diff --git a/src/plugins/qmldesigner/components/stateseditor/stateseditormodel.cpp b/src/plugins/qmldesigner/components/stateseditor/stateseditormodel.cpp
index 486901a8ca45437bb3f3a8d75fe1dffc5571cfda..71e51b6d8ae79ea061fb97b26779b23281c29584 100644
--- a/src/plugins/qmldesigner/components/stateseditor/stateseditormodel.cpp
+++ b/src/plugins/qmldesigner/components/stateseditor/stateseditormodel.cpp
@@ -79,7 +79,7 @@ QVariant StatesEditorModel::data(const QModelIndex &index, int role) const
             break;
         }
     case StateImageSourceRole: {
-            if (!m_statesView.isNull()) 
+            if (!m_statesView.isNull())
                 return QString("image://qmldesigner_stateseditor/%1-%2").arg(index.row()).arg(m_updateCounter);
             break;
         }
@@ -118,7 +118,10 @@ void StatesEditorModel::renameState(int i, const QString &newName)
 
     if (m_stateNames[i] != newName) {
         if (m_stateNames.contains(newName) || newName.isEmpty()) {
-            QMessageBox::warning(0, tr("Invalid state name"), newName.isEmpty()?tr("The empty string as a name is reserved for the base state."):tr("Name already used in another state"));
+            QMessageBox::warning(0, tr("Invalid state name"),
+                                 newName.isEmpty() ?
+                                     tr("The empty string as a name is reserved for the base state.") :
+                                     tr("Name already used in another state"));
         } else {
             m_stateNames.replace(i, newName);
             m_statesView->renameState(i,newName);
@@ -132,10 +135,10 @@ void StatesEditorModel::updateState(int i)
 {
     Q_ASSERT(i >= 0 && i < m_stateNames.count());
 
-    // QML images with the same URL are always cached, so this changes the URL each 
-    // time to ensure the image is loaded from the StatesImageProvider and not the 
+    // QML images with the same URL are always cached, so this changes the URL each
+    // time to ensure the image is loaded from the StatesImageProvider and not the
     // cache.
-    // TODO: only increase imageId when the scene has changed so that we can load 
+    // TODO: only increase imageId when the scene has changed so that we can load
     // from the cache instead where possible.
     if (++m_updateCounter == INT_MAX)
         m_updateCounter = 0;