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Andy Nichols authored
The default of rendering to a texture while nice for Qt Quick, is not so performant on embedded devices where rendering to offscreen targets can be expensive. So for those cases, there is no a renderMode setting to allow for the end user to specify how the view is rendered. Texture Mode: Render scene to FBO and be a texture provider. All Qt Quick composition cases work, but at the const of performance and anti- aliasing options. RenderNode Mode: Render the scene inline, potentially clobering the 2.5d Qt Quick renderer. Underlay Mode: Render the scene before Qt Quick. It is possible to render 2D content on top of the scene, but not under. Overlay Mode: Render the scene after Qt Quick. It is possible to render 2D content under the scene, but not over.
Andy Nichols authoredThe default of rendering to a texture while nice for Qt Quick, is not so performant on embedded devices where rendering to offscreen targets can be expensive. So for those cases, there is no a renderMode setting to allow for the end user to specify how the view is rendered. Texture Mode: Render scene to FBO and be a texture provider. All Qt Quick composition cases work, but at the const of performance and anti- aliasing options. RenderNode Mode: Render the scene inline, potentially clobering the 2.5d Qt Quick renderer. Underlay Mode: Render the scene before Qt Quick. It is possible to render 2D content on top of the scene, but not under. Overlay Mode: Render the scene after Qt Quick. It is possible to render 2D content under the scene, but not over.