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  35. Apr 02, 2009
    • aramis_acg's avatar
      Triangulation: · 29c33760
      aramis_acg authored
       - FEATURE: Concave polygons are now triangulated correctly.
       - internal face order is ccw now, flipwinding part of converttolh flag
       - added test files for the various formats supporting such polygons
      
      FindDegenerates: 
       - improved behaviour when processing polygons, more tolerant.
      
      Obj: 
       - material files are now properly read using the given IOSystem 
       - redirecting some std::cerr calls to our logger 
       - spaces and tabs are now allowed at the beginning of a line 
      
      Viewer: 
       - max smoothing angle for normals is set to 90 deg now
      
      vc9-workspace 
       - added assimp_cmd, renamed some virtual folders to be sexier.
      
      git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@374 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
      29c33760
  36. Mar 18, 2009
  37. Mar 15, 2009
    • aramis_acg's avatar
      General · c2d88815
      aramis_acg authored
       - changing Assimp's coordinate system from RH z-up to RH y-up
       - fixing coordinate system for LWO, 3DS, ASE, MD5, MDL, B3D, IRR, IRRMESH 
       - converttolh moved to three separate steps -> flipuv, flipwinding, makelh
      
      LWO 
       - fixing texture coordinate generation -> mapping axis is correct now 
       - fixing z-fighting bug
      
      ASE 
       - fixing crash due to invalid normal setup 
       - fixing parenting bug 
       - code cleanup
      
      IRR 
       - code cleanup
       - fixing placement of externally loaded meshes 
      
      MDL 
       - fixing texture coordinate space
      
      PLY 
       - cleanup 
       - two-sided maat property is now set 
      
      git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@366 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
      c2d88815
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