autotoolsopenprojectwizard.cpp 4.03 KB
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/**************************************************************************
**
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** Copyright (C) 2015 Openismus GmbH.
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** Authors: Peter Penz (ppenz@openismus.com)
**          Patricia Santana Cruz (patriciasantanacruz@gmail.com)
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** Contact: http://www.qt.io/licensing
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company.  For licensing terms and
** conditions see http://www.qt.io/terms-conditions.  For further information
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** use the contact form at http://www.qt.io/contact-us.
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**
** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file.  Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, The Qt Company gives you certain additional
** rights.  These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
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****************************************************************************/
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#include "autotoolsopenprojectwizard.h"

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#include <utils/pathchooser.h>

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#include <QVBoxLayout>
#include <QFormLayout>
#include <QLabel>
#include <QDir>
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using namespace AutotoolsProjectManager;
using namespace AutotoolsProjectManager::Internal;

//////////////////////////////////////
// AutotoolsOpenProjectWizard class
//////////////////////////////////////
AutotoolsOpenProjectWizard::AutotoolsOpenProjectWizard(AutotoolsManager *manager,
                                                       const QString &sourceDirectory,
                                                       QWidget *parent)
    : Utils::Wizard(parent),
      m_manager(manager),
      m_sourceDirectory(sourceDirectory)
{
    QDir dir(m_sourceDirectory);
    m_buildDirectory = dir.absolutePath();

    setPage(BuildPathPageId, new BuildPathPage(this));

    setStartId(BuildPathPageId);
    setWindowTitle(tr("Autotools Wizard"));
}

AutotoolsManager *AutotoolsOpenProjectWizard::autotoolsManager() const
{
    return m_manager;
}

QString AutotoolsOpenProjectWizard::buildDirectory() const
{
    return m_buildDirectory;
}

QString AutotoolsOpenProjectWizard::sourceDirectory() const
{
    return m_sourceDirectory;
}

void AutotoolsOpenProjectWizard::setBuildDirectory(const QString &directory)
{
    m_buildDirectory = directory;
}

/////////////////////////
// BuildPathPage class
/////////////////////////
BuildPathPage::BuildPathPage(AutotoolsOpenProjectWizard *wizard)
    : QWizardPage(wizard), m_wizard(wizard)
{
    QFormLayout *fl = new QFormLayout;
    this->setLayout(fl);

    QLabel *label = new QLabel(this);
    label->setWordWrap(true);
    label->setText(tr("Please enter the directory in which you want to build your project. "
                      "Qt Creator recommends to not use the source directory for building. "
                      "This ensures that the source directory remains clean and enables multiple builds "
                      "with different settings."));
    fl->addWidget(label);
    m_pc = new Utils::PathChooser(this);
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    m_pc->setHistoryCompleter(QLatin1String("AutoTools.BuildDir.History"));
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    m_pc->setBaseDirectory(m_wizard->sourceDirectory());
    m_pc->setPath(m_wizard->buildDirectory());
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    connect(m_pc, &Utils::PathChooser::rawPathChanged, this, &BuildPathPage::buildDirectoryChanged);
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    fl->addRow(tr("Build directory:"), m_pc);
    setTitle(tr("Build Location"));
}

void BuildPathPage::buildDirectoryChanged()
{
    m_wizard->setBuildDirectory(m_pc->path());
}