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Thomas Hartmann authored
A drag might change the imports which invalidates the model exposed to qml. Since QObjects are deleted when the model is reseted this did lead to a crash in the qml engine, because the object emitting the signal was deleted. To avoid this we call startDragAndDrop() asynchronously using QTimer::singleShot(). Now the object is always deleted after the signal is emitted not during the emit. Task-number: QTCREATORBUG-11139 Change-Id: I92e7f9dfff33697b9ff0da148dc9da629723ab7e Reviewed-by: Marco Bubke <marco.bubke@digia.com>
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