-
Daniel Teske authored
BreakHandler::updateMarker deletes and recreates the marker, so we need to call the base class before. Change-Id: Icc7587d0ab3dff280e99a84c9b4bea555c36a875 Reviewed-by:
hjk <qthjk@ovi.com>
Daniel Teske authoredBreakHandler::updateMarker deletes and recreates the marker, so we need to call the base class before. Change-Id: Icc7587d0ab3dff280e99a84c9b4bea555c36a875 Reviewed-by:
hjk <qthjk@ovi.com>
breakpointmarker.cpp 2.25 KiB
/**************************************************************************
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#include "breakpointmarker.h"
#include "breakhandler.h"
#include "debuggercore.h"
#include <QIcon>
//////////////////////////////////////////////////////////////////
//
// BreakpointMarker
//
//////////////////////////////////////////////////////////////////
namespace Debugger {
namespace Internal {
BreakpointMarker::BreakpointMarker(BreakpointModelId id,
const QString &fileName, int lineNumber)
: BaseTextMark(fileName, lineNumber), m_id(id)
{
setIcon(breakHandler()->icon(m_id));
setPriority(TextEditor::ITextMark::NormalPriority);
//qDebug() << "CREATE MARKER " << fileName << lineNumber;
}
BreakpointMarker::~BreakpointMarker()
{
//qDebug() << "REMOVE MARKER ";
}
void BreakpointMarker::removedFromEditor()
{
breakHandler()->removeBreakpoint(m_id);
}
void BreakpointMarker::updateLineNumber(int lineNumber)
{
BaseTextMark::updateLineNumber(lineNumber);
breakHandler()->updateLineNumberFromMarker(m_id, lineNumber);
}
} // namespace Internal
} // namespace Debugger