/*!
\contentspage{index.html}{Qt Creator}
\page index.html
\nextpage creator-quick-tour.html
\title Qt Creator Manual
\section1 Version 1.3.0
The goal of Qt Creator is to provide a cross-platform, complete Integrated
Development Environment (IDE) to develop Qt projects. It is available for
the Linux, Mac OS X and Windows platforms.
\note Please report bugs and suggestions to the
\l{http://bugreports.qt.nokia.com}{Qt Bug Tracker}.
You can also join the Qt Creator mailing list. To subscribe,
send a message with the word \e subscribe to
\l{mailto:qt-creator-request@trolltech.com}
{qt-creator-request@trolltech.com}. For more information on Qt mailing
lists, visit \l{http://lists.trolltech.com}{http://lists.trolltech.com}.
\raw HTML
\endraw
\list
\o \l{A Quick Tour of Qt Creator}
\o \l{Creating a Project in Qt Creator}
\o \l{The Code Editor}
\o \l{Build Settings}
\o \l{Qt Version Management}
\o \l{Writing a Simple Program with Qt Creator}
\o \l{Qt Creator and Version Control Systems}
\o \l{Navigating Quickly Around Your Code with Locator}
\o \l{Session Management in Qt Creator}
\o \l{Debugging with Qt Creator}
\o \l{CMake Support in Qt Creator}
\o \l{Support for Generic Projects in Qt Creator}
\o \l{Development of Qt for Symbian Based Applications}
\o \l{Handling External Libraries}
\o \l{Tips and Tricks}
\o \l{Keyboard Shortcuts}
\o \l{Glossary}
\o \l{Supported Platforms}
\o \l{Known Issues}
\o \l{Acknowledgements}
\endlist
*/
/*!
\contentspage index.html
\page creator-quick-tour.html
\nextpage creator-code-editor.html
\title A Quick Tour of Qt Creator
The labeled screenshot below shows some of the components of Qt Creator, in
\gui Edit mode.
\image qtcreator-breakdown.png
\section1 The Mode Selectors
When working in Qt Creator, you can be in one of six modes: \bold Welcome,
\bold Edit, \bold Debug, \bold Projects, \bold Help, and \bold Output.
Mode selectors allow you to quickly switch between tasks: Editing, browsing
the Qt Creator manual, setting up the build environment, etc. You can
activate a mode by either clicking on its mode selector, or using the
\l{keyboard-shortcuts}{corresponding shortcut}. Certain actions also
trigger a mode change, e.g., \gui{Debug}/\gui{Start Debugging} will switch
to the \gui Debug mode.
\list
\o \gui{Welcome Mode} - Displays a welcome screen allowing you to quickly
load recent sessions or individual projects. This is the mode you will see
if Qt Creator is run without command line switches.
\o \gui{Edit Mode} - Lets you edit both project and source files. A sidebar
on the left provides different views to navigate between files.
\o \gui{Debug Mode} - Provides various ways to inspect the state of the
program while debugging. See \l{Debugging With Qt Creator} for a hands-on
description of how to use this mode.
\o \gui{Projects Mode} - Lets you configure how projects can be built and
executed. Under the list of projects, there are tabs to configure the
build, run, and editor settings.
\o \gui{Help Mode} - Shows any documentation registered by Qt Assistant,
such as the Qt library and Qt Creator documentation.
\o \gui{Output Mode} - Lets you examine various data in detail, for example
build issues as well as compile and application output. This information
is also available in the output panes.
\endlist
\section1 The Output Panes
The task pane in Qt Creator can display one of four different panes:
\gui{Build Issues}, \gui{Search Results}, \gui{Application Output}, and
\gui{Compile Output}. These panes are available in all modes.
\section2 Build Issues
The \gui{Build Issues} pane provides a list of issues, e.g., error messages
or warnings that need to be fixed. It filters out irrelevant output from
the compiler and collects them in an organized way.
\image qtcreator-build-issues.png
\section2 Search Results
The \gui{Search Results} pane displays the results for global searches such
as searching within a current document, files on disk, or all projects. In
the screenshot below, we searched for all occurrences of \c{textfinder}
within the \c{"/TextFinder"} folder.
\image qtcreator-search-pane.png
\section2 Application Output
The \gui{Application Output} pane displays the status of the program when
it is executed and debug output, e.g., output from qDebug().
\image qtcreator-application-output.png
\section2 Compile
The \gui{Compile Output} pane provides all the output from the compiler. In
other words, it is a more verbose version of information displayed in the
\gui{Build Issues}
\image qtcreator-compile-pane.png
\section1 Qt Help Integration
Qt Creator comes fully integrated with all of Qt's documentation and
examples via the Qt Help plugin. To view the documentation, you can switch
to the \gui{Help} mode. To obtain context sensitive help, move your text
cursor to a Qt class or function and press \key{F1}. The documentation
will be displayed within a panel on the right, as shown in the screenshot
below. If there is enough vertical space, it will be shown in the
fullscreen help mode.
External Documentation provided by the user can be used to augment or
replace the documentation shipped with Qt Creator and Qt.
\image qtcreator-context-sensitive-help.png
\section1 Qt Designer Integration
Qt Creator is fully integrated with Qt Designer to help you design user
interface forms just like you would with the standalone version. The Qt
Designer integration also includes project management and code completion.
For more information on Qt Designer, you can refer to
\l{http://doc.trolltech.com/designer-manual.html}{The Designer Manual}.
\image qtcreator-formedit.png
\section1 Keyboard Navigation
Qt Creator caters not only to developers who are used to using the mouse,
but also to developers who are more comfortable with the keyboard. A wide
range of \l{keyboard-shortcuts}{keyboard} and
\l{Navigating Quickly Around Your Code with Locator}{navigation} shortcuts
are available to help speed up the process of developing your application.
*/
/*! \contentspage index.html
\previouspage creator-quick-tour.html
\page creator-code-editor.html
\nextpage creator-build-settings.html
\title The Code Editor
Qt Creator's code editor is designed to aid the developer to create, edit,
and navigate code. It is fully equipped with syntax highlighting, code
completion, context sensitive help, as well as inline error indicators
while you are typing. The screenshots below show the various dialogs within
which you can configure your editor.
\table
\row
\i \inlineimage qtcreator-texteditor-fonts.png
\i \inlineimage qtcreator-texteditor-behavior.png
\row
\i \inlineimage qtcreator-texteditor-display.png
\i \inlineimage qtcreator-texteditor-completion.png
\endtable
The table below lists keyboard shortcuts supported by the code editor.
\table
\row
\i Block navigation
\i To navigate between blocks, e.g., from one \bold{\{} to another
\bold{\}} , use \key{Ctrl+[} and \key{Ctrl+]}.
\row
\i Block selection
\i To select a current block, use \key{Ctrl+U}. Pressing
\key{Ctrl+U} again extends the selection to the parent block.
To deselect, use \key{Ctrl+Shift+U}.
\row
\i Moving lines up and down
\i Use \key{Ctrl+Shift+Up} and \key{Ctrl+Shift+Down}
\row
\i Completion
\i Use \key{Ctrl+Space}
\row
\i Indenting Blocks
\i Use \key{Ctrl+I}
\row
\i Collapse
\i Use \key{Ctrl+\<}
\row
\i Commenting or uncommenting blocks
\i Use \key{Ctrl+\/}
\row
\i Delete a line
\i Use \key{Shift+Del}
\row
\i Switch between header file and source file
\i Use \key{F4}.
\row
\i Increasing and decreasing font size
\i Use \key{Ctrl+Scroll Wheel}
\row
\i Follow symbols under the cursor
\i Use \key{F2} and \key{Shift+F2}. This feature works with
namespaces, classes, methods, variables, include statements,
and macros.
\row
\i Switch to an external editor
\i Select \gui{Open in external editor} from the
\gui{Edit -> Advanced} menu.
\endtable
\section1 Code Completion
The completion popup shows possible completions to a certain statement.
These completions include classes, namespaces, functions, variables,
macros and keywords. Listed below are the icons used in the completion box
and their meaning.
\table
\row
\i \inlineimage completion/class.png
\i A class
\row
\i \inlineimage completion/enum.png
\i An enum
\row
\i \inlineimage completion/enumerator.png
\i An enumerator (value of an enum)
\row
\i \inlineimage completion/func.png
\i A function
\row
\i \inlineimage completion/func_priv.png
\i A private function
\row
\i \inlineimage completion/func_prot.png
\i A protected function
\row
\i \inlineimage completion/var.png
\i A variable
\row
\i \inlineimage completion/var_priv.png
\i A private variable
\row
\i \inlineimage completion/var_prot.png
\i A protected variable
\row
\i \inlineimage completion/signal.png
\i A signal
\row
\i \inlineimage completion/slot.png
\i A slot
\row
\i \inlineimage completion/slot_priv.png
\i A private slot
\row
\i \inlineimage completion/slot_prot.png
\i A protected slot
\row
\i \inlineimage completion/keyword.png
\i A keyword
\row
\i \inlineimage completion/macro.png
\i A macro
\row
\i \inlineimage completion/namespace.png
\i A namespace
\endtable
*/
/*!
\contentspage index.html
\previouspage creator-code-editor.html
\page creator-build-settings.html
\nextpage creator-version-management.html
\title Build Settings
\table
\row
\i \note This page describes Qt Creator's support for \c qmake.
For information on CMake support, see
\l{CMake Support in Qt Creator}.
\endtable
To modify the build settings of your project, switch to the \gui{Projects}
mode using the mouse or with \key{Ctrl+4}.
\image qtcreator-buildsettingstab.png
Action items to create, clone, or delete build configurations can be found
at the bottom of the dialog. You can have as many build configurations as
needed. By default Qt Creator creates a \bold{debug} and \bold{release}
build configuration. Both these configurations use the
\l{glossary-default-qt}{Default Qt Version}.
In the tree on the left, a list of build configurations and their settings
are displayed. The screenshot above shows the \bold{debug} and
\bold{release} configurations and their corresponding settings:
\bold{Build Environment} and \bold{Build Steps}.
When you select a build configuration in the tree, a configuration page for
general build settings will be displayed. Here you can specify which
\l{glossary-project-qt}{Qt version} to use to build your project, whether
to \l{glossary-shadow-build}{shadow build} the project, for instance.
\image qtcreator-buildenvironment.png
In the \bold{Build Environment} page you can specify the environment used
for building. By default the environment in which Qt Creator was started
is used and modified to include the Qt version. Depending on the selected
Qt version, Qt Creator will automatically set the necessary environment
variables.
\image qtcreator-buildsteps.png
The build system of Qt Creator is built on top of \c qmake and \c make. The
settings for \c qmake and \c make can be changed in the
\bold{Build Settings} page. Qt Creator will run the make command using the
correct Qt version.
\section1 Dependencies
If you have multiple projects loaded in your session, you can configure
dependencies between them. This will affect the build order of your
projects. To do this, go the the \bold{Dependencies} tab after selecting
the project for which you want to configure the dependencies, and then use
the checkboxes to check which of the other projects is a dependency.
*/
/*!
\contentspage index.html
\previouspage creator-build-settings.html
\page creator-version-management.html
\nextpage creator-creating-project.html
\title Qt Version Management
Qt Creator allows you to use multiple versions of Qt installed on your hard
disk and switch between them easily.
Qt Creator automatically detects if \c qmake is in the environment variable
\c PATH. This \l{glossary-system-qt}{version of Qt} is referred to as
\bold{Auto-detected Qt}. If you intend to use only one version of Qt - it is
already in your path and correctly set up for command line usage - you do
not need to manually configure your Qt version.
Otherwise, you can add your Qt version in
\gui{Tools -> Options... -> Qt Versions} on Windows and Linux or
in \gui{Qt Creator -> Preferences... -> Qt Versions} on Mac OS X.
The detailed settings depend on your Operating system and on the targeted
tool chain
\table
\row
\i \image qtcreator-qt4-qtversions.png
On Linux and Mac OS X, simply set the \gui{Path to QMake}
to the \c qmake binary of the Qt installation. If a Qt is
found in the \c PATH environment variable, it will show up.
On both platforms, the platforms Gnu Compiler Collection (GCC)
is used to compile Qt. On Mac OS, the GCC compiler is part of XCode.
On Linux, the Intel Compiler (ICC) is supported as a drop-in replacement
for GCC.
\row
\i \image qtcreator-qt4-qtversions-win-mingw.png
If you are on the Windows platform and used MinGW
to compile Qt, you need to additionally tell Qt Creator
where MinGW is installed. This is done by setting the
\gui{MinGW Directory}.
\row
\i \image qtcreator-qt4-qtversions-win-msvc.png
If your Qt version is compiled with Microsoft Visual C++'s
compiler, Qt Creator will automatically set the correct
environment variables for compilation. The \gui{MSVC}
dropdown box indicates the internal Version Number of the
installed Microsoft Visual C++ tool chains:
\list
\o \bold{7.1}: Visual Studio 2003
\o \bold{8.0}: Visual Studio 2005
\o \bold{9.0}: Visual Studio 2008
\endlist
If you are using the \c{Windows SDK for Windows Server 2008}
instead of Visual Studio, it will identify as version 9.0.
\row
\i \image qtcreator-qt4-qtversions-win-symbian.png
If you are using Qt for Symbian and your S60 SDK is registered
with \c devices.exe, Qt Creator will detect the Qt version automatically.
A known issue is that you cannot just point Creator to \c qmake.exe of Qt for Symbian.
You can add the path to the Metrowerks Compiler (\gui {MWC Directory})
if you want to use to build for the emulator. This requires Carbide 2.0
to be installed. the MWC directory should then point to the directory
of your Carbide installation. However, this not needed for compiling for
the device.
\endtable
\note By default projects are compiled with the
\l{glossary-default-qt}{default Qt version}. You can override this in the
\gui{Build Configuration}.
*/
/*!
\contentspage index.html
\previouspage creator-version-management.html
\page creator-creating-project.html
\nextpage creator-writing-program.html
\title Creating a Project in Qt Creator
\table
\row
\i \inlineimage qtcreator-new-project.png
\i \bold{Creating a New Project}
To create a new project, select \gui{New Project} from the \gui{File} menu.
You can create one of the following three projects:
\list
\o Qt4 Console Application
\o Qt4 Gui Application
\o C++ Library
\endlist
In this example, we select a \e{Qt4 Gui Application} and click \gui{OK}.
\row
\i \inlineimage qtcreator-intro-and-location.png
\i \bold{Setting the Project name and location}
Next, we set the project's name and its path. Click on the \gui{...}
button to browse and select your path.
Ideally, the path should not contain spaces or special characters.
\row
\i \inlineimage qtcreator-select-modules.png
\i \bold{Selecting The Necessary Qt Modules}
Click on the check boxes of each Qt Module you would like to include in
your project.
Since we started a Qt4 Gui Application, the Core and Gui modules are
set, but you are free to add more.
\row
\i \inlineimage qtcreator-class-info.png
\i \bold{Specifying Class Information}
Specify the name of the class you would like to create. The
\e{Header file}, \e{Source file} and \e{Form file} fields will update
automatically according to your choice of class name.
You also have to select the base class for your class, either a
QWidget, QDialog or QMainWindow, from the drop down box.
\row
\i \inlineimage qtcreator-new-project-summary.png
\i \bold{Creating the Project}
Finally, review the files that will be created for you. Click
\gui{Done} and your project will be generated.
\endtable
*/
/*!
\contentspage index.html
\previouspage creator-creating-project.html
\page creator-writing-program.html
\nextpage creator-version-control.html
\title Writing a Simple Program with Qt Creator
\table
\row
\o \note This tutorial assumes that the user has experience writing
basic Qt applications, designing user interfaces with Qt Designer
and using the Qt Resource System.
\endtable
In this example, we will describe the steps involve in using Qt Creator
to create a small Qt program, Text Finder. Inspired by the QtUiTools'
\l{http://doc.trolltech.com/uitools-textfinder.html}{Text Finder}
example, we will write a similar but simplified version of it, as shown
below.
\image qtcreator-textfinder-screenshot.png
\section1 Setting Up Your Environment
Once you have installed Qt Creator, it will automatically detect if Qt's
location is in your \c PATH variable. If Qt's location is not in your
\c PATH, you can set it in one of the following ways, depending on your
platform:
\list
\o On Windows and Linux: in the \gui{Tools} menu, under \gui{Options}.
\o On Mac OS X: in \gui{Preferences}, under \gui{Qt4}.
\endlist
\note If you use Visual Studio to compile Qt, all environment variables set
in Visual Studio will be set for Qt Creator as well.
\section1 Setting Up The Project
We begin with a Qt4 Gui Application project generated by Qt Creator. The
\l{Creating a Project in Qt Creator} document describes this process in
detail. Remember to select QWidget as the Text Finder's base class. If
your project is not yet loaded, you can load it by selecting \gui{Open}
from the \gui{File} menu.
In your project you will have the following files:
\list
\o \c{textfinder.h}
\o \c{textfinder.cpp}
\o \c{main.cpp}
\o \c{textfinder.ui}
\o \c{textfinder.pro}
\endlist
The \c{.h} and \c{.cpp} files come with the necessary boiler plate code;
the \c{.pro} file is also complete.
\section1 Filling In The Missing Pieces
We will begin by designing the user interface and then move on to filling
in the missing code. Finally, we will add the find functionality.
\section2 Designing the User Interface
To begin designing the user interface, double-click on the
\c{textfinder.ui} file in your \gui{Project Explorer}. This will launch the
integrated Qt Designer.
\image qtcreator-textfinder-ui.png
Design the form above using a \l{http://doc.trolltech.com/qlabel.html}
{QLabel}, \l{http://doc.trolltech.com/qlinedit.html}{QLineEdit}
(named lineEdit), \l{http://doc.trolltech.com/qpushbutton.html}{QPushButton}
(named findButton), and a
\l{http://doc.trolltech.com/qtextedit.html}{QTextEdit} (named textEdit).
We recommend that
you use a QGridLayout to lay out the
\l{http://doc.trolltech.com/qlabel.html}{QLabel},
\l{http://doc.trolltech.com/qlinedit.html}{QLineEdit} and
\l{http://doc.trolltech.com/qpushbutton.html}{QPushButton}. The
\l{http://doc.trolltech.com/qtextedit.html}{QTextEdit} can then be added to
a \l{http://doc.trolltech.com/qvboxlayout.html}{QVBoxLayout}, along with
the \l{http://doc.trolltech.com/qgridlayout.html}{QGridLayout}. If you are
new to designing forms with \QD, you can take a look at the
\l{http://doc.trolltech.com/designer-manual.html}{Designer Manual}.
\section2 The Header File
The \c{textfinder.h} file already has the necessary includes, a
constructor, a destructor, and the \c{Ui} object. We need to add a private
slot, \c{on_findButton_clicked()}, to carry out our find operation. We
also need a private function, \c{loadTextFile()}, to read and display the
contents of our input text file in the
\l{http://doc.trolltech.com/qtextedit.html}{QTextEdit}. This is done with
the following code:
\snippet examples/textfinder/textfinder.h 0
\note The \c{Ui::TextFinder} object is already provided.
\section2 The Source File
Now that our header file is complete we move on to our source file,
\c{textfinder.cpp}. We begin by filling in the functionality to load a
text file. The code snippet below describes this:
\snippet examples/textfinder/textfinder.cpp 0
Basically, we load a text file using
\l{http://doc.trolltech.com/qfile.html}{QFile}, read it with
\l{http://doc.trolltech.com/qtextstream.html}{QTextStream}, and
then display it on \c{textEdit} with
\l{http://doc.trolltech.com/qtextedit.html#plainText-prop}{setPlainText()}
which requires adding the following additional #includes to textfinder.cpp:
\snippet examples/textfinder/textfinder.cpp 1
For the \c{on_findButton_clicked()} slot, we extract the search string and
use the \l{http://doc.trolltech.com/qtextedit.html#find}{find()} function
to look for the search string within the text file. The code snippet below
further describes it:
\snippet examples/textfinder/textfinder.cpp 2
Once we have both these functions complete, we call \c{loadTextFile()} in
our constructor.
\snippet examples/textfinder/textfinder.cpp 3
The \c{on_findButton_clicked()} slot will be called automatically due to
this line of code:
\code
QMetaObject::connectSlotsByName(TextFinder);
\endcode
in the uic generated \c{ui_textfinder.h} file.
\section2 The Resource File
We require a resource file (\c{.qrc}) within which we will embed the input
text file. This can be any \c{.txt} file with a paragraph of text. To add
a resource file, right click on \gui{Resource Files} in the
\gui{Project Explorer} and select \gui{Add New File...}. You will see the
wizard dialog displayed below.
\image qtcreator-add-resource-wizard.png
Enter "textfinder" in the \gui{Name} field and use the given \gui{Path}.
Then, click \gui{Continue}.
\image qtcreator-add-resource-wizard2.png
On this page you can choose to which project you want to add the new file.
Make sure that \gui{Add to Project} is checked and
"TextFinder" is selected as the \gui{Project}, and click
\gui{Done}.
Your resource file will now be displayed with the Resource Editor. Click
on the \gui{Add} drop down box and select \gui{Add Prefix}. The prefix we
require is just a slash (\c{/}). Click \gui{Add} again but this time,
select \gui{Add File}. Locate the text file you are going to use, we use
\c{input.txt}.
\image qtcreator-add-resource.png
The screenshot above shows what you can expect to see once you have added
the resource file successfully.
\section1 Compiling and Running Your Program
Now that you have all the necessary files, you can compile your program by
clicking on the
\inlineimage qtcreator-run.png
button.
*/
/*!
\contentspage index.html
\previouspage creator-writing-program.html
\page creator-version-control.html
\nextpage creator-navigation.html
\title Qt Creator and Version Control Systems
\table
\caption Version control systems supported by Qt Creator
\row
\i \bold{git}
\i \l{http://git-scm.com/}
\i
\row
\i \bold{Subversion}
\i \l{http://subversion.tigris.org/}
\i
\row
\i \bold{Perforce}
\i \l{http://www.perforce.com}
\i Server version 2006.1 and later
\row
\i \bold{CVS}
\i \l{http://www.cvshome.org}
\i
\endtable
\section1 Setup
Qt Creator uses the version control system's command line clients to
access your repositories. To set it up, you must ensure that these command
line clients can be located via the \c{PATH} environment variable. You can
specify the path to the command line client's executable in the settings
pages that can be found under \gui{Options...} in the \gui{Tools} menu.
\section1 Usage
You can find the version control menu entries in a sub-menu of the
\gui{Tools} menu. The version control system displayed here is the system
that manages the current project.
Each version control system adds a pane to the \gui{Application Output}
panes within which it will log the commands it executes, prepended by a
timestamp and the relevant output.
\image qtcreator-vcs-pane.png
\section2 Addings Files
When you create a new file or a new project, the wizards will display page
requesting whether the files should be added to a version control system.
This depends on whether the parent directory or the project is already
under version control and the system supports the concept of adding files,
e.g., \bold{Perforce} and \bold{Subversion}. Alternatively, you can also
add files later on using the version control tool menus.
With \bold{git}, there is no concept of adding files. Instead, all modified
files must be \e{staged} for a commit.
\section2 Viewing Diff Output
All version control systems provide menu options to \e{diff} the current
file or project - comparing with the latest version stored in the
repository and displaying the differences. In Qt Creator, a diff is
displayed in a read-only editor. If the file is accessible, you can double
-click on a selected diff chunk and Qt Creator will open an editor
displaying the file, scrolled to the line in question.
\image qtcreator-vcs-diff.png
\section2 Viewing Versioning History and Change Details
The versioning history of a file can be displayed by selecting the
\gui{Log} (for \bold{git}) or \gui{Filelog} (for \bold{Perforce} and
\bold{Subversion}) option. Typically, the log output will contain the
date, the commit message, and a change or revision identifier. If you
click on the identifier, a description of the change including the diff
will be displayed.
\image qtcreator-vcs-log.png
\image qtcreator-vcs-describe.png
\section2 Annotating Files
Annotation views are obtained by selecting \gui{Annotate} or \gui{Blame}.
This will display the lines of the file prepended by the change identifier
they originate from. Clicking on the change identifier shows a detailed
description of the file.
\section2 Committing Changes
Once you have finished making changes, you can submit them to the version
control system by choosing \gui{Commit} or \gui{Submit}. Qt Creator will
display a commit page containing a text editor, where you can enter your
commit message, and a checkable list of modified files to be included.
When you are done, click \gui{Commit} to start committing. In addition,
there is a \gui{Diff selected} button that brings up a diff view of the
files selected in the file list. Since the commit page is just another
editor, you can go back to it by closing the diff view. Alternatively, you
can view it from the editor combo box showing the \gui{Opened files}.
\image qtcreator-vcs-commit.png
\section2 Menu Entries Specific to git
The git sub-menu contains additional entries:
\table
\row
\i \gui{Stash}
\i Stash local changes prior to executing a \bold{pull}.
\row
\i \gui{Pull}
\i Pull changes from the remote repository. If there are locally
modified files, you will be prompted to stash those changes.
\row
\i \gui{Branches...}
\i Displays the branch dialog showing the local branches at the
top and remote branches at the bottom. To switch to the local
branch, simply double-click on it. Double-clicking on a remote
branch will first create a local branch with the same name that
tracks the remote branch, and then switch to it.
\image qtcreator-vcs-gitbranch.png
\endtable
\section2 Common options
The \gui{Version Control/Common} settings page features common settings for
version control systems, such as commit message line wrapping and checking
options.
\gui{Submit message checking script} is a script or program that can be
used to perform checks on the submit message before submitting. The submit
message is passed in as the script's first parameter. If there is an error,
the script should output a message on standard error and return a non-zero
exit code.
\gui{User/alias configuration file} takes a file in mailmap format that
lists user names and aliases. For example:
\code
Jon Doe
Hans Mustermann hm
\endcode
Notice that the second line specifies the alias \e{hm} and the
corresponding email address for \e{Hans Mustermann}. If the user/alias
configuration file is present, the submit editor will display a context
menu with \gui{Insert name...} that will pop up a dialog letting the user
select a name.
\gui{User field configuration file} is a simple text file consisting of
lines specifying submit message fields that take user names, for example:
\code
Reviewed-by:
Signed-off-by:
\endcode
These fields will appear below the submit message. They provide completion
for the aliases/public user names specified in the
\e{User/alias configuration file} as well as a button that opens the
aforementioned user name dialog.
*/
/*!
\contentspage index.html
\previouspage creator-version-control.html
\page creator-navigation.html
\nextpage creator-debugging.html
\title Navigating Quickly Around Your Code with Locator
With Qt Creator, navigating to different locations in your project or on
your disk, e.g., files, classes, methods, etc., is trivial using
\gui Locator -- a smart line edit at the bottom left of Qt Creator's
window.
\image qtcreator-locator.png
Suppose you would like to open your project's \c{main.cpp} file, click on
\gui Locator or use \key{Ctrl+K} (Mac OS X: \key{Cmd+K}), type in the file
name and then press \key Return. The file will be opened in the editor.
You can also type part of a file name and use the wildcard characters
\c{*} and \c{?} to match \e{any} number of \e{any} characters. A list
of all files matching your criteria will be displayed.
\gui Locator not only allows you to navigate files on disk but also other
"locations", which are organized with \bold{Filters}. Currently there are
filters for:
\list
\o files anywhere on your hard disk (browsing through the file system),
\o files from a subdirectory structure defined by you,
\o files mentioned in your \c{.pro} files, such as source, header,
resource, and \c{.ui} files,
\o any open document,
\o class and method definitions in your project or anywhere referenced
from your project,
\o help topics, including Qt's documentation, and,
\o a specific line in the document displayed on your editor,
\endlist
Some of these filters require you to activate them by typing an assigned
\e prefix. This prefix is usually a single character followed by
\key{Space}. For example, to jump to the definition of the class
\l{http://doc.trolltech.com/qdatastream.html}{QDataStream}, type:
\key{Ctrl+K} (Mac OS X: \key{Cmd+K}) to activate \gui Locator.
Then type colon (\key{:}) followed by \key{Space} and the class name.
Below is a full list of \l{http://doc.trolltech.com/qdatastream.html}
{QDataStream} related output:
\image qtcreator-navigate-popup.png
Filters can be added to provide quick navigation around files in a
subdirectory structure defined by you. This way, you can acccess files you
need, that are not directly mentioned in your project. Click on
\image qtcreator-locator-magnify.png
and choose \gui{Configure...} from the menu displayed.
\image qtcreator-locator-customize.png
This displays the \gui Preferences dialog (\gui Options on Mac Os X) for
navigation filters. Click \gui Add to create a new filter. In the
\gui{Filter Configuration} dialog below, give your filter a name, select
your preferred directories, set file patterns with a comma separated list,
and specify a prefix string.
\image qtcreator-navigate-customfilter.png
After closing this dialog, \gui Locator will search the directories you
selected for files matching your file patterns, and the information will be
cached. Click \gui Refresh from the menu above to update the cached
information.
The following table lists the filters currently available:
\table
\header
\o Function
\o Key Combination
\o Screenshot
\row
\o Go to a line in the current document
\o Ctrl+K, l, Space, and the line number
\o \image qtcreator-locator-line.png
\row
\o Go to a symbol definition
\o Ctrl+K, :, Space, and the function name
\o \image qtcreator-locator-symbols.png
\row
\o Go to a help topic
\o Ctrl+K, ?, Space, and the topic
\o \image qtcreator-locator-help.png
\row
\o Go to an opened document
\o Ctrl+K, o, Space, and the document name.
\o \image qtcreator-locator-opendocs.png
\row
\o Go to a file in the file system (browse the file system)
\o Ctrl+K, f, Space, and the file name.
\o \image qtcreator-locator-filesystem.png
\row
\o Go to a file in any project currently loaded
\o Ctrl+K, a, Space, and the function name.
\o \image qtcreator-locator-files.png
\row
\o Go to a file in the current project
\o Ctrl+K, p, Space, and the function name.
\o \image qtcreator-locator-current-project.png
\row
\o Go to a class definition
\o Ctrl+K, c, Space, and the class name.
\o \image qtcreator-locator-classes.png
\row
\o Go to a method definition
\o Ctrl+K, m, Space, and the class name.
\o \image qtcreator-locator-methods.png
\endtable
\note By default, if you press \key{Ctrl+K} and do not use a prefix to
specify a filter, three filters will be enabled: \c{o}, \c{l}, and \c{a}.
\note On Mac OS X, use \key{Cmd+K} instead of \key{Ctrl+K}.
*/
/*!
\contentspage index.html
\previouspage creator-navigation.html
\page creator-session.html
\nextpage creator-debugging.html
\title Session Management in Qt Creator
In Qt Creator, a session is a collection of:
\list
\o open projects together with their dependencies,
\o open editors,
\o breakpoints and watches, as well as
\o bookmarks
\endlist
When you run Qt Creator, you have a default session. You can create a new
session using the \gui{Session Manager...} option, available in the
\gui{File -> Session} menu.
\image qtcreator-session-manager.png
To switch between sessions, select \gui{File -> Session}. If you do not
create and select any session, Qt Creator will always use the default
session.
\image qtcreator-session-menu.png
When you launch Qt Creator, a list of your recent sessions will be
displayed on the \gui{Welcome Screen}.
\image qtcreator-welcome-session.png
*/
/*!
\contentspage index.html
\previouspage creator-navigation.html
\page creator-debugging.html
\nextpage creator-cmake-support.html
\title Debugging with Qt Creator
\section1 Introduction
Qt Creator does not have its own debugger. Instead, it provides a graphical
frontend to various debugger engines:
\table
\header
\o Platform
\o Compiler
\o Debugger Engine
\row
\o Linux, Unixes, Mac OS
\o gcc
\o GNU Symbolic Debugger (gdb)
\row
\o Windows/MinGW
\o gcc
\o GNU Symbolic Debugger (gdb)
\row
\o Windows
\o Microsoft Visual C++ Compiler
\o Debugging Tools for Windows/Microsoft Console Debugger (CDB)
\endtable
The frontend allows you to
step through a program line-by-line or instruction-by-instruction,
interrupt running programs, set breakpoints, examine the contents of the
call stack, local and global variables, etc.
Within Qt Creator, the raw information provided by the engine is displayed
in a clear and concise manner, simplifying the process of debugging.
In addition to generic IDE functionality: stack view, views for locals and
watchers, registers, etc, Qt Creator comes with additional features to make
debugging Qt-based applications easy. The debugger frontend knows about the
internal layout of several Qt classes such as QString, the QTL containers,
and most importantly QObject (and classes derived from it). Therefore, it
is able to present Qt's data clearly.
\section1 Debugger Engine Installation Notes
\table
\header
\o Debugger Engine
\o Notes
\row
\o Gdb
\o Requires gdb version 6.8.
\row
\o Debugging Tools for Windows
\o Using this engine requires you to install the
\e{Debugging Tools for Windows}
\l{http://www.microsoft.com/whdc/devtools/debugging/installx86.Mspx}{32-bit}
or
\l{http://www.microsoft.com/whdc/devtools/debugging/install64bit.Mspx}{64-bit}
package (Version 6.11.1.404 for the 32-bit or the 64-bit version of Qt Creator, respectively),
which is freely available for download from the
\l{http://msdn.microsoft.com/en-us/default.aspx}
{Microsoft Developer Network}.
The pre-built \e{Qt SDK for Windows} will make use
of the library if it is present on the system. When building Qt
Creator using the Microsoft Visual C++ Compiler, the
\c{"%ProgramFiles%\Debugging Tools for Windows"} path will be
checked to ensure that all required header files are there.
\endtable
\section1 Interacting with the Debugger
In \gui Debug mode, several dock widgets are used to interact with the
program you are debugging. The frequently used dock widgets are visible by
default; the rarely used ones are hidden. To change the default settings,
select \gui Debug and then select \gui View.
\image qtcreator-debug-view.png
Here, you can lock or unlock the location of your views as well as display
or hide them. Among the views you can display are \gui Breakpoints,
\gui Disassembler, \gui Modules, \gui Registers, \gui Debugger, \gui Stack, and
\gui Thread. The position of your dock widgets will be saved for future
sessions.
\section2 Breakpoints
Breakpoints are shown in the \gui{Breakpoints} view which is enabled by
by default. This view is also accessible when the debugger and the program
being debugged is not running.
A breakpoint represents a position or sets of positions in the code that,
when executed, interrupts the program being debugged and passing the
control to the user. The user is then free to examine the state of the
interrupted program, or continue execution line-by-line or continuously.
Typically, breakpoints are associated with a source code file and line, or
the start of a function -- both allowed in Qt Creator.
Also, the interruption of a program by a breakpoint can be restricted with
certain conditions.
You can set a breakpoint:
\list
\o At a particular line you want the program to stop -- click on the
left margin or press \key F9 (\key F8 for Mac OS X).
\o At a function that you want the program to interrupt -- enter the
function's name in \gui{Set Breakpoint at Function...} under the
\gui Debug menu.
\endlist
You can remove a breakpoint:
\list
\o By clicking on the breakpoint marker in the text editor.
\o By selecting the breakpoint in the breakpoint view and pressing
\key{Delete}.
\o By selecting \gui{Delete Breakpoint} from the breakpoint's context
menu in the \gui Breakpoints view.
\endlist
Breakpoints can be set and deleted before the program has actually started
running or while it is running under the debugger's control. Also,
breakpoints are saved together with a session.
\section2 Running
To start a program under the debugger's control, select the \gui{Debug}
menu and \gui{Start Debugging}, or simply press \key{F5}. Qt Creator then
checks whether the compiled program is up-to-date, rebuilding it if
necessary. The debugger then takes over and starts the program.
\note Starting a program in the debugger can take considerable amount of
time, typically in the range of several seconds to minutes if complex
features (like QtWebKit) are used.
Once the program starts running, it behaves as usual; performance-wise as
well. The user can interrupt a running program by selecting
\gui {Interrupt} from the \gui{Debug} menu. The program is automatically
interrupted as soon as a breakpoint is hit.
Once the program stops, Qt Creator:
\list
\o Retrieves data representing the call stack at the program's current
position.
\o Retrieves the contents of local variables.
\o Examines \gui Watchers.
\o Updates the \gui Registers, \gui Modules, and \gui Disassembler
views.
\endlist
You can use the debugger views to examine the data in more detail.
To finish debugging, Press \key{Shift+F5}. A line of code can be executed
as a whole with \key F10; to execute a function or a sub-function, use
\key F11. Alternatively, you can continue running the program with \key F5.
It is possible to continue executing your program until the current
function completes or jump to an arbitrary position in the current
function.
\section2 Stack
When the program being debugged is interrupted, Qt Creator displays the
nested function calls leading to the current position as a \e call stack
trace. This stack trace is built up from \e{call stack frames}, each
representing a particular function. For each function, Qt Creator will try
to retrieve the file name and line number of the corresponding source
files. This data is shown in the \gui Stack view.
\image qtcreator-debug-stack.png
Since the call stack leading to the current position may originate or go
through code for which no debug information is available, not all stack
frames will have corresponding source locations. These frames will be
grayed out in the \gui Stack view.
If you click on a frame with a known source location, the text editor will
jump to the corresponding location and update the \gui{Locals and Watchers}
view, making it seem like the program was interrupted before entering the
function.
\section2 Threads
If a multi-threaded program is interrupted, the \gui Thread view or the
combobox named \gui Thread in the debugger's status bar can be used to
switch from one thread to another. The \gui Stack view will adjust itself
accordingly.
\section2 Locals and Watchers
Whenever a program stops under the control of the debugger, it retrieves
information about the topmost stack frame and displays it in the
\gui{Locals and Watchers} view. This typically includes information about
parameters of the function in that frame as well as the local variables.
Compound variables of struct or class type will be displayed as
"expandable" in the view. C lick on the "+" to expand the entry and show
all members. Together with the display of value and type, the user can
examine and traverse the low-level layout of an object's data.
\table
\row
\i \bold{Note:}
\row
\i Gdb, and therefore Qt Creator's debugger works for optimized
builds on Linux and Mac OS X. However, optimization may lead
to re-ordering of instructions or sometimes even complete
removal of some local variables. In this case, the
\gui{Locals and Watchers} view may show unexpected data.
\row
\i The debug information provided by gcc does not include enough
information about the time when a variable is initialized.
Therefore, Qt Creator can not tell whether the contents of a
local variable contains "real data", or "initial noise". If a
QObject appears uninitialized, its value will be reported as
"out of scope". However, not all uninitialized objects can be
recognized as such.
\endtable
The \gui{Locals and Watchers} view also provides access to the most
powerful feature of the debugger: comprehensive display of data belonging
to Qt's basic objects. To enable this feature, select \gui{Use Custom
Display for Qt Objects} from the \gui Debug menu.The
\gui{Locals and Watchers} view will be re-organized to provide a high-level
view of the objects. For example, in case of QObject, instead of displaying
a pointer to some private data structure, you will see a list of children,
signals and slots.
Similarly, instead of displaying many pointers and integers, Qt Creator's
debugger will display the contents of a QHash or QMap in an orderly manner.
Also, the debugger will display access data for QFileInfo and provide
access to the "real" contents of QVariant.
The \gui{Locals and Watchers} view can be used to change the contents of
variables of simple data types such as \c int or \c float when the program
is interrupted. To do so, click on the \gui Value column, modify the value
with the inplace editor, and hit \key Enter (or \key Return).
\note The set of watched items is saved within your session.
\section2 Modules
By default, the \gui Modules view is hidden as it is only useful with the
experimental delayed loaing of debug information feature. You can turn
this feature on by selecting \gui{Fast Debugger Start}
With this feature, debug information from the Qt library itself is not
loaded when the application starts up, thereby reducing the startup times
for some applications. You can then use the \gui Modules view to manually
load this information, if required.
\note In this scenario, some breakpoints may not be triggered by the
debugger.
\section2 Disassembler View and Registers View
By default, both the \gui Disassembler and \gui Registers view are hidden.
The \gui Disassembler view displays disassembled code for the current
function; the \gui Registers view displays the current state of the CPU's
registers. Both views are useful for low-level commands such as
\gui{Step Single Instruction} and \gui{Step Over Single Instruction}.
\section1 Debugging Helper Library
While debugging Qt Creator dynamically loads a helper library into your
program. This helper library enables Qt Creator to pretty print Qt and STL
types. The Qt SDK package already contains a prebuilt debugging helper
library. To create a debugging helper library, select the \gui{Options}
from the \gui{Tools} menu, and go to the \gui{Qt/Qt Versions} pane. As the
internal layout of qt can change between versions, the debugging helper
library is built for each Qt version.
\section1 A Walkthrough for the Debugger Frontend
In our \l{Writing a Simple Program with Qt Creator}{TextFinder} example, we
read a text file into a QString and then display it with a QTextEdit.
Suppose, you would like to look at this QString, \c{line}, and see what
data it actually stores. Follow the steps described below to place a
breakpoint and view the QString object's data.
\table
\row
\i \inlineimage qtcreator-setting-breakpoint1.png
\i \bold{Setting a Breakpoint}
First, we set a breakpoint on the line where we invoke
\l{http://doc.trolltech.com/qtextedit.html#plainText-prop}{setPlainText()}
by clicking between the line number and the window border. Then, select
\gui{Start Debugging} from the \gui{Debug} menu or press \key{F5}.
\endtable
Breakpoints are visible in the \gui{Breakpoints} view, shown below, in
\gui{Debug} mode. If you wish to remove a breakpoint, simply right-click on
it and select \gui{Delete breakpoint} from the context menu.
\image qtcreator-setting-breakpoint2.png
To view the contents of \c{line}, take a look at the \gui{Locals and
Watchers} view.
\image qtcreator-watcher.png
Suppose we modify our \c{on_findButton_clicked()} function to move back to
the start of the document and continue searching once the cursor hits the
end of the document. Adding this functionality can be done with the code
snippet below:
\code
void TextFinder::on_findButton_clicked()
{
QString searchString = ui->lineEdit->text();
QTextDocument *document = ui->textEdit->document();
QTextCursor cursor = ui->textEdit->textCursor();
cursor = document->find(searchString, cursor,
QTextDocument::FindWholeWords);
ui->textEdit->setTextCursor(cursor);
bool found = cursor.isNull();
if (!found && previouslyFound) {
int ret = QMessageBox::question(this, tr("End of Document"),
tr("I have reached the end of the document. Would you like "
"me to start searching from the beginning of the document?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
if (ret == QMessageBox::Yes) {
cursor = document->find(searchString,
QTextDocument::FindWholeWords);
ui->textEdit->setTextCursor(cursor);
} else
return;
}
previouslyFound = found;
}
\endcode
However, if you compile and run this code, the application will not work
correctly due to a logic error. To locate this logic error, you can step
through the code using the following buttons:
\image qtcreator-debugging-buttons.png
*/
/*!
\contentspage index.html
\previouspage creator-debugging.html
\page creator-cmake-support.html
\nextpage creator-generic-projects.html
\title CMake Support in Qt Creator
Since Qt Creator 1.1, support for \c CMake project files is available.
\section1 Opening CMake Projects
To open a \c CMake project select \gui Open from the \gui File menu and
select the \c{CMakeLists.txt} file from your \c CMake project. A wizard
will guide you with the rest of the process. If the \c CMake project does
not have an in-place build, Qt Creator lets you specify the directory in
which the project is built (shadow build).
\image qtcreator-cmake-import-wizard1.png
The screenshot below shows how you can specify command line arguments to
\c CMake for your project.
\image qtcreator-cmake-import-wizard2.png
Normally, there is no need to pass any command line arguments for projects
that are already built, as \c CMake caches that information.
\section1 Building CMake Projects
Qt Creator builds \c CMake Projects by running \c make or \c mingw32-make,
depending on your platform. The build errors and warnings are parsed and
displayed in the \gui{Build Issues} output pane.
By default Qt Creator builds the \e{all} target. You can specify which
targets to build in \gui{Project} mode, under \gui{Build Settings}.
\image qtcreator-cmake-build-settings.png
Qt Creator supports multiple build configurations. Also, the build
directory can be modified after the initial import.
\section1 Running CMake Projects
Qt Creator automatically adds \gui{Run Configurations} for all targets
specified in the \c CMake project file.
Known issues for the current version can be found
\l{Known Issues of Version 1.3.0}{here}.
*/
/*!
\contentspage index.html
\previouspage creator-cmake-support.html
\page creator-generic-projects.html
\nextpage creator-qt-for-symbian.html
\title Support for Generic Projects in Qt Creator
Since Qt Creator 1.1, generic projects are supported, in addition to
\c qmake projects. In other words, you can import existing projects that do
not use \c qmake or \c CMake and Qt Creator will simply ignore your build
system.
This feature lets you use Qt Creator as a code editor. You can change the
way your project is built by modifying the \c make command under
\gui{Build Settings} in the \gui{Projects} mode.
For a generic project, you have to manually specify which files belong to
your project and which include directories/defines you want to pass to your
compiler.
\section2 Specifying Files
The list of files for a generic project is specified in the \c{.files}
file. When you first create a generic project, Qt Creator will add any
files it recognizes to your project. To add or remove files later, simply
edit the \c{.files} file in Qt Creator. Your project tree will be refreshed
when you save this file. You can also add or remove files using the context
menu in the project tree.
If you frequently need to update the \c{.files} file, we recommend the use
of a small script that will update the files for you. Currently, if the
file is modified externally, Qt Creator must be restarted for the changes
to take effect.
\section2 Specifying Include Paths
The include paths are specified in the \c{.includes} file, one include
path per line. The paths can be either absolute or relative to the
\c{.includes} file.
\section2 Specifying Defines
The defines are specified in the \c{.config} file. This file is a regular
C++ file, prepended to all your source files when they are being parsed.
However, you should only use it to add lines like the following:
\code
#define NAME value
\endcode
\section2 Creating a Run Configuration
Qt Creator cannot automatically determine which executable it should run.
To set up a custom executable run configuration in the \gui Projects mode,
use the \bold{Add} button. Here you can specify the name, executable, and
some optional arguments. By default, the working directory is
\c{$BUILDDIR} which should work fine.
*/
/*!
\contentspage index.html
\previouspage creator-generic-projects.html
\page creator-qt-for-symbian.html
\nextpage creator-external-library-handling.html
\title Development of Qt for Symbian Based Applications
Qt Creator 1.3 comes with preliminary support for development of
applications using Qt for the Symbian Platform.
\e{Note that this is highly experimental, and not intended for production use.
The primary aim is to allow Symbian developers to familiarize themselves with Qt Creator
and provide feedback that will help us improve Symbian support in future versions of
Qt Creator.}
Please provide us with feedback, using the mailing list or IRC, as described on the
\l{http://qt.gitorious.org/qt-creator/pages/Home}{Qt Creator Development Wiki}.
\section2 Getting Started
You need the following software installed on your PC.
Only Windows development is supported.
\list
\o \l{http://www.forum.nokia.com/main/resources/tools_and_sdks/S60SDK/}
{S60 Platform SDK 3rd Edition FP1 or higher}
\o \l{http://www.forum.nokia.com/main/resources/technologies/openc_cpp/}
{Open C/C++ v1.6.0 or higher.} Install this to all S60 SDKs you plan to use Qt with.
This is included in the Qt for Symbian binary installers.
\o Either the GCCE Arm Toolchain that is included in the S60 Platform SDKs, or
RVCT 2.2 [build 686] or later (which is not available free of charge).
Your environment needs to find the compiler in the PATH.
\o Qt for Symbian 4.6.0, installed into the S60 SDKs you want to use.
\endlist
And for deploying and running applications on the device
\list
\o The Nokia USB drivers that come e.g. with PC Suite.
\o The \l{http://tools.ext.nokia.com/trk/}{App TRK} application for your device.
\endlist
Running Qt based applications on real devices requires the following packages to be installed on
your device. The packages can be found in the S60 SDK where you installed Open C/C++:
\list
\o nokia_plugin\\openc\\s60opencsis\\pips_s60_\.sis
\o nokia_plugin\\openc\\s60opencsis\\openc_ssl_s60_\.sis
\o nokia_plugin\\opencpp\\s60opencppsis\\stdcpp_s60_\.sis
\endlist
If you want to run your applications in the Symbian Emulator, you also need to install
Carbide.c++ v2.0.0 or higher.
\section2 Setting up Qt Creator
When you run Qt Creator after installing the S60 Platform SDK and Qt for Symbian,
the installed SDKs and their corresponding Qt versions are automatically detected.
For each detected S60 SDK with Qt, a special entry is made in the Qt Version Management settings
\gui{Tools -> Options... -> Qt4 -> Qt Versions}.
\e{Note that you must use one of these special Qt version entries for building projects
for the emulator or devices. You can not just point Qt Creator to the qmake executable
like you would do for a desktop version of Qt.}
\image qtcreator-qt4-qtversions-win-symbian.png
If you want to run your applications in the Symbian Emulator, you need to point Qt Creator
to the Metrowerks Compiler that you want to use, by setting the \gui{MWC Directory}
of the Qt version to the corresponding Carbide.c++ installation directory.
You can check what S60 SDKs and corresponding Qt versions are found in the
\gui{Tools -> Options... -> Qt4 -> S60 SDKs} preference page.
At the moment it is not possible to override the autodetected settings.
\image qtcreator-qt4-s60sdks.png
\section2 Setting up Your Project
After installing all the prerequisites and checking the setup in Qt Creator as described
above, you need to make some settings for your project.
\e{Note that the only supported build system for Qt for Symbian applications in Qt Creator
is qmake.}
\section3 Building your Project
Before you can build your project for the Symbian Platform you need to create build
configurations for it.
Open \gui{Projects mode} and make sure that your project is selected for editing in
\gui{Edit Project Settings for Project ...}. Add debug and release build configurations
for the Symbian target by selecting the corresponding Qt version from the build configuration
\gui{Add} menu.
\image qtcreator-symbian-add-buildconfiguration.png
The created build configurations default to using the GCCE tool chain. If you want to build
for the device using RVCT, or for the Symbian Emulator using WINSCW, change the tool chain in
the \gui{General} section of the build configuration settings (press the \gui{Show Details}
button first).
Now you can switch to building your project for the device by selecting one of the
new build configurations as the active configuration at the top of \gui{Projects mode}.
\image qtcreator-symbian-change-buildconfiguration.png
\section3 Running your Project on the Device
Similar to the build configuration setup for your project you need to create a run configuration
for running your project on a Symbian device. Add a new run configuration in \gui{Projects mode}
via \gui{Run Settings}, \gui{Add -> YourApplication on Symbian Device} button.
\image qtcreator-symbian-add-runconfiguration.png
\image qtcreator-symbian-details-runconfiguration.png
In the details of the run configuration you can specify a certificate to use, and
select one of the devices that you have currently attached to your computer.
The only connection mode supported at the moment is USB in \e{PC Suite} mode.
For actually running your application on the device, you need to set the device run configuration
as the active configuration at the top of \gui{Projects mode}.
Start the \gui{App TRK} application on your device and press the run button to create
a package for your application, deploy, install and run it automatically on your device.
\image qtcreator-symbian-change-runconfiguration.png
When something goes wrong check the following things:
\list
\o Is the device run configuration selected as the active run configuration?
\o Did you build your application with one of the special Qt versions created for the
S60 SDKs?
\o Is the device connected via USB in \e{PC Suite} mode?
\o Is App TRK running on the device, using the USB connection, and does it have status
\e{connected}?
\o Is your device detected and selected in the run configuration details?
\endlist
If neither of this helps to solve your problem, search the qt-creator@trolltech.com
mailinglist archives or provide feedback to us via the methods described on the
\l{http://qt.gitorious.org/qt-creator/pages/Home}{Qt Creator Development Wiki}.
*/
/*!
\contentspage index.html
\previouspage creator-qt-for-symbian.html
\page creator-external-library-handling.html
\nextpage creator-tips.html
\title Handling External Libraries
The ability to recognize external libraries is not only important for the
underlying build system, but also for Qt Creator itself. This ability
allows Qt Creator to support code completion and syntax highlighting for
external libraries as if they were part of the current project or the Qt
library.
The procedure of adding a library to a project, depends on the type of
project, which influences the build system used. The following sections
describe the the procedure required for each project type.
\section1 QMake Projects (the default)
Open your project file (\c{.pro}) from the \gui{Projects} pane. Then,
follow the guidelines in the
\l{http://doc.trolltech.com/latest/make-project-files.html#declaring-other-libraries}
{Declaring other Libraries} section of the Qt documentation.
If your project successfully builds and links against the external library,
syntax completion and highlighting should work.
\section1 CMake Projects
In CMake, libraries are usually detected using the \c{FIND_PACKAGE()}
macro. A couple of them are already being shipped with CMake, they can be
found in the \c{Modules} directory of your CMake installation. If you
provide libraries on your own, you will need to provide your own
\c{FindFoo.cmake} file. Refer to the
\l{http://vtk.org/Wiki/CMake_FAQ#Writing_FindXXX.cmake_files}{CMake FAQ}
for details.
As with \c qmake projects, syntax completion and highlighting should work
if you can sucessfully build and link against the external library.
\section1 Generic Projects
If you import a project using the \e{Generic Projects} function, Qt Creator
will create a file called \c{.includes} in your project root
directory. This file contains all project subdirectories which Qt Creator
could find relevant headers for. Simply add your include pathes here.
In \gui{Generic Project} mode, Qt Creator will not modify any project
settings, so the above is merely a hint for code completion and syntax
highlighting.
*/
/*!
\contentspage index.html
\previouspage creator-external-library-handling.html
\page creator-tips.html
\nextpage creator-keyboard-shortcuts.html
\title Tips and Tricks
\bold{Quickly Switching between Modes}
You can quickly switch between modes by pressing \key{Ctrl+1},
\key{Ctrl+2}, and so on.
\bold{Keyboard Shortcuts}
Qt Creator provides a lot of useful keyboard shortcuts. Some useful
shortcuts can be found \l{Keyboard Shortcuts}{here}.
\bold{Running Qt Creator from the Command Line}
You can start Qt Creator from a command prompt with the name of an existing
session or \c{.pro} file by giving the name as argument on the command
line.
\bold{Show and Hide the Sidebar}
You can show and hide the the sidebar in \gui Edit and \gui Debug mode by
clicking on the corresponding icon, or by pressing \key{Alt+0} (Mac OS X:
\key{Cmd+0}).
\bold{Display Signals and Slots}
If you have an instance of a class that is derived from QObject, and you
would like to find all other objects connected to one of your object's
slots using Qt's signals and slots mechanism -- you can enable
\gui{Use Custom Display for Qt Objects} feature under the \gui Debug menu.
In the \gui{Locals and Watchers} view, expand the object's entry and open
the slot in the \e slots subitem. The objects connected to this slot are
exposed as children of the slot. This method works with signals too.
\bold{Display Low Level Data}
If special debugging of Qt objects fails due to data corruption within the
debugged objects, you can switch the debugging helpers off in the
\gui{Debugger -> Debugging Helper} options dialog.
This will make the low-level structures visible again.
*/
/*!
\contentspage index.html
\previouspage creator-tips.html
\page creator-keyboard-shortcuts.html
\nextpage creator-glossary.html
\title Keyboard Shortcuts
Qt Creator provides various keyboard shortcuts to aid in the development
process. These shortcuts are listed in the table below:
\table
\header
\o Function
\o Key Combination
\row
\o Activate \gui Welcome mode
\o Ctrl + 1
\row
\o Activate \gui Edit mode
\o Ctrl + 2
\row
\o Activate \gui Debug mode
\o Ctrl + 3
\row
\o Activate \gui Projects mode
\o Ctrl + 4
\row
\o Activate \gui Help mode
\o Ctrl + 5
\row
\o Activate \gui Output mode
\o Ctrl + 6
\row
\o Find
\o Ctrl + F
\row
\o Find next
\o F3
\row
\o Go back to the code editor (\gui Edit mode: The first press
gives the editor focus, without closing secondary windows; the
second press closes all secondary windows. \gui Debug mode or
\gui Help mode: Switch to \gui Edit mode.)
\o Esc
\row
\o Go to a line
\o Ctrl + L
\row
\o Navigate between pages
\o Alt + Left, Alt + Right
\row
\o Start debugging
\o F5
\row
\o Stop debugging
\o Shift + F5
\row
\o Toggle code declaration and definition
\o F2
\row
\o Toggle header file and source file
\o F4
\row
\o Toggle Side Bar
\o Alt + 0 / Cmd + 0
\row
\o Toggle \gui{Build Issues} pane
\o Alt + 1 / Cmd + 1
\row
\o Toggle \gui{Search Results} pane
\o Alt + 2 / Cmd + 2
\row
\o Toggle \gui{Application Output} pane
\o Alt + 3 / Cmd + 3
\row
\o Toggle \gui{Compile Output} pane
\o Alt + 4 / Cmd + 4
\endtable
*/
/*!
\contentspage index.html
\previouspage creator-keyboard-shortcuts.html
\page creator-glossary.html
\nextpage creator-supported-platforms.html
\title Glossary
\table
\header
\o Term
\o Meaning
\row
\o
\raw HTML
Auto-detected Qt
\endraw
\target glossary-system-qt
\o The version of Qt installed on your system. This is the Qt
version for the \c qmake command found in your \c PATH.
\row
\o
\raw HTML
Default Qt
\endraw
\target glossary-default-qt
\o The version of Qt configured in \gui{Tools -> Options -> Qt 4
-> Default Qt Version}. This is the Qt version used by your
new projects. It defaults to the Auto-detected Qt.
\row
\o
\raw HTML
Project Qt
\endraw
\target glossary-project-qt
\o The version of Qt configured in \gui{Build&Run -> Build
Settings -> Build Configurations}. This is the Qt version that
is actually used by a particular project. It defaults to
Default Qt.
\row
\o
\raw HTML
Shadow Build
\endraw
\target glossary-shadow-build
\o Shadow building means building a project in a separate
directory, the \e{build directory}. The build directory is
different from the source directory. One of the benefits of
shadow building is that it keeps your source directory clean.
Shadow building is the best practice if you need many build
configurations for a single set of source.
\endtable
*/
/*!
\contentspage index.html
\previouspage creator-glossary.html
\page creator-supported-platforms.html
\nextpage creator-known-issues.html
\title Supported Platforms
Qt Creator is available in binary packages for the following platforms:
\list
\o Windows XP Service Pack 2
\o Windows Vista
\o (K)Ubuntu Linux 5.04
\o (K)Ubuntu Linux 7.04 32bit and 64 bit
\o Mac OS 10.4 and later
\endlist
\note Building the sources requires \bold{Qt 4.5.0} or later.
*/
/*!
\contentspage index.html
\previouspage creator-supported-platforms.html
\page creator-known-issues.html
\nextpage creator-acknowledgements.html
\title Known Issues
There are some known issues with Qt Creator.
The development team is aware of those, there is no need to report them as bug.
\section1 Known Issues of Version 1.3.0
\list
\o Debugging Helper do not work while doing On Device Debugging.
\o QML Preview (Run Project) only works if build against Qt with
Declarative UI.
\o Setting breakpoints in code that is compiled into the binary more
than once does not work.
\endlist
\section1 Known Issues of Version 1.2.0 and 1.2.1
\list
\o Gdb on Windows may not work if the 'Embassy \reg Security Center' software
by 'Wave \reg Systems' is installed and active (causing crashes in \c{vxvault.dll)}).
\o Only simple data types (POD) work in the Watch Window of CDB.
\o Qt Creator uses SQLite for storing some of its settings. SQLite is
known to have problems with certain NFS servers (most notably the
nfs-user-server 2.2beta), since they can lock up the application
when it tries to lock the database. If your home directory is on an
NFS share and you encounter this issue, one option would be to
switch to the nfs-kernel-server, or create a symlink so that the
settings are stored locally.
\endlist
\section1 Known Issues of Version 1.1.0
\list
\o Paths or file names containing spaces or special characters, e.g.,
colons, dollar signs, hash marks etc. may cause difficulties. This
is because some of the tools Qt Creator uses in the background have
restrictions on the characters allowed in file and directory names.
To be on the safe side, we recommend creating projects and project
items with names consisting of plain characters, numbers,
underscores, and hyphens.
\o \c{.pro} files are reformatted if files have been added or removed.
Whitespace is not preserved.
\o There is no IDE support for adding files to include (\c .pri) files.
\o There is no IDE support for adding/removing sub-projects. Project
hierarchies (SUBDIRS template) have to be created manually.
\o The file system sidebar does not update automatically. As a
workaround, switch to another directory and then back.
\o Loading KDE4 designer plugins breaks the style in KDE < 4.2.1
due to a bug in KDE.
\o The DEFINES and INCLUDES set in \c{.pro} files are not dealt with
on a file-specific level. Because of this, handling of DEFINES has
been disabled completely. Also the \c{.qmake.cache} is not being
parsed. In general, the \c{.pro} file parser is incomplete and
problems are still to be expected.
\o Code completion for generated UI header files is updated only
after a build.
\o Code completion does not support typedefs for nested classes.
\o There is a kernel bug essentially making debugging unreliable on
2.6.24 kernels for i386 (which is, unfortunately, the default on
Ubuntu 8.04). See
\l{https://bugs.launchpad.net/ubuntu/+source/gdb/+bug/230315/} for
details. The only solution to this problem is to boot another
kernel.
\o Gdb may take long to load debugging symbols, especially from large
libraries like \c libQtWebKit. Starting the debugging module can
take up to several minutes without visible progress.
\o Setting breakpoints in files that do not have unique absolute
paths may fail. For example, remounting parts of a file system
using the --bind mount option.
\o There is no syntax highlighting for \c CMake project files.
\o Project files included from \c{CMakeLists.txt} are not shown in the
navigation tree.
\o Using the Visual Studio Compiler with \c CMake is unsupported.
\o Creating new \c CMake projects with Qt Creator is unsupported.
\o Having more than one build directory for \c CMake is not supported.
\o Changing the build directory for \c CMake after the initial import
is disabled.
\endlist
*/
/*!
\contentspage index.html
\previouspage creator-known-issues.html
\page creator-acknowledgements.html
\title Acknowledgements
\section1 Third-party Components
Qt Creator contains the following third-party components:
\list
\o \bold{Open Source front-end for C++ (license MIT)}, enhanced for use in
Qt Creator.\br
Roberto Raggi \br
QtCreator/src/shared/cplusplus
\endlist
*/