert); parseGlslFile(QLatin1String("glsl_es_100_common.glsl"), &m_glsl_es_100_common); // m_modelManager = new ModelManager(this); // addAutoReleasedObject(m_modelManager); addAutoReleasedObject(new GLSLHoverHandler(this)); Core::Context context(GLSLEditor::Constants::C_GLSLEDITOR_ID); m_editor = new GLSLEditorFactory(this); addObject(m_editor); CodeCompletion *completion = new CodeCompletion(this); addAutoReleasedObject(completion); m_actionHandler = new TextEditor::TextEditorActionHandler(GLSLEditor::Constants::C_GLSLEDITOR_ID, TextEditor::TextEditorActionHandler::Format | TextEditor::TextEditorActionHandler::UnCommentSelection | TextEditor::TextEditorActionHandler::UnCollapseAll); m_actionHandler->initializeActions(); Core::ActionManager *am = core->actionManager(); Core::ActionContainer *contextMenu = am->createMenu(GLSLEditor::Constants::M_CONTEXT); Core::ActionContainer *glslToolsMenu = am->createMenu(Core::Id(Constants::M_TOOLS_GLSL)); glslToolsMenu->setEmptyAction(Core::ActionContainer::EA_Hide); QMenu *menu = glslToolsMenu->menu(); //: GLSL sub-menu in the Tools menu menu->setTitle(tr("GLSL")); am->actionContainer(Core::Constants::M_TOOLS)->addMenu(glslToolsMenu); Core::Command *cmd = 0; // Insert marker for "Refactoring" menu: Core::Context globalContext(Core::Constants::C_GLOBAL); Core::Command *sep = createSeparator(am, this, globalContext, Constants::SEPARATOR1); sep->action()->setObjectName(Constants::M_REFACTORING_MENU_INSERTION_POINT); contextMenu->addAction(sep); contextMenu->addAction(createSeparator(am, this, globalContext, Constants::SEPARATOR2)); cmd = am->command(TextEditor::Constants::UN_COMMENT_SELECTION); contextMenu->addAction(cmd); // Set completion settings and keep them up to date TextEditor::TextEditorSettings *textEditorSettings = TextEditor::TextEditorSettings::instance(); completion->setCompletionSettings(textEditorSettings->completionSettings()); connect(textEditorSettings, SIGNAL(completionSettingsChanged(TextEditor::CompletionSettings)), completion, SLOT(setCompletionSettings(TextEditor::CompletionSettings))); error_message->clear(); Core::FileIconProvider *iconProvider = Core::FileIconProvider::instance(); Core::MimeDatabase *mimeDatabase = Core::ICore::instance()->mimeDatabase(); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_VERT))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_VERT_ES))); iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")), mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG_ES))); Core::BaseFileWizardParameters fragWizardParameters(Core::IWizard::FileWizard); fragWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL)); fragWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL)); fragWizardParameters.setDescription (tr("Creates a fragment shader in the OpenGL/ES 2.0 Shading " "Language (GLSL/ES). Fragment shaders generate the final " "pixel colors for triangles, points, and lines rendered " "with OpenGL.")); fragWizardParameters.setDisplayName(tr("Fragment shader (OpenGL/ES 2.0)")); fragWizardParameters.setId(QLatin1String("F.GLSL")); addAutoReleasedObject(new GLSLFileWizard(fragWizardParameters, GLSLFileWizard::FragmentShaderES, core)); Core::BaseFileWizardParameters vertWizardParameters(Core::IWizard::FileWizard); vertWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL)); vertWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL)); vertWizardParameters.setDescription (tr("Creates a vertex shader in the OpenGL/ES 2.0 Shading " "Language (GLSL/ES). Vertex shaders transform the " "positions, normals, and texture co-ordinates of " "triangles, points, and lines rendered with OpenGL.")); vertWizardParameters.setDisplayName(tr("Vertex shader (OpenGL/ES 2.0)")); vertWizardParameters.setId(QLatin1String("G.GLSL")); addAutoReleasedObject(new GLSLFileWizard(vertWizardParameters, GLSLFileWizard::VertexShaderES, core)); fragWizardParameters.setDescription (tr("Creates a fragment shader in the Desktop OpenGL Shading " "Language (GLSL). Fragment shaders generate the final " "pixel colors for triangles, points, and lines rendered " "with OpenGL.")); fragWizardParameters.setDisplayName(tr("Fragment shader (Desktop OpenGL)")); fragWizardParameters.setId(QLatin1String("J.GLSL")); addAutoReleasedObject(new GLSLFileWizard(fragWizardParameters, GLSLFileWizard::FragmentShaderDesktop, core)); vertWizardParameters.setDescription (tr("Creates a vertex shader in the Desktop OpenGL Shading " "Language (GLSL). Vertex shaders transform the " "positions, normals, and texture co-ordinates of " "triangles, points, and lines rendered with OpenGL.")); vertWizardParameters.setDisplayName(tr("Vertex shader (Desktop OpenGL)")); vertWizardParameters.setId(QLatin1String("K.GLSL")); addAutoReleasedObject(new GLSLFileWizard(vertWizardParameters, GLSLFileWizard::VertexShaderDesktop, core)); return true; } void GLSLEditorPlugin::extensionsInitialized() { } ExtensionSystem::IPlugin::ShutdownFlag GLSLEditorPlugin::aboutToShutdown() { // delete GLSL::Icons::instance(); // delete object held by singleton return IPlugin::aboutToShutdown(); } void GLSLEditorPlugin::initializeEditor(GLSLEditor::GLSLTextEditor *editor) { QTC_ASSERT(m_instance, /**/); m_actionHandler->setupActions(editor); TextEditor::TextEditorSettings::instance()->initializeEditor(editor); // // auto completion connect(editor, SIGNAL(requestAutoCompletion(TextEditor::ITextEditable*, bool)), TextEditor::CompletionSupport::instance(), SLOT(autoComplete(TextEditor::ITextEditable*, bool))); // // quick fix // connect(editor, SIGNAL(requestQuickFix(TextEditor::ITextEditable*)), // this, SLOT(quickFix(TextEditor::ITextEditable*))); } Core::Command *GLSLEditorPlugin::addToolAction(QAction *a, Core::ActionManager *am, Core::Context &context, const QString &name, Core::ActionContainer *c1, const QString &keySequence) { Core::Command *command = am->registerAction(a, name, context); if (!keySequence.isEmpty()) command->setDefaultKeySequence(QKeySequence(keySequence)); c1->addAction(command); return command; } QByteArray GLSLEditorPlugin::glslFile(const QString &fileName) { QString path = Core::ICore::instance()->resourcePath(); path += QLatin1String("/glsl/"); path += fileName; QFile file(path); if (file.open(QFile::ReadOnly)) return file.readAll(); return QByteArray(); } void GLSLEditorPlugin::parseGlslFile(const QString &fileName, InitFile *initFile) { // Parse the builtins for any langugage variant so we can use all keywords. const int variant = GLSL::Lexer::Variant_All; const QByteArray code = glslFile(fileName); initFile->engine = new GLSL::Engine(); GLSL::Parser parser(initFile->engine, code.constData(), code.size(), variant); initFile->ast = parser.parse(); } const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::fragmentShaderInit(int variant) const { if (variant & GLSL::Lexer::Variant_GLSL_120) return &m_glsl_120_frag; else return &m_glsl_es_100_frag; } const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::vertexShaderInit(int variant) const { if (variant & GLSL::Lexer::Variant_GLSL_120) return &m_glsl_120_vert; else return &m_glsl_es_100_vert; } const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::shaderInit(int variant) const { if (variant & GLSL::Lexer::Variant_GLSL_120) return &m_glsl_120_common; else return &m_glsl_es_100_common; } Q_EXPORT_PLUGIN(GLSLEditorPlugin)