diff --git a/TennisGame/game.uip b/TennisGame/game.uip
index ae8c4c628eca9a9d6994b736e5c0ff2dabcd7986..7cb3ccd91676f804784def5198e5dadc72f07de6 100644
--- a/TennisGame/game.uip
+++ b/TennisGame/game.uip
@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" ?>
 <UIP version="3" >
 	<Project >
-		<ProjectSettings author="" company="" presentationWidth="800" presentationHeight="480" maintainAspect="False" >
+		<ProjectSettings author="" company="" presentationWidth="1280" presentationHeight="720" maintainAspect="False" >
 			<CustomColors count="16" >#ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors>
 		</ProjectSettings>
 		<Classes >
@@ -56,7 +56,7 @@
 		</Graph>
 		<Logic >
 			<State name="Master Slide" component="#Scene" >
-				<Add ref="#Layer" aostrength="0" background="Transparent" blendtype="Normal" disabledepthprepass="False" disabledepthtest="False" height="480" heightunits="pixels" horzfields="Left/Width" left="0" leftunits="percent" progressiveaa="None" sourcepath="" temporalaa="False" width="800" widthunits="pixels" />
+				<Add ref="#Layer" aostrength="0" background="Transparent" blendtype="Normal" disabledepthprepass="False" disabledepthtest="False" height="720" heightunits="pixels" horzfields="Left/Width" left="0" leftunits="percent" progressiveaa="None" sourcepath="" temporalaa="False" width="1280" widthunits="pixels" />
 				<Add ref="#Camera" orthographic="False" />
 				<Add ref="#Light" brightness="100" castshadow="True" lightambient="0.266667 0.266667 0.266667" lighttype="Point" position="0 0 -200" rotation="0 0 0" shdwfactor="73.3938" shdwfilter="15.85" shdwmapfov="90" shdwmapres="8" />
 				<State id="Scene-Game" name="Game" playmode="PingPong" >
diff --git a/TennisGame/readme.md b/TennisGame/readme.md
index ff073e6a18950cff43582c0e9caf7b498d058ee7..e83b65c99124a06ecb59c31bfdfb65f94d4a91e0 100644
--- a/TennisGame/readme.md
+++ b/TennisGame/readme.md
@@ -10,7 +10,7 @@ Movement.qml is the most complex script used. It handles the movement of the pla
 It includes collision detection and handles score detection and ball serving also.
 
 Properties that can be set from the studio for Movement.qml are:
-- Obstacle 1: Object that can be collided with
+- Obstacle 1: An object that can be collided with
 - Obstacle 2: Another object that can be collided with
 - Has Physics: Determines if the object is handled as a ball
 - Has AI: Determines if the object is handled as the AI paddle
diff --git a/TennisGame/scripts/Movement.qml b/TennisGame/scripts/Movement.qml
index 562658eb957ae73bc5e2f6abf79088e4bb641165..fb9cef4b2f0bbc32ec23bb10868fba9f8e514373 100644
--- a/TennisGame/scripts/Movement.qml
+++ b/TennisGame/scripts/Movement.qml
@@ -73,8 +73,8 @@ Behavior {
 
         if (mouseDown) {
             //Handle movement with mouse input
-            var perspectiveFactor = 1.4;
-            var halfScreenHeight = 240;
+            var perspectiveFactor = 1;
+            var halfScreenHeight = 360;
             var target = (halfScreenHeight - getMousePosition().y) * perspectiveFactor;
             if (Math.abs(position.y - target) > 6) {
                 if (position.y > target)