/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt 3D Studio Demos. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include <QGuiApplication> #include <QQmlApplicationEngine> #include <QtGui/QFontDatabase> #include <QtGui/QOpenGLContext> static QSurfaceFormat findIdealGLVersion() { QSurfaceFormat fmt; fmt.setProfile(QSurfaceFormat::CoreProfile); // Advanced: Try 4.3 core (so we get compute shaders for instance) fmt.setVersion(4, 3); QOpenGLContext ctx; ctx.setFormat(fmt); if (ctx.create() && ctx.format().version() >= qMakePair(4, 3)) return fmt; // Basic: Stick with 3.3 for now to keep less fortunate, // Mesa-based systems happy fmt.setVersion(3, 3); ctx.setFormat(fmt); if (ctx.create()) return fmt; // We tried... return QSurfaceFormat::defaultFormat(); } static QSurfaceFormat findIdealGLESVersion() { QSurfaceFormat fmt; // Advanced: Try 3.1 (so we get compute shaders for instance) fmt.setVersion(3, 1); QOpenGLContext ctx; ctx.setFormat(fmt); if (ctx.create()) return fmt; // Basic: OpenGL ES 3.0 is a hard requirement at the moment since we can // only generate 300 es shaders, uniform buffers are mandatory. fmt.setVersion(3, 0); ctx.setFormat(fmt); if (ctx.create()) return fmt; // We tried... return QSurfaceFormat::defaultFormat(); } int main(int argc, char *argv[]) { #if 0 // For B2Qt & QNX qputenv("QT_QPA_EGLFS_HIDECURSOR", "1"); // qputenv("QT_QPA_EGLFS_DISABLE_INPUT", "1"); qputenv("QT_QPA_EGLFS_WIDTH", "1920"); qputenv("QT_QPA_EGLFS_HEIGHT", "1080"); qputenv("QT_QPA_EGLFS_PHYSICAL_WIDTH", "293"); qputenv("QT_QPA_EGLFS_PHYSICAL_HEIGHT", "110"); qputenv("QSG_RENDER_LOOP", "threaded"); // Debugging // qputenv("QT_QPA_EGLFS_DEBUG", "1"); // qputenv("QSG_INFO", "1"); // qputenv("QT_LOGGING_RULES", "qt.qpa.*=true"); // Disable all extra logging // qputenv("QT_LOGGING_RULES", "*=false"); QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); #endif #if defined(Q_OS_MACOS) QSurfaceFormat openGLFormat; openGLFormat.setRenderableType(QSurfaceFormat::OpenGL); openGLFormat.setProfile(QSurfaceFormat::CoreProfile); openGLFormat.setMajorVersion(4); openGLFormat.setMinorVersion(1); openGLFormat.setStencilBufferSize(8); QSurfaceFormat::setDefaultFormat(openGLFormat); #endif QGuiApplication app(argc, argv); #if !defined(Q_OS_MACOS) QSurfaceFormat fmt; if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) fmt = findIdealGLVersion(); else fmt = findIdealGLESVersion(); fmt.setDepthBufferSize(24); fmt.setStencilBufferSize(8); QSurfaceFormat::setDefaultFormat(fmt); #endif QFontDatabase::addApplicationFont("qrc:/presentation/fonts/TitilliumWeb-Regular.ttf"); QFont defaultFont; defaultFont.setFamily("Titillium Web"); QGuiApplication::setFont(defaultFont); QQmlApplicationEngine engine; engine.load(QUrl(QStringLiteral("qrc:/main.qml"))); if (engine.rootObjects().isEmpty()) return -1; return app.exec(); }