Add inputLauoutInputNames to each mesh
Some recent shader generation routines require the information of the existence of attributes. It will be used for checking if the mesh has a specific attribute or not. Change-Id: I09249a24ccf460a90492ac849e4cf47557e493e8 Reviewed-by:Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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- src/runtimerender/qssgrendermesh_p.h 1 addition, 0 deletionssrc/runtimerender/qssgrendermesh_p.h
- src/runtimerender/rendererimpl/qssgrenderableobjects_p.h 30 additions, 1 deletionsrc/runtimerender/rendererimpl/qssgrenderableobjects_p.h
- src/runtimerender/rendererimpl/qssgrendererimpllayerrenderpreparationdata.cpp 21 additions, 0 deletions...ndererimpl/qssgrendererimpllayerrenderpreparationdata.cpp
- src/runtimerender/resourcemanager/qssgrenderbuffermanager.cpp 4 additions, 1 deletion...runtimerender/resourcemanager/qssgrenderbuffermanager.cpp
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