Query max samples at runtime
Allow setting MSAA level only up to level supported by the platform.
This means that if HW supports only 4x MSAA, High and VeryHigh MSAA
antialiasing settings give the same results. This is better than
potentially not rendering with VeryHigh at all.
Task-number: QTBUG-83831
Change-Id: I34656427c08bf5c99bb101bfeb0e119b056a959c
Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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- src/quick3d/qquick3dscenerenderer.cpp 2 additions, 0 deletionssrc/quick3d/qquick3dscenerenderer.cpp
- src/render/backends/gl/qssgrenderbackendglbase.cpp 7 additions, 0 deletionssrc/render/backends/gl/qssgrenderbackendglbase.cpp
- src/render/backends/gl/qssgrenderbackendglbase_p.h 1 addition, 0 deletionssrc/render/backends/gl/qssgrenderbackendglbase_p.h
- src/render/backends/qssgrenderbackend_p.h 7 additions, 0 deletionssrc/render/backends/qssgrenderbackend_p.h
- src/render/backends/software/qssgrenderbackendnull.cpp 1 addition, 0 deletionssrc/render/backends/software/qssgrenderbackendnull.cpp
- src/render/qssgrendercontext.cpp 1 addition, 0 deletionssrc/render/qssgrendercontext.cpp
- src/render/qssgrendercontext_p.h 10 additions, 0 deletionssrc/render/qssgrendercontext_p.h
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