From 22db6cd7098d1fbbec1c6dbce0149f328b16a5d5 Mon Sep 17 00:00:00 2001
From: Rhys Weatherley <rhys.weatherley@nokia.com>
Date: Thu, 2 Dec 2010 12:28:42 +1000
Subject: [PATCH] Use correct GLSL language variant in code completer

---
 src/plugins/glsleditor/glslcodecompletion.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/plugins/glsleditor/glslcodecompletion.cpp b/src/plugins/glsleditor/glslcodecompletion.cpp
index 042f4c8a778..a17ff2a8bc8 100644
--- a/src/plugins/glsleditor/glslcodecompletion.cpp
+++ b/src/plugins/glsleditor/glslcodecompletion.cpp
@@ -606,7 +606,7 @@ int CodeCompletion::startCompletion(TextEditor::ITextEditable *editor)
 
         // parse the expression
         GLSL::Engine engine;
-        GLSL::Parser parser(&engine, code, code.size(), GLSL::Lexer::Variant_All);
+        GLSL::Parser parser(&engine, code, code.size(), edit->languageVariant());
         GLSL::ExpressionAST *expr = parser.parseExpression();
 
 #if 0
-- 
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