Commit bc982796 authored by Roberto Raggi's avatar Roberto Raggi
Browse files

Load the shader intializers.

parent 8758bec6
......@@ -102,6 +102,10 @@ bool GLSLEditorPlugin::initialize(const QStringList & /*arguments*/, QString *er
if (!core->mimeDatabase()->addMimeTypes(QLatin1String(":/glsleditor/GLSLEditor.mimetypes.xml"), error_message))
return false;
m_glsl_120_frag = glslFile(QLatin1String("glsl_120.frag"));
m_glsl_120_vert = glslFile(QLatin1String("glsl_120.vert"));
m_glsl_120_common = glslFile(QLatin1String("glsl_120_common.glsl"));
// m_modelManager = new ModelManager(this);
// addAutoReleasedObject(m_modelManager);
......@@ -224,4 +228,30 @@ Core::Command *GLSLEditorPlugin::addToolAction(QAction *a, Core::ActionManager *
return command;
}
QByteArray GLSLEditorPlugin::glslFile(const QString &fileName)
{
QString path = Core::ICore::instance()->resourcePath();
path += QLatin1String("/glsl/");
path += fileName;
QFile file(path);
if (file.open(QFile::ReadOnly))
return file.readAll();
return QByteArray();
}
QByteArray GLSLEditorPlugin::fragmentShaderInit() const
{
return m_glsl_120_frag;
}
QByteArray GLSLEditorPlugin::vertexShaderInit() const
{
return m_glsl_120_vert;
}
QByteArray GLSLEditorPlugin::shaderInit() const
{
return m_glsl_120_common;
}
Q_EXPORT_PLUGIN(GLSLEditorPlugin)
......@@ -83,7 +83,13 @@ public:
void initializeEditor(GLSLEditor::GLSLTextEditor *editor);
QByteArray fragmentShaderInit() const;
QByteArray vertexShaderInit() const;
QByteArray shaderInit() const;
private:
QByteArray glslFile(const QString &fileName);
Core::Command *addToolAction(QAction *a, Core::ActionManager *am, Core::Context &context, const QString &name,
Core::ActionContainer *c1, const QString &keySequence);
......@@ -93,6 +99,9 @@ private:
TextEditor::TextEditorActionHandler *m_actionHandler;
QPointer<TextEditor::ITextEditable> m_currentTextEditable;
QByteArray m_glsl_120_frag;
QByteArray m_glsl_120_vert;
QByteArray m_glsl_120_common;
};
} // namespace Internal
......
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