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Commit a7ddee07 authored by Kavindra Devi Palaraja's avatar Kavindra Devi Palaraja
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Fixes: Doc - some fixes, more pending.

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\title Handling External Libraries
Knowing external libraries is not only important for the
underlying build system, but also for Qt Creator itself.
This way, it can support code completion and syntax highlighting
for external libraries as if they were part of the current
project or the Qt library.
The way to add a library to the project depends on the
project type, which influcences the build system used.
The following sections describe the the procedure required
for each project type.
The ability to recognize external libraries is not only important for the
underlying buidl system, but also for Qt Creator itself. This ability
allows Qt Creator to support code completion and syntax highlighting for
external libraries as if they were part of the current project or the Qt
library.
The procedure of adding a library to a project, depends on the type of
project, which influences the build system used. The following sections
describe the the procedure required for each project type.
\section1 QMake Projects (the default)
Open your your (ending in \c{.pro}) file from the
\gui{Projects} pane, which will now show up in the editor.
Follow the description in the
Open your project file (\c{.pro}) from the \gui{Projects} pane. Then,
follow the guidelines in the
\l{http://doc.qtsoftware.com/latest/make-project-files.html#declaring-other-libraries}
{Declaring other Libraries} section of the Qt documentation.
If your project does sucessfully build and link against
the external library, syntax completion and highlighting
should also work.
If your project successfully builds and links against the external library,
syntax completion and highlighting should also work.
\section1 CMake Projects
In CMake, libaries are usually detected using the \c{FIND_PACKAGE()} macro.
In CMake, libraries are usually detected using the \c{FIND_PACKAGE()} macro.
A couple of them are already being shipped with CMake, they can be found in
the \c{Modules} directory of your CMake installation. If you provide
libraries on your own, you will need to provide your own \c{FindFoo.cmake}
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