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Ulf Hermann authored
By using the scene graph we can retain the geometry for events in the timeline on the GPU and potentially speed up the rendering for large amounts of items. Change-Id: I2cfbb8ef4ebc7b56f1977ec1facb4f2e7f2002ee Reviewed-by:
Kai Koehne <kai.koehne@theqtcompany.com>
Ulf Hermann authoredBy using the scene graph we can retain the geometry for events in the timeline on the GPU and potentially speed up the rendering for large amounts of items. Change-Id: I2cfbb8ef4ebc7b56f1977ec1facb4f2e7f2002ee Reviewed-by:
Kai Koehne <kai.koehne@theqtcompany.com>
qmlprofilerbindingloopsrenderpass.cpp 13.07 KiB