Commit 0a521e17 authored by Christian Strømme's avatar Christian Strømme

Fix the opacity for the needle

Having the needle slightly transparent is causing sorting issues and
therefore causing the needles to be obfuscated once they reach a certain
point.
parent 9214e0ac
......@@ -770,7 +770,7 @@
<AnimationTrack property="scale.y" type="EaseInOut" />
<AnimationTrack property="scale.z" type="EaseInOut" />
</Add>
<Add ref="#Needle" diffuse="0.607843 0.396078 0" emissivecolor="0 0 0" fresnelPower="0" importfile=".\Gauges\Gauges.import" ior="0.351111" opacity="96" shaderlighting="Pixel" specularamount="0.6" specularmodel="Default" specularroughness="0.001" speculartint="0.341176 0.239216 0.0235294" />
<Add ref="#Needle" diffuse="0.607843 0.396078 0" emissivecolor="0 0 0" fresnelPower="0" importfile=".\Gauges\Gauges.import" ior="0.351111" opacity="100" shaderlighting="Pixel" specularamount="0.6" specularmodel="Default" specularroughness="0.001" speculartint="0.341176 0.239216 0.0235294" />
<State id="tachoNeedle-Slide1" name="Slide1" initialplaystate="Pause" playmode="PingPong" >
<Set ref="#tachoNeedle_001" rotation="180 41.317 180" >
<AnimationTrack property="rotation.x" type="EaseInOut" >0 169 0 0 10 169 0 0</AnimationTrack>
......
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