- Jun 08, 2023
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Qt Submodule Update Bot authored
Change-Id: I06d2ecac51cebeca6f747306c89885f319fcd064 Reviewed-by:
Qt Submodule Update Bot <qt_submodule_update_bot@qt-project.org>
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Andy Nichols authored
Change-Id: I60c329e9455c90f9dda36dc1d74485da4b3abe45 Reviewed-by:
Christian Strømme <christian.stromme@qt.io> (cherry picked from commit 891fd5e5) Reviewed-by:
Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Andy Nichols authored
Change-Id: I52ece384f08ad36b49615262d3a1d886eb191e20 Reviewed-by:
Jonas Karlsson <jonas.karlsson@qt.io> (cherry picked from commit 7829bef0) Reviewed-by:
Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Andy Nichols authored
Change-Id: Ia2bce67c9392f193685de26779ba51cb75272d8a Reviewed-by:
Jonas Karlsson <jonas.karlsson@qt.io> (cherry picked from commit c696fe82) Reviewed-by:
Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Andy Nichols authored
Change-Id: I71e4ec4cf7081c2b588fe24d4819ec62a2ebe719 Reviewed-by:
Jonas Karlsson <jonas.karlsson@qt.io> (cherry picked from commit 16c43a7f) Reviewed-by:
Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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- Jun 07, 2023
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Safiyyah Moosa authored
Task-number: QTBUG-113982 Change-Id: Ibc53389210fb4d593d459fc85de7badadcee545a Reviewed-by:
Topi Reiniö <topi.reinio@qt.io> (cherry picked from commit 12a8c750) Reviewed-by:
Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Andy Nichols authored
Change-Id: Idbeacdfb26ced422cab1c901d56657ee3fc2f723 Reviewed-by:
Jonas Karlsson <jonas.karlsson@qt.io> (cherry picked from commit dbd65dc6) Reviewed-by:
Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Andy Nichols authored
MorphTargetAttributes is a bit-flag type, and was missing the Q_FLAG(...) macro needed to register the Flag type with QML in addition to the enum itself. Change-Id: I4440e12e49a01f3ca0e6d34e67492aec213feb89 Reviewed-by:
Jonas Karlsson <jonas.karlsson@qt.io> (cherry picked from commit 4dadd2fa) Reviewed-by:
Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Andy Nichols authored
Change-Id: I32fadda0eebb118c283d100adb50ed10190ceeee Reviewed-by:
Jonas Karlsson <jonas.karlsson@qt.io> (cherry picked from commit 79bc9249) Reviewed-by:
Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Andy Nichols authored
Change-Id: I293283a45d5ddc4d28d6fa291250ea20aff219dd Reviewed-by:
Jonas Karlsson <jonas.karlsson@qt.io> (cherry picked from commit 0302067f) Reviewed-by:
Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Andy Nichols authored
Change-Id: I4932973750b9bb674d7ff43dd720312dd5599764 Reviewed-by:
Jonas Karlsson <jonas.karlsson@qt.io> (cherry picked from commit 49317c11) Reviewed-by:
Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Andy Nichols authored
Change-Id: If3cd122a8b51615d0533b512820466b6bff9bc79 Reviewed-by:
Jonas Karlsson <jonas.karlsson@qt.io> (cherry picked from commit b3d45533) Reviewed-by:
Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Andy Nichols authored
Change-Id: I99d6864af3dd96c3daff7cef1f0331c1868482d9 Reviewed-by:
Christian Strømme <christian.stromme@qt.io> (cherry picked from commit 5f81527b) Reviewed-by:
Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Andy Nichols authored
I also needed to disable warnings for readonly properties for some reason eith SceneEnvironment.effects. Pretty sure that is a false positive since that property *is* writable. Change-Id: Iaa66376124145e57f6335a38c673de16a2c5f926 Reviewed-by:
Jonas Karlsson <jonas.karlsson@qt.io> (cherry picked from commit d550ccbe) Reviewed-by:
Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Tor Arne Vestbø authored
The conan experiment has ended, and the file is only bitrotting nowadays. Change-Id: I11efc2c98844fec1308436947f9a65a3e07cc074 Reviewed-by:
Fabian Kosmale <fabian.kosmale@qt.io> (cherry picked from commit 8c607875) Reviewed-by:
Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Qt Submodule Update Bot authored
Change-Id: I6345c5f3c84f44ddad4ae7a185e1212f59685c75 Reviewed-by:
Qt Submodule Update Bot <qt_submodule_update_bot@qt-project.org>
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- Jun 02, 2023
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Christian Strømme authored
Add extension API making for doing application side extensions. Change-Id: I5d496709aa28787a8c0c82f3e016b92c600107c9 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Christian Strømme authored
Change-Id: Iee7adf93df90bd7f38f9386599d1807ce37fa593 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Christian Strømme authored
Change-Id: I5046ef961233a0f464e0dcf090dce586eed9d5f1 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Andreas Eliasson authored
Put commas after introductory phrases and dependent clauses. Also, wrap the text at 80 characters. Fixes: QTBUG-113987 Pick-to: 6.5 6.4 6.2 Change-Id: I436f12100a798e2df05d42b56bbdabbc13d24293 Reviewed-by:
Leena Miettinen <riitta-leena.miettinen@qt.io>
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Andy Nichols authored
The tests that fail are trying to intserect with exact corners (single vertex) which doesn't always work out when the viewport position is adjusted for DPR. There are other better tests that cover these cases now that don't use window coordinates, so we can safely only test for this when DPR == 1. Change-Id: Idbf8826c12e2ef8d2002261e692631e3c3c01d44 Reviewed-by:
Jonas Karlsson <jonas.karlsson@qt.io>
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- Jun 01, 2023
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Andy Nichols authored
This change adds a QML frontend for using QQuick3DGeometry, as well as extending the custom geometry example to demonstrate creating procedural meshes from QML with Javascript. Change-Id: If3897a0da328ec4b569ffe948059db4c88a3455c Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Andy Nichols authored
Previously it was only possible to create TextureData based components via C++ by subclassing QQuick3DTextureData. Now it is possible to do so directly in QML/JS using the ProceduralTextureData component. The ProceduralTexture example has been updated to also demonstrate the QML API. Change-Id: Icd8abbfa37f67a23f35b413e539d545b40793d56 Reviewed-by:
Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Jonas Karlsson authored
It can be helpful to know that the issue is that the mesh is created using a too old or new version. Change-Id: I246a9136ad503b9879ab4e1bbac0d60989f797ba Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Inho Lee authored
The texture contains a part of mesh data. It should be released when the mesh is removed. Change-Id: I010dfd49bcb12a1c3fd19738cdc1c68cdab2c00b Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Inho Lee authored
Now, boneTexture will be moved to modelContext and managed by the bufferManager. Pick-to: 6.5 6.5.1 Change-Id: Ibcc7f63a92c8672e41f3f98f07fbdeefe53b4196 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Qt Submodule Update Bot authored
Change-Id: I0d9e7719133d8b09d53367902ee7d2ef63027449 Reviewed-by:
Qt Submodule Update Bot <qt_submodule_update_bot@qt-project.org>
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- May 31, 2023
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Change-Id: Ie5e002a3e1c9d75b18858482a4556b2ea384f2dc Reviewed-by:
Inho Lee <inho.lee@qt.io>
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Inho Lee authored
Timelines' sanitizedNames can be empty or not be unique in some cases. Change-Id: I3ad250ffb6f9d6caeb28aad45176418a7bf05056 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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- May 30, 2023
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Shawn Rutledge authored
Since 09a0e24b we support pointing-device input on 2D Item-based subscenes: the 2D content is treated as an infinite plane oriented in 3D space. We also support input on 2D content mapped as a texture onto 3D objects, but that's covered in docs for Texture.sourceItem rather than in "Qt Quick 3D Scenes with 2D Content". Keyboard focus can also be given to TextInput and such by clicking on them, as usual. 4dd8663c temporarily disabled it in 6.1, but that was reverted in 98ebf11e, thus 2D input became fully supported in 6.2.0. The fact that we check childrenRect() can be confirmed by reading QQuick3DViewport::internalPick(). And actual functionality can be checked by running $ qml tests/auto/quick3d_visual/input/data/item2d.qml Amends 866329ac Fixes: QTBUG-113701 Task-number: QTBUG-84870 Task-number: QTBUG-92944 Pick-to: 6.5 6.2 Change-Id: I3362acd5edf643a961fe3002545e476d0ad1e319 Reviewed-by:
Topi Reiniö <topi.reinio@qt.io> Reviewed-by:
Fabian Kosmale <fabian.kosmale@qt.io>
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- May 29, 2023
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Qt Submodule Update Bot authored
Change-Id: Ib09931355863c1f1d169e1637b72a43340187b8b Reviewed-by:
Qt Submodule Update Bot <qt_submodule_update_bot@qt-project.org>
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This includes both original object names as well as frames per second for animation timelines. Change-Id: Ie3bc4567873e146681ee66b8da0f2178556ba048 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Inho Lee authored
For morphing animations, there was a missing frequency term for the endTime calculation. Pick-to: 6.5 6.5.1 Change-Id: I7b5c0f2b310e25e022ef74a4e2bed3d3775dd107 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Antti Määttä authored
Task-number: QTBUG-105972 Pick-to: 6.5 Change-Id: Ib1075613ef7b32b556b9ce3e770540eec925dc55 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Previously for array properties that only had one item, we would drop the [ ] syntax for generated QML code. While this is valid QML code, it is considered bad practice, and leads to issues with qmllint. Pick-to: 6.5 Change-Id: I225b8beabe704a7c0ecf2363fd8bd0d4ef722c8c Reviewed-by:
Jonas Karlsson <jonas.karlsson@qt.io>
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- May 26, 2023
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Qt Submodule Update Bot authored
Change-Id: I353bb466077069479c43a99646b59348b56fe8eb Reviewed-by:
Qt Submodule Update Bot <qt_submodule_update_bot@qt-project.org>
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- May 25, 2023
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Jere Tuliniemi authored
Adds depth parameter for TextureData and handles the data as a 3D texture based on that. Task-number: QTBUG-113235 Change-Id: If7c12a5cc6fdaa6268974da8f35cf17b9cba0ef6 Reviewed-by:
Andy Nichols <andy.nichols@qt.io> Reviewed-by:
Inho Lee <inho.lee@qt.io>
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- May 24, 2023
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Qt Submodule Update Bot authored
Change-Id: I3af414f61e592ee3c9b356971abd64d0d09fcf6c Reviewed-by:
Qt Submodule Update Bot <qt_submodule_update_bot@qt-project.org>
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- May 23, 2023
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Most likely a false positive. Found by [-Werror=dangling-reference] flag. Change-Id: I39631e95c4ef33856eacbbc3d34d6f2e6f46a1aa Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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- May 22, 2023
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Qt Submodule Update Bot authored
Change-Id: If56c09ae457d1206353d2111d6d08203b3d9803d Reviewed-by:
Qt Submodule Update Bot <qt_submodule_update_bot@qt-project.org>
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