Make FrostedGlass custom material compile
It won't produce correct results (no actual see-through glass), that's
part of the future custom material enhancements task, but at least it
generates compilable shaders now.
Change-Id: I3fc3a730f615c0fc4a791ea788655bdee2f8b182
Reviewed-by:
Paul Olav Tvete <paul.tvete@qt.io>
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- src/imports/materiallib/shaders/frostedThinGlassBlurX.frag 6 additions, 2 deletionssrc/imports/materiallib/shaders/frostedThinGlassBlurX.frag
- src/imports/materiallib/shaders/frostedThinGlassBlurY.frag 6 additions, 2 deletionssrc/imports/materiallib/shaders/frostedThinGlassBlurY.frag
- src/imports/materiallib/shaders/frostedThinGlassPreBlur.frag 5 additions, 1 deletionsrc/imports/materiallib/shaders/frostedThinGlassPreBlur.frag
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