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Commit 5e896bf0 authored by Inho Lee's avatar Inho Lee
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Add inputLauoutInputNames to each mesh


Some recent shader generation routines require the information of
the existence of attributes. It will be used for checking if the mesh
has a specific attribute or not.

Change-Id: I09249a24ccf460a90492ac849e4cf47557e493e8
Reviewed-by: default avatarTomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: default avatarAndy Nichols <andy.nichols@qt.io>
parent 45b3b76a
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