Make sure we actually test SSAO in the test
Apparently, the directGL code path does not enable ambient occlusion
for the first couple of frames.
Task-number: QTBUG-83364
Change-Id: I32c2ed37f39f08c7069f4025354f2ad7feffab43
Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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