contentPresentation.uip 10.6 KB
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<?xml version="1.0" encoding="UTF-8" ?>
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<UIP version="5" >
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	<Project >
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                <ProjectSettings author="" company="" presentationWidth="1024" presentationHeight="1024" maintainAspect="False" preferKtx="True" >
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			<CustomColors count="16" >#ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors>
		</ProjectSettings>
		<Graph >
			<Scene id="Scene" bgcolorenable="False" >
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				<Layer id="Layer" variants="" >
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					<Camera id="Camera" />
					<Light id="Light" />
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					<Group id="Car" variants="" importid="__import__root__" >
						<Model id="Car_001" variants="" name="Car" importid="Car" orientation="Right Handed" position="0 0 -0" rotation="-90 -0 0" rotationorder="XYZr" scale="0.387697 0.387697 0.387697" sourcepath="../meshes/Car/meshes/Car.mesh" >
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							<Material id="Brakes" name="Brakes" blendmode="Normal" diffuse="0.64 0.64 0.64" emissivepower="0" importid="Brakes" opacity="100" specularamount="0" specularroughness="9.60784" />
							<Material id="SmallDetails" name="SmallDetails" blendmode="Normal" diffuse="0 0 0" emissivepower="0" importid="SmallDetails" opacity="100" specularamount="0" specularroughness="9.60784" />
							<Material id="Seats" name="Seats" blendmode="Normal" diffuse="0.0954207 0.0954207 0.0954207" emissivepower="0" importid="Seats" opacity="100" specularamount="0" specularroughness="9.60784" >
								<Image id="Seats_diffusemap" />
								<Image id="Seats_normalmap" />
							</Material>
							<Material id="Glass" name="Glass" blendmode="Normal" diffuse="0.424168 0.530641 0.64" emissivepower="0" importid="Glass" opacity="100" specularamount="0" specularroughness="9.60784" >
								<Image id="Glass_specularreflection" />
							</Material>
							<Material id="CarBottom" name="CarBottom" blendmode="Normal" diffuse="0.64 0.64 0.64" emissivepower="0" importid="CarBottom" opacity="100" specularamount="0" specularroughness="9.60784" />
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							<Material id="Interior" name="Interior" blendmode="Normal" diffuse="0.64 0.64 0.64" emissivepower="0" importid="Interior" opacity="100" specularamount="0" specularroughness="9.60784" />
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							<Model id="body" variants="" name="body" importid="body" orientation="Right Handed" position="0 0 -0" rotation="1.51661e-21 -0 0" rotationorder="XYZr" scale="1 1 1" sourcepath="../meshes/Car/meshes/body.mesh" >
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								<Material id="lambert2" name="lambert2" blendmode="Normal" diffuse="1 1 1" emissivepower="0" importid="lambert2" opacity="100" specularamount="0" >
									<Image id="lambert2_normalmap" />
								</Material>
							</Model>
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                                                        <Model id="Wheel_Back_Left" variants="" name="Wheel_Back_Left" importid="Wheel_Back_Left" orientation="Right Handed" position="86.6948 114.27 -34.7378" rotation="90 -1.34352e-13 180" rotationorder="XYZr" scale="38.1413 38.1413 38.1413" sourcepath="../meshes/Car/meshes/Wheel_Back_Right.mesh" >
								<ReferencedMaterial id="Wheel_001" name="Wheel" />
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							</Model>
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							<Model id="Wheel_Back_Right" variants="" name="Wheel_Back_Right" importid="Wheel_Back_Right" orientation="Right Handed" position="-89.4333 114.27 -34.7378" rotation="90 -0 0" rotationorder="XYZr" scale="38.1413 38.1413 38.1413" sourcepath="../meshes/Car/meshes/Wheel_Back_Right.mesh" >
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								<Material id="Wheel" name="Wheel" blendmode="Normal" diffuse="0.64 0.64 0.64" emissivepower="0" importid="Wheel" opacity="100" specularamount="0" specularroughness="9.60784" >
									<Image id="Wheel_specularreflection" />
									<Image id="Wheel_specularmap" />
									<Image id="Wheel_normalmap" />
								</Material>
							</Model>
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                                                        <Model id="Wheel_Front_Left" variants="" name="Wheel_Front_Left" importid="Wheel_Front_Left" orientation="Right Handed" position="86.6948 -145.909 -34.7378" rotation="90 -1.34352e-13 180" rotationorder="XYZr" scale="38.1413 38.1413 38.1413" sourcepath="../meshes/Car/meshes/Wheel_Back_Right.mesh" >
								<ReferencedMaterial id="Wheel_002" name="Wheel" />
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							</Model>
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                                                        <Model id="Wheel_Front_Right" variants="" name="Wheel_Front_Right" importid="Wheel_Front_Right" orientation="Right Handed" position="-89.4333 -145.909 -34.7378" rotation="90 -0 0" rotationorder="XYZr" scale="38.1413 38.1413 38.1413" sourcepath="../meshes/Car/meshes/Wheel_Back_Right.mesh" >
								<ReferencedMaterial id="Wheel_003" name="Wheel" />
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							</Model>
						</Model>
					</Group>
				</Layer>
			</Scene>
		</Graph>
		<Logic >
			<State name="Master Slide" component="#Scene" >
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				<Add ref="#Layer" disabledepthprepass="False" multisampleaa="None" />
				<Add ref="#Camera" clipfar="1000" clipnear="700" fov="13" position="0 242 -600" rotation="17 0 0" />
				<Add ref="#Light" brightness="100" castshadow="False" expfade="200" lightambient="0.196078 0.196078 0.196078" lighttype="Point" linearfade="0" position="0 31.4202 77.352" rotation="0 0 0" />
				<Add ref="#Car" name="Car" importfile="../meshes/Car/Car.import" position="0 -24.7187 194" rotation="0 40 0" sourcepath="../meshes/Car/Car.import" />
				<Add ref="#Car_001" importfile="../meshes/Car/Car.import" shadowcaster="False" sourcepath="../meshes/Car/meshes/Car.mesh" >
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					<AnimationTrack property="position.x" type="EaseInOut" >0 0 100 100 2.971 -0.586441 100 100 8 0 100 100</AnimationTrack>
					<AnimationTrack property="position.y" type="EaseInOut" >0 0 100 100 2.971 0 100 100 8 0 100 100</AnimationTrack>
					<AnimationTrack property="position.z" type="EaseInOut" >0 3 100 100 2.971 -4.86288 100 100 8 3 100 100</AnimationTrack>
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					<AnimationTrack property="rotation.x" type="EaseInOut" >0 -90 0 0 8 -90 0 0</AnimationTrack>
					<AnimationTrack property="rotation.y" type="EaseInOut" >0 -0 0 0 8 360 0 0</AnimationTrack>
					<AnimationTrack property="rotation.z" type="EaseInOut" >0 0 0 0 8 0 0 0</AnimationTrack>
				</Add>
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				<Add ref="#Brakes" importfile="../meshes/Car/Car.import" />
				<Add ref="#SmallDetails" diffuse="0 0 0" importfile="../meshes/Car/Car.import" />
				<Add ref="#Seats" diffuse="1 1 1" diffusemap="#Seats_diffusemap" importfile="../meshes/Car/Car.import" normalmap="#Seats_normalmap" />
				<Add ref="#Seats_diffusemap" sourcepath="../meshes/Car/maps/Seats_diffuse.jpg" />
				<Add ref="#Seats_normalmap" sourcepath="../meshes/Car/maps/Seats_normal.jpg" />
				<Add ref="#Glass" diffuse="0.42417 0.530648 0.639994" fresnelPower="10" importfile="../meshes/Car/Car.import" opacity="59.2593" specularamount="3" specularreflection="#Glass_specularreflection" specularroughness="0.06094" speculartint="0.388235 0.388235 0.388235" />
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				<Add ref="#Glass_specularreflection" mappingmode="Environmental Mapping" sourcepath="Gauges/maps/environment.jpg" />
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				<Add ref="#CarBottom" diffuse="0.101961 0.101961 0.101961" importfile="../meshes/Car/Car.import" shaderlighting="None" />
				<Add ref="#Interior" diffuse="0.0901961 0.0901961 0.0901961" importfile="../meshes/Car/Car.import" />
				<Add ref="#body" importfile="../meshes/Car/Car.import" shadowcaster="False" />
				<Add ref="#lambert2" bumpamount="1" controlledproperty="$displayColor diffuse" diffuse="0.870588 0 0" fresnelPower="5" importfile="../meshes/Car/Car.import" ior="0.3" normalmap="#lambert2_normalmap" opacity="100" specularamount="30" specularmodel="KWard" specularroughness="0.05" speculartint="1 1 1" />
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				<Add ref="#lambert2_normalmap" sourcepath="Car/maps/outUV_normals.png" />
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				<Add ref="#Wheel_Back_Left" importfile="../meshes/Car/Car.import" scale="90 38.141 38.141" shadowcaster="False" sourcepath="../meshes/Car/meshes/Wheel_Back_Right.mesh" >
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					<AnimationTrack property="rotation.x" type="EaseInOut" >0 720 0 0 8 0 0 0</AnimationTrack>
					<AnimationTrack property="rotation.y" type="EaseInOut" >0 0 0 0 8 -0 0 0</AnimationTrack>
					<AnimationTrack property="rotation.z" type="EaseInOut" >0 180 0 0 8 180 0 0</AnimationTrack>
				</Add>
				<Add ref="#Wheel_001" name="Wheel" referencedmaterial="#Wheel" />
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				<Add ref="#Wheel_Back_Right" importfile="../meshes/Car/Car.import" shadowcaster="False" >
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					<AnimationTrack property="rotation.x" type="EaseInOut" >0 0 0 0 8 720 0 0</AnimationTrack>
					<AnimationTrack property="rotation.y" type="EaseInOut" >0 0 0 0 8 0 0 0</AnimationTrack>
					<AnimationTrack property="rotation.z" type="EaseInOut" >0 0 0 0 8 0 0 0</AnimationTrack>
				</Add>
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				<Add ref="#Wheel" bumpamount="1" diffuse="0.164706 0.164706 0.164706" importfile="../meshes/Car/Car.import" normalmap="#Wheel_normalmap" specularamount="2" specularmap="#Wheel_specularmap" specularreflection="#Wheel_specularreflection" specularroughness="0.21079" speculartint="0.592157 0.592157 0.592157" />
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				<Add ref="#Wheel_specularreflection" mappingmode="Environmental Mapping" sourcepath="Gauges/maps/environment.jpg" />
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				<Add ref="#Wheel_specularmap" sourcepath="../meshes/Car/maps/Wheel_specular.jpg" />
				<Add ref="#Wheel_normalmap" sourcepath="../meshes/Car/maps/Wheel_normal.jpg" />
				<Add ref="#Wheel_Front_Left" importfile="../meshes/Car/Car.import" shadowcaster="False" sourcepath="../meshes/Car/meshes/Wheel_Back_Right.mesh" >
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					<AnimationTrack property="rotation.x" type="EaseInOut" >0 720 0 0 8 0 0 0</AnimationTrack>
					<AnimationTrack property="rotation.y" type="EaseInOut" >0 0 0 0 8 0 0 0</AnimationTrack>
					<AnimationTrack property="rotation.z" type="EaseInOut" >0 180 0 0 8 180 0 0</AnimationTrack>
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				</Add>
				<Add ref="#Wheel_002" name="Wheel" referencedmaterial="#Wheel" />
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				<Add ref="#Wheel_Front_Right" importfile="../meshes/Car/Car.import" shadowcaster="False" sourcepath="../meshes/Car/meshes/Wheel_Back_Right.mesh" >
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					<AnimationTrack property="rotation.x" type="EaseInOut" >0 0 0 0 8 720 0 0</AnimationTrack>
					<AnimationTrack property="rotation.y" type="EaseInOut" >0 0 0 0 8 0 0 0</AnimationTrack>
					<AnimationTrack property="rotation.z" type="EaseInOut" >0 0 0 0 8 0 0 0</AnimationTrack>
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				</Add>
				<Add ref="#Wheel_003" name="Wheel" referencedmaterial="#Wheel" />
				<State id="Scene-carRotate" name="carRotate" playmode="Looping" >
					<Set ref="#Layer" endtime="8000" />
					<Set ref="#Camera" endtime="8000" />
					<Set ref="#Light" endtime="8000" />
					<Set ref="#Car" endtime="8000" />
					<Set ref="#Car_001" endtime="8000" />
					<Set ref="#body" endtime="8000" />
					<Set ref="#Wheel_Back_Left" endtime="8000" />
					<Set ref="#Wheel_001" endtime="8000" />
					<Set ref="#Wheel_Back_Right" endtime="8000" />
					<Set ref="#Wheel_Front_Left" endtime="8000" />
					<Set ref="#Wheel_002" endtime="8000" />
					<Set ref="#Wheel_Front_Right" endtime="8000" />
					<Set ref="#Wheel_003" endtime="8000" />
				</State>
			</State>
		</Logic>
	</Project>
</UIP>