cmakeproject.h 7.35 KB
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/**************************************************************************
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**
** This file is part of Qt Creator
**
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** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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**
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** Commercial Usage
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** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** If you are unsure which license is appropriate for your use, please
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** contact the sales department at http://qt.nokia.com/contact.
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**
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**************************************************************************/
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#ifndef CMAKEPROJECT_H
#define CMAKEPROJECT_H

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#include "cmakeprojectmanager.h"
#include "cmakeprojectnodes.h"
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#include "cmakebuildconfiguration.h"
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#include "cmaketarget.h"
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#include "makestep.h"
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#include <projectexplorer/project.h>
#include <projectexplorer/projectnodes.h>
#include <projectexplorer/buildstep.h>
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#include <projectexplorer/filewatcher.h>
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#include <projectexplorer/buildconfiguration.h>
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#include <coreplugin/ifile.h>
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#include <coreplugin/editormanager/ieditor.h>
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#include <QtCore/QXmlStreamReader>
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#include <QtGui/QPushButton>
#include <QtGui/QLineEdit>
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namespace CMakeProjectManager {
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namespace Internal {
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class CMakeFile;
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class CMakeBuildSettingsWidget;
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class CMakeUiCodeModelSupport;
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struct CMakeBuildTarget
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{
    QString title;
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    QString executable; // TODO: rename to output?
    bool library;
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    QString workingDirectory;
    QString makeCommand;
    QString makeCleanCommand;
    void clear();
};

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class CMakeProject : public ProjectExplorer::Project
{
    Q_OBJECT
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    // for changeBuildDirectory
    friend class CMakeBuildSettingsWidget;
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public:
    CMakeProject(CMakeManager *manager, const QString &filename);
    ~CMakeProject();

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    QString displayName() const;
    QString id() const;
    Core::IFile *file() const;
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    CMakeTargetFactory *targetFactory() const;
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    CMakeManager *projectManager() const;
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    CMakeTarget *activeTarget() const;

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    QList<ProjectExplorer::Project *> dependsOn(); //NBS TODO implement dependsOn
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    ProjectExplorer::BuildConfigWidget *createConfigWidget();
    QList<ProjectExplorer::BuildConfigWidget*> subConfigWidgets();
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    ProjectExplorer::ProjectNode *rootProjectNode() const;
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    QStringList files(FilesMode fileMode) const;
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    QStringList buildTargetTitles() const;
    QList<CMakeBuildTarget> buildTargets() const;
    bool hasBuildTarget(const QString &title) const;
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    CMakeBuildTarget buildTargetForTitle(const QString &title);
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    QString defaultBuildDirectory() const;

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    bool parseCMakeLists();

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    QString uicCommand() const;

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signals:
    /// emitted after parsing
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    void buildTargetsChanged();
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protected:
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    bool fromMap(const QVariantMap &map);
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    // called by CMakeBuildSettingsWidget
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    void changeBuildDirectory(CMakeBuildConfiguration *bc, const QString &newBuildDirectory);
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private slots:
    void fileChanged(const QString &fileName);
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    void changeActiveBuildConfiguration(ProjectExplorer::BuildConfiguration*);
    void targetAdded(ProjectExplorer::Target *);
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    void editorChanged(Core::IEditor *editor);
    void editorAboutToClose(Core::IEditor *editor);
    void uiEditorContentsChanged();
    void buildStateChanged(ProjectExplorer::Project *project);
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private:
    void buildTree(CMakeProjectNode *rootNode, QList<ProjectExplorer::FileNode *> list);
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    void gatherFileNodes(ProjectExplorer::FolderNode *parent, QList<ProjectExplorer::FileNode *> &list);
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    ProjectExplorer::FolderNode *findOrCreateFolder(CMakeProjectNode *rootNode, QString directory);
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    void updateCodeModelSupportFromEditor(const QString &uiFileName, const QString &contents);
    void createUiCodeModelSupport();
    QString uiHeaderFile(const QString &uiFile);
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    CMakeManager *m_manager;
    QString m_fileName;
    CMakeFile *m_file;
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    QString m_projectName;
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    QString m_uicCommand;
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    // TODO probably need a CMake specific node structure
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    CMakeProjectNode *m_rootNode;
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    QStringList m_files;
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    QList<CMakeBuildTarget> m_buildTargets;
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    ProjectExplorer::FileWatcher *m_watcher;
    bool m_insideFileChanged;
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    QSet<QString> m_watchedFiles;
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    CMakeTargetFactory *m_targetFactory;
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    QFuture<void> m_codeModelFuture;
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    QMap<QString, CMakeUiCodeModelSupport *> m_uiCodeModelSupport;
    Core::IEditor *m_lastEditor;
    bool m_dirtyUic;
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};

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class CMakeCbpParser : public QXmlStreamReader
{
public:
    bool parseCbpFile(const QString &fileName);
    QList<ProjectExplorer::FileNode *> fileList();
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    QList<ProjectExplorer::FileNode *> cmakeFileList();
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    QStringList includeFiles();
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    QList<CMakeBuildTarget> buildTargets();
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    QString projectName() const;
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    QString compilerName() const;
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    bool hasCMakeFiles();
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private:
    void parseCodeBlocks_project_file();
    void parseProject();
    void parseBuild();
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    void parseOption();
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    void parseBuildTarget();
    void parseBuildTargetOption();
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    void parseMakeCommand();
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    void parseBuildTargetBuild();
    void parseBuildTargetClean();
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    void parseCompiler();
    void parseAdd();
    void parseUnit();
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    void parseUnitOption();
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    void parseUnknownElement();

    QList<ProjectExplorer::FileNode *> m_fileList;
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    QList<ProjectExplorer::FileNode *> m_cmakeFileList;
    QSet<QString> m_processedUnits;
    bool m_parsingCmakeUnit;
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    QStringList m_includeFiles;
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    CMakeBuildTarget m_buildTarget;
    bool m_buildTargetType;
    QList<CMakeBuildTarget> m_buildTargets;
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    QString m_projectName;
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    QString m_compiler;
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};

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class CMakeFile : public Core::IFile
{
    Q_OBJECT
public:
    CMakeFile(CMakeProject *parent, QString fileName);

    bool save(const QString &fileName = QString());
    QString fileName() const;

    QString defaultPath() const;
    QString suggestedFileName() const;
    QString mimeType() const;

    bool isModified() const;
    bool isReadOnly() const;
    bool isSaveAsAllowed() const;

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    ReloadBehavior reloadBehavior(ChangeTrigger state, ChangeType type) const;
    void reload(ReloadFlag flag, ChangeType type);

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    void rename(const QString &newName);

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private:
    CMakeProject *m_project;
    QString m_fileName;
};

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class CMakeBuildSettingsWidget : public ProjectExplorer::BuildConfigWidget
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{
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    Q_OBJECT
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public:
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    explicit CMakeBuildSettingsWidget(CMakeProject *project);
    QString displayName() const;
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    // This is called to set up the config widget before showing it
    // buildConfiguration is QString::null for the non buildConfiguration specific page
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    virtual void init(ProjectExplorer::BuildConfiguration *bc);
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private slots:
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    void openChangeBuildDirectoryDialog();
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    void runCMake();
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private:
    CMakeProject *m_project;
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    QLineEdit *m_pathLineEdit;
    QPushButton *m_changeButton;
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    CMakeBuildConfiguration *m_buildConfiguration;
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};

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} // namespace Internal
} // namespace CMakeProjectManager
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#endif // CMAKEPROJECT_H