From 22db6cd7098d1fbbec1c6dbce0149f328b16a5d5 Mon Sep 17 00:00:00 2001 From: Rhys Weatherley <rhys.weatherley@nokia.com> Date: Thu, 2 Dec 2010 12:28:42 +1000 Subject: [PATCH] Use correct GLSL language variant in code completer --- src/plugins/glsleditor/glslcodecompletion.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/plugins/glsleditor/glslcodecompletion.cpp b/src/plugins/glsleditor/glslcodecompletion.cpp index 042f4c8a778..a17ff2a8bc8 100644 --- a/src/plugins/glsleditor/glslcodecompletion.cpp +++ b/src/plugins/glsleditor/glslcodecompletion.cpp @@ -606,7 +606,7 @@ int CodeCompletion::startCompletion(TextEditor::ITextEditable *editor) // parse the expression GLSL::Engine engine; - GLSL::Parser parser(&engine, code, code.size(), GLSL::Lexer::Variant_All); + GLSL::Parser parser(&engine, code, code.size(), edit->languageVariant()); GLSL::ExpressionAST *expr = parser.parseExpression(); #if 0 -- GitLab