• Laszlo Agocs's avatar
    Introduce dynamic uniform buffer offsets · b8d5e754
    Laszlo Agocs authored
    Shader resources are now set via a dedicated API (setShaderResources)
    instead of setGraphicsPipeline.
    Also extend docs about command buffers and defered command execution.
    Do a little cleanup for gl and d3d when it comes to the "fake" command