Fix node transformations for the skinning
According to the GLTF2 spec, "Implementation Note: Client implementations should apply only the transform of the skeleton root node to the skinned mesh while ignoring the transform of the skinned mesh node." Change-Id: Id0225978da899762503d6658343e9dd6af53330c Reviewed-by:Antti Määttä <antti.maatta@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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