From 79c86386455560b11e63a499bf30c4f5611d215c Mon Sep 17 00:00:00 2001 From: Thomas Hartmann <Thomas.Hartmann@nokia.com> Date: Tue, 22 Mar 2011 12:37:55 +0100 Subject: [PATCH] QmlDesigner.nodeInstances: fixing updating Checking for !d->dirtySceneTransform makes no sense, since it is always true after changing states. So once the user changed the state updates where not triggered anymore. Reviewed-by: Kai Koehne --- .../designercore/instances/rendernodeinstanceserver.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/plugins/qmldesigner/designercore/instances/rendernodeinstanceserver.cpp b/src/plugins/qmldesigner/designercore/instances/rendernodeinstanceserver.cpp index 2ba844df917..cfa472362c8 100644 --- a/src/plugins/qmldesigner/designercore/instances/rendernodeinstanceserver.cpp +++ b/src/plugins/qmldesigner/designercore/instances/rendernodeinstanceserver.cpp @@ -64,7 +64,7 @@ void RenderNodeInstanceServer::findItemChangesAndSendChangeCommands() ServerNodeInstance instance = instanceForObject(graphicsObject); QGraphicsItemPrivate *d = QGraphicsItemPrivate::get(item); - if((d->dirty && d->notifyBoundingRectChanged)|| (d->dirty && !d->dirtySceneTransform) || nonInstanceChildIsDirty(graphicsObject)) + if((d->dirty && d->notifyBoundingRectChanged)|| (d->dirty) || nonInstanceChildIsDirty(graphicsObject)) m_dirtyInstanceSet.insert(instance); if (d->geometryChanged) { -- GitLab