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Marco Bubke
flatpak-qt-creator
Commits
b5f8d7af
Commit
b5f8d7af
authored
Mar 12, 2010
by
dt
Browse files
Remove debugging output.
parent
97d501de
Changes
1
Hide whitespace changes
Inline
Side-by-side
src/plugins/qt4projectmanager/qt4project.cpp
View file @
b5f8d7af
...
...
@@ -620,19 +620,23 @@ QStringList Qt4Project::frameworkPaths(const QString &fileName) const
// */
void
Qt4Project
::
update
()
{
qDebug
()
<<
"Doing sync update"
;
if
(
debug
)
qDebug
()
<<
"Doing sync update"
;
m_rootProjectNode
->
update
();
qDebug
()
<<
"State is now Base"
;
if
(
debug
)
qDebug
()
<<
"State is now Base"
;
m_asyncUpdateState
=
Base
;
}
void
Qt4Project
::
scheduleAsyncUpdate
(
Qt4ProFileNode
*
node
)
{
qDebug
()
<<
"schduleAsyncUpdate (node)"
;
if
(
debug
)
qDebug
()
<<
"schduleAsyncUpdate (node)"
;
Q_ASSERT
(
m_asyncUpdateState
!=
NoState
);
if
(
m_cancelEvaluate
)
{
qDebug
()
<<
" Already canceling, nothing to do"
;
if
(
debug
)
qDebug
()
<<
" Already canceling, nothing to do"
;
// A cancel is in progress
// That implies that a full update is going to happen afterwards
// So we don't need to do anything
...
...
@@ -641,17 +645,20 @@ void Qt4Project::scheduleAsyncUpdate(Qt4ProFileNode *node)
if
(
m_asyncUpdateState
==
AsyncFullUpdatePending
)
{
// Just postpone
qDebug
()
<<
" full update pending, restarting timer"
;
if
(
debug
)
qDebug
()
<<
" full update pending, restarting timer"
;
m_asyncUpdateTimer
.
start
();
}
else
if
(
m_asyncUpdateState
==
AsyncPartialUpdatePending
||
m_asyncUpdateState
==
Base
)
{
qDebug
()
<<
" adding node to async update list, setting state to AsyncPartialUpdatePending"
;
if
(
debug
)
qDebug
()
<<
" adding node to async update list, setting state to AsyncPartialUpdatePending"
;
// Add the node
m_asyncUpdateState
=
AsyncPartialUpdatePending
;
QList
<
Internal
::
Qt4ProFileNode
*>::
iterator
it
;
bool
add
=
true
;
qDebug
()
<<
"scheduleAsyncUpdate();"
<<
m_partialEvaluate
.
size
()
<<
"nodes"
;
if
(
debug
)
qDebug
()
<<
"scheduleAsyncUpdate();"
<<
m_partialEvaluate
.
size
()
<<
"nodes"
;
it
=
m_partialEvaluate
.
begin
();
while
(
it
!=
m_partialEvaluate
.
end
())
{
if
(
*
it
==
node
)
{
...
...
@@ -679,28 +686,33 @@ void Qt4Project::scheduleAsyncUpdate(Qt4ProFileNode *node)
// change a partial update gets in progress and then another
// batch of changes come in, which triggers a full update
// even if that's not really needed
qDebug
()
<<
" Async update in progress, scheduling new one afterwards"
;
if
(
debug
)
qDebug
()
<<
" Async update in progress, scheduling new one afterwards"
;
scheduleAsyncUpdate
();
}
}
void
Qt4Project
::
scheduleAsyncUpdate
()
{
qDebug
()
<<
"scheduleAsyncUpdate"
;
if
(
debug
)
qDebug
()
<<
"scheduleAsyncUpdate"
;
Q_ASSERT
(
m_asyncUpdateState
!=
NoState
);
if
(
m_cancelEvaluate
)
{
// we are in progress of canceling
// and will start the evaluation after that
qDebug
()
<<
" canceling is in progress, doing nothing"
;
if
(
debug
)
qDebug
()
<<
" canceling is in progress, doing nothing"
;
return
;
}
if
(
m_asyncUpdateState
==
AsyncUpdateInProgress
)
{
qDebug
()
<<
" update in progress, canceling and setting state to full update pending"
;
if
(
debug
)
qDebug
()
<<
" update in progress, canceling and setting state to full update pending"
;
m_cancelEvaluate
=
true
;
m_asyncUpdateState
=
AsyncFullUpdatePending
;
return
;
}
qDebug
()
<<
" starting timer for full update, setting state to full update pending"
;
if
(
debug
)
qDebug
()
<<
" starting timer for full update, setting state to full update pending"
;
m_partialEvaluate
.
clear
();
m_asyncUpdateState
=
AsyncFullUpdatePending
;
m_asyncUpdateTimer
.
start
();
...
...
@@ -710,7 +722,8 @@ void Qt4Project::scheduleAsyncUpdate()
void
Qt4Project
::
incrementPendingEvaluateFutures
()
{
++
m_pendingEvaluateFuturesCount
;
qDebug
()
<<
"incrementPendingEvaluateFutures to"
<<
m_pendingEvaluateFuturesCount
;
if
(
debug
)
qDebug
()
<<
"incrementPendingEvaluateFutures to"
<<
m_pendingEvaluateFuturesCount
;
m_asyncUpdateFutureInterface
->
setProgressRange
(
m_asyncUpdateFutureInterface
->
progressMinimum
(),
m_asyncUpdateFutureInterface
->
progressMaximum
()
+
1
);
...
...
@@ -720,13 +733,16 @@ void Qt4Project::decrementPendingEvaluateFutures()
{
--
m_pendingEvaluateFuturesCount
;
qDebug
()
<<
"decrementPendingEvaluateFutures to"
<<
m_pendingEvaluateFuturesCount
;
if
(
debug
)
qDebug
()
<<
"decrementPendingEvaluateFutures to"
<<
m_pendingEvaluateFuturesCount
;
m_asyncUpdateFutureInterface
->
setProgressValue
(
m_asyncUpdateFutureInterface
->
progressValue
()
+
1
);
if
(
m_pendingEvaluateFuturesCount
==
0
)
{
qDebug
()
<<
" WOHOO, no pending futures, cleaning up"
;
if
(
debug
)
qDebug
()
<<
" WOHOO, no pending futures, cleaning up"
;
// We are done!
qDebug
()
<<
" reporting finished"
;
if
(
debug
)
qDebug
()
<<
" reporting finished"
;
m_asyncUpdateFutureInterface
->
reportFinished
();
delete
m_asyncUpdateFutureInterface
;
m_asyncUpdateFutureInterface
=
0
;
...
...
@@ -734,7 +750,8 @@ void Qt4Project::decrementPendingEvaluateFutures()
// TODO clear the profile cache ?
if
(
m_asyncUpdateState
==
AsyncFullUpdatePending
||
m_asyncUpdateState
==
AsyncPartialUpdatePending
)
{
qDebug
()
<<
" Oh update is pending start the timer"
;
if
(
debug
)
qDebug
()
<<
" Oh update is pending start the timer"
;
m_asyncUpdateTimer
.
start
();
}
else
if
(
m_asyncUpdateState
!=
ShuttingDown
){
// After beeing done, we need to call:
...
...
@@ -742,7 +759,8 @@ void Qt4Project::decrementPendingEvaluateFutures()
updateCodeModel
();
checkForNewApplicationProjects
();
checkForDeletedApplicationProjects
();
qDebug
()
<<
" Setting state to Base"
;
if
(
debug
)
qDebug
()
<<
" Setting state to Base"
;
m_asyncUpdateState
=
Base
;
}
}
...
...
@@ -755,29 +773,34 @@ bool Qt4Project::wasEvaluateCanceled()
void
Qt4Project
::
asyncUpdate
()
{
qDebug
()
<<
"async update, timer expired, doing now"
;
if
(
debug
)
qDebug
()
<<
"async update, timer expired, doing now"
;
Q_ASSERT
(
!
m_asyncUpdateFutureInterface
);
m_asyncUpdateFutureInterface
=
new
QFutureInterface
<
void
>
();
Core
::
ProgressManager
*
progressManager
=
Core
::
ICore
::
instance
()
->
progressManager
();
progressManager
->
addTask
(
m_asyncUpdateFutureInterface
->
future
(),
tr
(
"Evaluate"
),
Constants
::
PROFILE_EVALUATE
);
qDebug
()
<<
" adding task"
;
if
(
debug
)
qDebug
()
<<
" adding task"
;
m_asyncUpdateFutureInterface
->
setProgressRange
(
0
,
0
);
m_asyncUpdateFutureInterface
->
reportStarted
();
if
(
m_asyncUpdateState
==
AsyncFullUpdatePending
)
{
qDebug
()
<<
" full update, starting with root node"
;
if
(
debug
)
qDebug
()
<<
" full update, starting with root node"
;
m_rootProjectNode
->
asyncUpdate
();
}
else
{
qDebug
()
<<
" partial update,"
<<
m_partialEvaluate
.
size
()
<<
"nodes to update"
;
if
(
debug
)
qDebug
()
<<
" partial update,"
<<
m_partialEvaluate
.
size
()
<<
"nodes to update"
;
foreach
(
Qt4ProFileNode
*
node
,
m_partialEvaluate
)
node
->
asyncUpdate
();
}
m_partialEvaluate
.
clear
();
qDebug
()
<<
" Setting state to AsyncUpdateInProgress"
;
if
(
debug
)
qDebug
()
<<
" Setting state to AsyncUpdateInProgress"
;
m_asyncUpdateState
=
AsyncUpdateInProgress
;
}
...
...
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