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Commit 4ec3dd21 authored by Inho Lee's avatar Inho Lee
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Fix node transformations for the skinning


According to the GLTF2 spec,
"Implementation Note: Client implementations should apply only the transform
of the skeleton root node to the skinned mesh while ignoring the transform
of the skinned mesh node."

Change-Id: Id0225978da899762503d6658343e9dd6af53330c
Reviewed-by: default avatarAntti Määttä <antti.maatta@qt.io>
Reviewed-by: default avatarAndy Nichols <andy.nichols@qt.io>
parent c92464ce
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