From 8bdb8524fb1b0f3b849b06f72af9f56fd0fe2937 Mon Sep 17 00:00:00 2001 From: Janne Koskinen <janne.p.koskinen@qt.io> Date: Fri, 20 Apr 2018 12:49:41 +0300 Subject: [PATCH] Fix mapcoloreffect shader some glsl compilers don't implicitly convert from int to float --- clusterTemplate/effects/MapColorEffect.effect | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/clusterTemplate/effects/MapColorEffect.effect b/clusterTemplate/effects/MapColorEffect.effect index 769fda2..dd58f09 100644 --- a/clusterTemplate/effects/MapColorEffect.effect +++ b/clusterTemplate/effects/MapColorEffect.effect @@ -30,10 +30,10 @@ void frag() vec4 outcolor = vec4(0.0,0.0,0.0,1.0); if(origColor.r > 0.1){ - outcolor = descolor * vec4(road_color,1.0)*4; + outcolor = descolor * vec4(road_color,1.0)*4.0; } else if(origColor.b > 0.1){ - outcolor = descolor * vec4(water_color,1.0)*8; + outcolor = descolor * vec4(water_color,1.0)*8.0; } else{ outcolor = vec4(land_color,1.0); -- GitLab