From e828c425b51f0133282b1b678fe2296780551de2 Mon Sep 17 00:00:00 2001 From: Thomas Hartmann <Thomas.Hartmann@nokia.com> Date: Tue, 22 Mar 2011 12:35:56 +0100 Subject: [PATCH] QmlDesigner.nodeInstances: bugfix for state editing The state activeStateInstance() was always invalid as a side effect of calling deactivateState() before. So we always changed back to the base state when removing an item. Reviewed-by: Kai Koehne --- .../designercore/instances/nodeinstanceserver.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/plugins/qmldesigner/designercore/instances/nodeinstanceserver.cpp b/src/plugins/qmldesigner/designercore/instances/nodeinstanceserver.cpp index 6f8f71f7352..e578938a947 100644 --- a/src/plugins/qmldesigner/designercore/instances/nodeinstanceserver.cpp +++ b/src/plugins/qmldesigner/designercore/instances/nodeinstanceserver.cpp @@ -258,6 +258,7 @@ void NodeInstanceServer::clearScene(const ClearSceneCommand &/*command*/) void NodeInstanceServer::removeInstances(const RemoveInstancesCommand &command) { + ServerNodeInstance oldState = activeStateInstance(); if (activeStateInstance().isValid()) activeStateInstance().deactivateState(); @@ -265,9 +266,8 @@ void NodeInstanceServer::removeInstances(const RemoveInstancesCommand &command) removeInstanceRelationsip(instanceId); } - if (activeStateInstance().isValid()) - activeStateInstance().activateState(); - + if (oldState.isValid()) + oldState.activateState(); refreshBindings(); startRenderTimer(); -- GitLab