Skip to content
Snippets Groups Projects
  • Andy Nichols's avatar
    b57d0c6b
    Add support for renderMode of View3D · b57d0c6b
    Andy Nichols authored
    The default of rendering to a texture while nice for Qt Quick, is not so
    performant on embedded devices where rendering to offscreen targets can
    be expensive.  So for those cases, there is no a renderMode setting to
    allow for the end user to specify how the view is rendered.
    
    Texture Mode: Render scene to FBO and be a texture provider.  All Qt
    Quick composition cases work, but at the const of performance and anti-
    aliasing options.
    
    RenderNode Mode: Render the scene inline, potentially clobering the 2.5d
    Qt Quick renderer.
    
    Underlay Mode: Render the scene before Qt Quick. It is possible to
    render 2D content on top of the scene, but not under.
    
    Overlay Mode: Render the scene after Qt Quick. It is possible to render
    2D content under the scene, but not over.
    b57d0c6b
    History
    Add support for renderMode of View3D
    Andy Nichols authored
    The default of rendering to a texture while nice for Qt Quick, is not so
    performant on embedded devices where rendering to offscreen targets can
    be expensive.  So for those cases, there is no a renderMode setting to
    allow for the end user to specify how the view is rendered.
    
    Texture Mode: Render scene to FBO and be a texture provider.  All Qt
    Quick composition cases work, but at the const of performance and anti-
    aliasing options.
    
    RenderNode Mode: Render the scene inline, potentially clobering the 2.5d
    Qt Quick renderer.
    
    Underlay Mode: Render the scene before Qt Quick. It is possible to
    render 2D content on top of the scene, but not under.
    
    Overlay Mode: Render the scene after Qt Quick. It is possible to render
    2D content under the scene, but not over.