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  1. Jan 19, 2016
  2. Sep 22, 2015
    • Tobias Hunger's avatar
      LicenseTemplate: Use macro expansion · af7f0983
      Tobias Hunger authored
      
      Convert existing licensetemplate syntax to macro expansion. That
      is way more powerful than what we used to have.
      
      Do return the (converted) license template and do not try to fill
      in information since that is not available when querying the
      template.
      
      Change-Id: Ia4f45ccf055772b21b0c2ce3c083cf49c45ae7d8
      Reviewed-by: default avatarOrgad Shaneh <orgads@gmail.com>
      af7f0983
  3. Sep 16, 2015
  4. May 07, 2015
  5. Feb 17, 2015
  6. Jan 29, 2015
  7. Jan 16, 2015
  8. Oct 09, 2014
  9. Aug 25, 2014
  10. Jan 21, 2014
  11. Jan 08, 2014
  12. Dec 10, 2013
    • Eike Ziller's avatar
      Preferences: Add default implementation for filtering · deb43b4c
      Eike Ziller authored
      
      The default "matches" method now takes the widget and looks for all
      child labels, checkboxes, push buttons and group boxes.
      Because of that, the former "createWidget" method
      can be called multiple times without creating a new widget
      (-->widget()), and the "finished" method must ensure that the created
      widget gets deleted, since not all widgets that were created are added
      to the UI anymore.
      
      Change-Id: Ia231c7c78dd8819146668e6447d36d22e7836904
      Reviewed-by: default avatarEike Ziller <eike.ziller@digia.com>
      deb43b4c
  13. Dec 02, 2013
  14. Sep 03, 2013
  15. Aug 30, 2013
  16. Jun 05, 2013
    • Eike Ziller's avatar
      Switch less often to edit mode · 7c8db798
      Eike Ziller authored
      
      This change
      * Removes IMode::type, ModeManager::activateModeType, and
        IEditor::preferredModeType, and adds IEditor::isDesignModePreferred
        instead
      * Adapts the mode switching code in EditorManager to handle multiple
        windows, for example switching to edit mode should only happen if
        the editor/view is in the main window. Otherwise the editor window
        should be raised and focused
      * Renames EditorManager::NoActivate --> DoNotChangeCurrentEditor
      * Reverts the EditorManager::ModeSwitch logic to switch mode or
        make the current editor visible by default, introducing
        DoNotMakeVisible flag instead
      * Fixes a few instances where EditorManager::ModeSwitch should have been
        used
      
      One non-trivial problem left: If you open a .ui file and switch to an
      external editor window, edit mode is activated, because the current
      editor no longer is a .ui file, which means that the design mode gets
      deactivated.
      
      Change-Id: I76c5c2391eb4090143b778fb103acff3a5a1ff41
      Reviewed-by: default avatarDavid Schulz <david.schulz@digia.com>
      7c8db798
  17. Apr 10, 2013
  18. Apr 03, 2013
  19. Jan 29, 2013
  20. Jan 17, 2013
  21. Dec 29, 2012
  22. Oct 05, 2012
  23. Aug 31, 2012
  24. Aug 27, 2012
    • Christian Kandeler's avatar
      Utils: Introduce HostOsInfo class. · e669f054
      Christian Kandeler authored
      
      The class' member functions are intended to be used
      instead of the Q_OS_* macros in all contexts where
      the latter are not syntactically required.
      This lowers the likelihood of changes made on one
      platform breaking the build on another, e.g. due to
      the code model missing symbols in #ifdef'ed out code
      when refactoring.
      
      Change-Id: I4a54788591b4c8f8d589b8368a6c683d4155c9fa
      Reviewed-by: default avatarhjk <qthjk@ovi.com>
      e669f054
  25. Jul 19, 2012
  26. May 23, 2012
  27. May 11, 2012
  28. Feb 15, 2012
  29. Jan 26, 2012
  30. Jan 24, 2012
  31. Nov 24, 2011
  32. Nov 03, 2011
  33. Oct 05, 2011
  34. Sep 08, 2011
  35. May 24, 2011
  36. May 10, 2011
  37. May 06, 2011
  38. Apr 18, 2011
  39. Apr 13, 2011
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