diff --git a/Island_ShaderExample/main.qml b/Island_ShaderExample/main.qml
index e4b836498acd3a5012c9634c9665265dd35e54b5..a070a4ed9c772a2a4c74cf7c6eb2d2553c0337ce 100644
--- a/Island_ShaderExample/main.qml
+++ b/Island_ShaderExample/main.qml
@@ -1,7 +1,6 @@
 import QtQuick 2.12
 import QtQuick.Window 2.12
 import QtStudio3D.OpenGL 2.4
-//import QtStudio3D 2.3
 import QtQuick.Controls 2.5
 
 Window {
@@ -51,14 +50,14 @@ Window {
             }
         }
     }
-    Timer{
+    Timer {
         id:watertimer
         interval: 20
         running: true
         repeat: true
         onTriggered: time.value += 0.02
     }
-    Timer{
+    Timer {
         id:causticstimer
         interval: 1
         running: true
@@ -86,7 +85,7 @@ Window {
             anchors.topMargin: 30
             anchors.rightMargin: 10
             anchors.leftMargin: 10
-            value:0.2
+            value: 0.2
             to: 1.1
             from: 0.2
         }
@@ -113,7 +112,7 @@ Window {
             anchors.topMargin: 30
             anchors.rightMargin: 10
             anchors.leftMargin: 10
-            value:-1000.0
+            value: -1000.0
             to: 1000.0
             from: -1000.0
         }
diff --git a/Island_ShaderExample/qml.qrc b/Island_ShaderExample/qml.qrc
index 652f0f249d036888a979d10807ca19f0bb41f4f5..d8c64db08ef587aaf17064add4f7d6653bcd373e 100644
--- a/Island_ShaderExample/qml.qrc
+++ b/Island_ShaderExample/qml.qrc
@@ -15,7 +15,6 @@
         <file>3d_presentation/maps/Waterwave.jpg</file>
         <file>3d_presentation/maps/waveGradient.png</file>
         <file>3d_presentation/materials/Glass.materialdef</file>
-        <file>3d_presentation/materials/ground.materialdef</file>
         <file>3d_presentation/materials/groundBlending.shader</file>
         <file>3d_presentation/materials/Sky.materialdef</file>
         <file>3d_presentation/materials/skybox.shader</file>