• Richard Gustavsen's avatar
    QQuick3DSceneManager: handle global transform nodes in a separate pass · 25481f26
    Richard Gustavsen authored
    Whenever someone creates a connection to any of the global transform releated
    properties for a QQuick3DNode, we inform the scene manager about it. What it
    means is that we need to calulate the global transform and emit changes to it
    whenever it changes. But knowing when it changes is costly, since it will change
    whenever the transform of an ancestor change (and we don't want to listen for
    that all the way to the root). So the scene manager will instead delay all global
    transform calculations to a be done in a single pass before we update instead.
qquick3dnode_p.h 6.61 KB