- Apr 24, 2020
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Change-Id: I9fd34479c107a2dceceaba39ce09c3ddfb848378 Reviewed-by:
Simon Hausmann <simon.hausmann@qt.io>
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- Mar 30, 2020
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Kaj Grönholm authored
This example demonstrates and documents the usage of Quick Items on Quick3D scene. Task-number: QTBUG-83009 Change-Id: If9fb05d5fe830641bacd0022853c8b42387727e5 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io>
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- Mar 20, 2020
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Kaj Grönholm authored
Remove innerConeAngle automatic behavior and instead have valid default values and document those. Task-number: QTBUG-82854 Change-Id: Id20f10e6a3432cd2468b0346600646b4f06d16b4 Reviewed-by:
Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by:
Jere Tuliniemi <jere.tuliniemi@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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- Mar 16, 2020
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Not all drivers/devices support all compressed texture formats, so restore the old version of this example that uses jpgs. Copy the current version to the manual tests directory. Change-Id: I2f3f013f915f16aa6903ffef195c942b1ec23306 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by:
Eirik Aavitsland <eirik.aavitsland@qt.io> (cherry picked from commit 9b402cdf)
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- Mar 13, 2020
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Laszlo Agocs authored
...as much as possible. Introduces custom material support for lighting, light probes, and shadow mapping. Also blending and culling modes. Also handles uEnvironmentMappingEnabled correctly for custom materials now. This means that setting it to false actually disables sampling the environment map texture. It is worth noting that the built-in custom material shaders are not prepared and, as of now, should not be expected to handle lighting: it seems they were not created with lighting and shadow maps in mind. This means they will not correctly participate in lighting and shadowing, even when environment mapping is disabled. It is out of scope for this patch to handle this further. Task-number: QTBUG-82245 Change-Id: Id70714ef45c8e4b9824aaa626ca7b5ad410a7887 Reviewed-by:
Paul Olav Tvete <paul.tvete@qt.io>
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- Mar 09, 2020
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Laszlo Agocs authored
It is not quite useful to demonstrate Qt Graphical Effects, especially when the name (blend modes) misleads people thinking about blending within the 3D content. Graphical Effects may also not be a supported module in 6.0 so relying on it should be avoided. Task-number: QTBUG-82283 Change-Id: I5f1af731410add6cedd52f8fe952ebef2991e00a Reviewed-by:
Eirik Aavitsland <eirik.aavitsland@qt.io>
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- Mar 04, 2020
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Laszlo Agocs authored
Also, no lighting, shadows, etc. support yet - this is for custom materials that do not want to "interact" with those, and are either unlit or do everything on their own. The customshaders example is now fully functional. Task-number: QTBUG-82245 Change-Id: Id29df614428d6cd4e70464008fd12e10005ee87f Reviewed-by:
Eirik Aavitsland <eirik.aavitsland@qt.io>
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- Mar 03, 2020
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Topi Reiniö authored
Change-Id: I5ec116592c52d337d3dcb6296d10d2cfd229639c Reviewed-by:
Paul Wicking <paul.wicking@qt.io>
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- Feb 27, 2020
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Paul Tvete authored
Task-number: QTBUG-82250 Change-Id: I10b7f3264bbb6f1721912f9764e19a282efcc771 Reviewed-by:
Venugopal Shivashankar <Venugopal.Shivashankar@qt.io>
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- Feb 25, 2020
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Paul Tvete authored
It already looks better than some of our existing examples. Task-number: QTBUG-82250 Change-Id: I0d774cbd3dd06517a7af2963ddbe2a533639a717 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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- Feb 20, 2020
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Laszlo Agocs authored
Comes with the usual massaging of the inherited mess we need to deal with. Change-Id: I735332c9e22d8c4738dd50a11e5ca9a20d7679d3
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- Feb 18, 2020
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Paul Tvete authored
Task-number: QTBUG-81685 Change-Id: Ia4daf202172c87d10d22fe3f126bd1e84d57cc70 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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- Feb 10, 2020
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Andy Nichols authored
Change-Id: I433a1feeeaa54595ea15a52ba534913eb470d173 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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- Feb 09, 2020
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Laszlo Agocs authored
With QSG_RHI=1 the scenegraph always clears when it starts the renderpass. It is no longer possible to circumvent this and QQuickWindow::setClearBeforeRendering() has no effect with the RHI rendering path, as documented. As a consequence, SceneEnvironment.clearColor is not used when the renderMode is not Offscreen. Therefore, the simplest solution to get the same results in Underlay View3Ds regardless of QSG_RHI is to use the same value both for Window.color and for SceneEnvironment.clearColor. Change-Id: Ie8040970ea32bea653babb47c1696148e425ed4a Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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- Feb 07, 2020
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Topi Reiniö authored
- The Node.orientation property no longer exists; remove mentions of it from the documentation. - Remove old version numbers from the example documentation. - Remove linking to 'Qt Declarative' Change-Id: I91b89d526e163b5e0dc3cbb2dc120942d08227b7 Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Not all drivers/devices support all compressed texture formats, so restore the old version of this example that uses jpgs. Copy the current version to the manual tests directory. Change-Id: I2f3f013f915f16aa6903ffef195c942b1ec23306 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by:
Eirik Aavitsland <eirik.aavitsland@qt.io>
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Kaj Grönholm authored
Simplify & extend antialiasing API: - Simplifies API to have antialiasingMode and antialiasingQuality properties. - antialiasingQuality to affect also SSAA superscaling resolution. - Adds temporalAAStrength to control amount of temporal movement. - Improvements to switching AA modes during runtime and making them to work together. - Adds manual test to confirm behavior. Task-number: QTBUG-81881 Task-number: QTBUG-81880 Task-number: QTBUG-81611 Change-Id: Ic9ffc5ec6d542588e1e9314cb6bab98a4d19e20b Reviewed-by:
Antti Määttä <antti.maatta@qt.io> Reviewed-by:
Christian Strømme <christian.stromme@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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- Feb 04, 2020
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Inho Lee authored
Change-Id: Id2d0163078f1bc967b7ae64b392e073cb80303c2 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io>
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- Jan 31, 2020
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Andy Nichols authored
This should solve several problems and remove the need for a rotation order API. This does break the existing code though. [ChangeLog] Node.rotation is now a quaternion, Node.eulerRotation a vector3d of euler angles. Node.rotationOrder has been removed. Fixes: QTBUG-77609 Change-Id: Ib1f4f3e173512cefb7f6863d2b431581e98587e2 Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Antti Määttä authored
Task-number: QTBUG-81381 Change-Id: I7fccd618cd2a517117361b542345080c30dd7e21 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io>
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- Jan 30, 2020
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Tomi Korpipää authored
Fixes: QTBUG-81618 Change-Id: I024a10877c1b79817f838a13f0d7865e5c18a762 Reviewed-by:
Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io>
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This change removes the option to set the orientation of the nodes in the scene. The default will now be that all front-end nodes are in a right handed coordination system; the same as the back-end nodes. [ChangeLog] The coordinate system is now right-handed. Fixes: QTBUG-77608 Change-Id: I5cb7dd0adb4816d4c835e070448865c11ad21994 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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- Jan 29, 2020
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Christian Strømme authored
Fixes: QTBUG-76679 Change-Id: I4292e86b20979921be21d88abe05c31f3fd1b089 Reviewed-by:
Venugopal Shivashankar <Venugopal.Shivashankar@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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- Jan 24, 2020
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Jere Tuliniemi authored
Add a spot light type. It has the attenuation properties from point light and additionally coneAngle and innerConeAngle properties. Objects inside innerConeAngle are fully lit. Attenuation is then gradually interpolated to 0 when approaching coneAngle using smoothstep. innerConeAngle is set to be 70% of coneAngle if left undefined, so that the coneAngle can be defined alone. Task-number: QTBUG-77611 Change-Id: I9a1ee3c43746a06c583db00ac7aec403ae16dc3e Reviewed-by:
Venugopal Shivashankar <Venugopal.Shivashankar@qt.io> Reviewed-by:
Miikka Heikkinen <miikka.heikkinen@qt.io>
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- Jan 09, 2020
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Kaj Grönholm authored
Add floor for teapot to make model vs. camera animations clearer. Toggle buttons to show selected camera. Remove extra animations. Change-Id: I8e1f3754d150e08ba3bc506470a51ffd9d2904e2 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io>
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- Dec 17, 2019
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Antti Määttä authored
Task-number: QTBUG-80258 Change-Id: I125a26f9aa80de38f97a337038a7e34e23aedf9c Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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- Dec 13, 2019
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Mårten Nordheim authored
Some resources were located in both the qrc and the immediate resources listed in the .pro file. Since this causes compilation trouble in the cmake build let's remove the duplicated qml files from the .pro file. Change-Id: I37e43bfc7cba0f3371b77cca0365cb516bfe3ff5 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by:
Inho Lee <inho.lee@qt.io>
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- Dec 05, 2019
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Inho Lee authored
Task-number: QTBUG-80047 Change-Id: I9a7637f139002d60e16ce0b3ebce7efdb68ed220 Reviewed-by:
Venugopal Shivashankar <Venugopal.Shivashankar@qt.io> Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io>
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- Nov 28, 2019
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Inho Lee authored
Change-Id: I39587d57355551456fa2648e444c151337a565ea Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Kaj Grönholm authored
Remove as this is undocumented and same component is used in studio example, so separate example not needed. Task-number: QTBUG-80241 Change-Id: I64b2bf3248c92bcd72c789183f7269cd7a3692db Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Richard Gustavsen authored
The alternative would be to document it. But since the example is not trying to show anything in particular, it seems better to keep it under manual tests for now. We can always document and move it back later. Change-Id: Ie364a317377dd9a2a3594d13408abbf080b76f33 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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- Nov 25, 2019
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Jere Tuliniemi authored
Adds an example that uses fully custom vertex and fragment shaders. Task-number: QTBUG-79931 Change-Id: I0991d0be69bd1dcdd8a72c8d4591728c52c074c5 Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Inho Lee authored
using dynamicTexture Change-Id: Ia083a032cf4a2546bf740fb626aa193740cb7d16 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io>
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- Nov 20, 2019
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Kaj Grönholm authored
Fix AreaLight shadows to also be visible. With all shadows OK, enable them by default. Task-number: QTBUG-80147 Change-Id: Ie8f7fcbd97f9a58354c15c35be3ace45e0e44901 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io>
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- Nov 18, 2019
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Tomi Korpipää authored
Fixes: QTBUG-80102 Change-Id: Ib0bcfc994461999b9fa25b06acb470250f8f67d2 Reviewed-by:
Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Kaj Grönholm authored
Task-number: QTBUG-80023 Change-Id: I617aebc359be5a78ab0070c2c3f4b433fd3ada5b Reviewed-by:
Antti Määttä <antti.maatta@qt.io> Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io>
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- Nov 15, 2019
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Inho Lee authored
Task-number: QTBUG-79917 Change-Id: Idba6e57e6759d4c94108cb97151cc91b44568ada Reviewed-by:
Antti Määttä <antti.maatta@qt.io> Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io>
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- Nov 14, 2019
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Tomi Korpipää authored
Fixes: QTBUG-79954 Change-Id: Ib819efa6291d8ea039a0e4eaa93875544e84641d Reviewed-by:
Antti Määttä <antti.maatta@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Richard Gustavsen authored
Refactor the example, and add support for a rotation gizmo Change-Id: I445b15e3194501a7ecc0feb4072185dc8535bd0f Reviewed-by:
Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by:
Inho Lee <inho.lee@qt.io> Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by:
Antti Määttä <antti.maatta@qt.io>
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Tomi Korpipää authored
Fixes: QTBUG-79879 Change-Id: I4dcc52d55dcbc0a4be22465f2e7d0eb0f02b08f4 Reviewed-by:
Inho Lee <inho.lee@qt.io> Reviewed-by:
Antti Määttä <antti.maatta@qt.io> Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io>
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