Store materials in a vector instead of a linked list
Showing
- examples/runtimerender/testbed/renderwindow.cpp 1 addition, 1 deletionexamples/runtimerender/testbed/renderwindow.cpp
- src/quick3d/qdemonmodel.cpp 9 additions, 30 deletionssrc/quick3d/qdemonmodel.cpp
- src/runtimerender/graphobjects/qdemonrendergraphobject.cpp 0 additions, 28 deletionssrc/runtimerender/graphobjects/qdemonrendergraphobject.cpp
- src/runtimerender/graphobjects/qdemonrendergraphobject.h 0 additions, 3 deletionssrc/runtimerender/graphobjects/qdemonrendergraphobject.h
- src/runtimerender/graphobjects/qdemonrendermodel.cpp 0 additions, 17 deletionssrc/runtimerender/graphobjects/qdemonrendermodel.cpp
- src/runtimerender/graphobjects/qdemonrendermodel.h 2 additions, 3 deletionssrc/runtimerender/graphobjects/qdemonrendermodel.h
- src/runtimerender/rendererimpl/qdemonrendererimpllayerrenderpreparationdata.cpp 9 additions, 3 deletions...ererimpl/qdemonrendererimpllayerrenderpreparationdata.cpp
Loading
Please register or sign in to comment