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    • Erik Verbruggen's avatar
      C++: Remove class/function/enum extraction from CppLocatorData. · 2b0954ca
      Erik Verbruggen authored
      
      With every single change in a document the corresponding IndexItem
      elements were extracted and put into an vector. The locator filters
      then used these lists to iterate over and filter them.
      
      This change removes that extraction, and the filtering now directly
      iterates over the IndexItem elements with a callback.
      
      The exception is the current document filter, because it also queries
      for all declarations. Adding this to the model would result in a higher
      memory usage, while that information is only used by this filter.
      
      Change-Id: Ibe445cc11e9f68b5d807348fd46c7cac4aff4c85
      Reviewed-by: default avatarNikolai Kosjar <nikolai.kosjar@digia.com>
      2b0954ca
  20. Jun 10, 2014
    • Nikolai Kosjar's avatar
      CppTools: Unexport some internal classes. · 11845cd3
      Nikolai Kosjar authored
      
      Unexports CppModelManager, CppSourceProcessor and CppToolsPlugin.
      
      Now only some constructor signatures mention "Internal::" in the
      exported symbols:
      
      % nm --extern-only --demangle ./lib/qtcreator/plugins/libCppTools.so | grep "Internal::"
      CppTools::CppClassesFilter::CppClassesFilter(CppTools::Internal::CppLocatorData*)
      CppTools::CppClassesFilter::CppClassesFilter(CppTools::Internal::CppLocatorData*)
      CppTools::CppEditorSupport::CppEditorSupport(CppTools::Internal::CppModelManager*, TextEditor::BaseTextEditor*)
      CppTools::CppEditorSupport::CppEditorSupport(CppTools::Internal::CppModelManager*, TextEditor::BaseTextEditor*)
      
      Change-Id: I167c21a6dc03cf02230c95fde66cf404e40df36f
      Reviewed-by: default avatarErik Verbruggen <erik.verbruggen@digia.com>
      11845cd3
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  33. Jun 05, 2013
    • Eike Ziller's avatar
      Switch less often to edit mode · 7c8db798
      Eike Ziller authored
      
      This change
      * Removes IMode::type, ModeManager::activateModeType, and
        IEditor::preferredModeType, and adds IEditor::isDesignModePreferred
        instead
      * Adapts the mode switching code in EditorManager to handle multiple
        windows, for example switching to edit mode should only happen if
        the editor/view is in the main window. Otherwise the editor window
        should be raised and focused
      * Renames EditorManager::NoActivate --> DoNotChangeCurrentEditor
      * Reverts the EditorManager::ModeSwitch logic to switch mode or
        make the current editor visible by default, introducing
        DoNotMakeVisible flag instead
      * Fixes a few instances where EditorManager::ModeSwitch should have been
        used
      
      One non-trivial problem left: If you open a .ui file and switch to an
      external editor window, edit mode is activated, because the current
      editor no longer is a .ui file, which means that the design mode gets
      deactivated.
      
      Change-Id: I76c5c2391eb4090143b778fb103acff3a5a1ff41
      Reviewed-by: default avatarDavid Schulz <david.schulz@digia.com>
      7c8db798
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