diff --git a/content/MistEffect.qml b/content/MistEffect.qml
index e6b1ac3323ea9608eaed2830d582d0f03f2ff406..0dd024f20024a68decd95c081e027d1fbc24665a 100644
--- a/content/MistEffect.qml
+++ b/content/MistEffect.qml
@@ -23,6 +23,7 @@ ParticleSystem3D {
 
     SpriteParticle3D {
         id: rainMistParticle
+        castsReflections: false
         color: "#31e3eaf2"
         sortMode: Particle3D.SortDistance
         blendMode: SpriteParticle3D.SourceOver
diff --git a/content/RainEffect.qml b/content/RainEffect.qml
index 02797a4c1fb4e3a4b39002cacfea5ca4a3d69a20..b5327e709c3654136e8317797e22ca8bbee3c373 100644
--- a/content/RainEffect.qml
+++ b/content/RainEffect.qml
@@ -47,6 +47,7 @@ Node {
 
             SpriteParticle3D {
                 id: spriteParticle1
+                castsReflections: false
                 color: "#ffffff"
                 colorVariation.w: 0.5
                 maxAmount: 50
@@ -97,6 +98,7 @@ Node {
 
             SpriteParticle3D {
                 id: spriteParticle2
+                castsReflections: false
                 color: "#80a0a0f0"
                 sprite: rainDrop
                 maxAmount: 100
@@ -146,6 +148,7 @@ Node {
 
             SpriteParticle3D {
                 id: spriteParticle3
+                castsReflections: false
                 color: "#80ddddff"
                 unifiedColorVariation: true
                 maxAmount: 10
@@ -206,6 +209,7 @@ Node {
 
             SpriteParticle3D {
                 id: spriteParticle9
+                castsReflections: false
                 color: "#40d0d0f0"
                 colorVariation.w: 0.2
                 maxAmount: 100
@@ -239,6 +243,7 @@ Node {
 
         SpriteParticle3D {
             id: spriteParticleTyresSpray
+            castsReflections: false
             color: "#40a0a0b0"
             sprite: rainDrop11
             maxAmount: 400
diff --git a/content/SnowEffect.qml b/content/SnowEffect.qml
index e236b1a8005b1f26a2cea5b199a5e83c6d17a86d..cac550be3de3502dc8b978c1f4a5abc7e6a880ce 100644
--- a/content/SnowEffect.qml
+++ b/content/SnowEffect.qml
@@ -45,6 +45,7 @@ ParticleSystem3D {
 
         SpriteParticle3D {
             id: spriteParticle1
+            castsReflections: false
             color: "#60ffffff"
             colorVariation.w: 0.2
             maxAmount: 50
@@ -95,6 +96,7 @@ ParticleSystem3D {
 
         SpriteParticle3D {
             id: spriteParticle2
+            castsReflections: false
             color: "#80ffffff"
             sprite: smokeTexture
             maxAmount: 300