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  • Richard Gustavsen's avatar
    QQuick3DNode: add functions to calculate globalTransform in the front-end · 2e5a610c
    Richard Gustavsen authored
    In many cases there is no time to wait for the scene graph to update before updating
    the global matrix for a node. If you e.g change the position of a node, you
    need to be able to e.g query to globalPosition right after in order to
    position other objects in the scene relative to it. Waiting for the scenegraph
    to update will cause such calculations to end up using old values.
    2e5a610c