diff --git a/TennisGame/scripts/Movement.qml b/TennisGame/scripts/Movement.qml
index 176c9e54a1b1cd6142c060f9984feabd088729e6..544f724e18384aa2660c5bb2e19629a4ac1d88d5 100644
--- a/TennisGame/scripts/Movement.qml
+++ b/TennisGame/scripts/Movement.qml
@@ -30,9 +30,9 @@ Behavior {
     property var speed
 
     //Properties used as global variables
-    property var mouseDown: false
-    property var input: Qt.vector3d(0, 0, 0);
-    property var direction: Qt.vector3d(-1, Math.random() * 2 - 1, 0);
+    property bool mouseDown: false
+    property vector3d input: Qt.vector3d(0, 0, 0);
+    property vector3d direction: Qt.vector3d(-1, Math.random() * 2 - 1, 0);
     property var physicsSpeed
     property var serveTimer: 1
 
@@ -148,8 +148,7 @@ Behavior {
 
         if (canMoveY) {
             setAttribute("position.y", next.y);
-        }
-        else {
+        } else {
             if (hasPhysics)
                 fireEvent("ballCollision");
                 direction.y = -direction.y;
diff --git a/TennisGame/scripts/Score.qml b/TennisGame/scripts/Score.qml
index 0cf1ab1d4484a160321275648f8cd811b766a586..64ad2ef72b14fcc62d85e0098655d27b8308d6fe 100644
--- a/TennisGame/scripts/Score.qml
+++ b/TennisGame/scripts/Score.qml
@@ -14,12 +14,12 @@
 import QtStudio3D.Behavior 1.0
 
 Behavior {
-    property var playerScore: 0
-    property var computerScore: 0
-    property var isplayerScore: false
+    property int playerScore: 0
+    property int computerScore: 0
+    property bool isplayerScore: false
 
     onUpdate: {
-        if(isplayerScore === true)
+        if (isplayerScore === true)
             setAttribute("textstring", playerScore.toFixed());
         else
             setAttribute("textstring", computerScore.toFixed());