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  1. Oct 09, 2013
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  5. Sep 03, 2013
  6. Sep 02, 2013
    • Christian Kandeler's avatar
      Remove superfluous include paths from project files. · 72d17382
      Christian Kandeler authored
      
      A lot of our build system files specify unneeded include
      paths. These roughly fall into the following categories:
          a) Paths that are already set in more general files
             such as qtcreator.pri.
          b) Paths that serve no purpose at all, possibly
             left over from earlier versions of the project.
          c) Paths that act as workarounds for wrong include
             statements of the form '#include "xyz.h"', where
             xyz.h is not in the same directory as the including
            file.
      This patch removes such path specifications and fixes the offending
      include statements from case c).
      Tested on Linux, Windows and OSX with qmake and qbs.
      
      Change-Id: I039a8449f8a65df0d616b4c08081145c18ae4b15
      Reviewed-by: default avatarOswald Buddenhagen <oswald.buddenhagen@digia.com>
      Reviewed-by: default avatarJoerg Bornemann <joerg.bornemann@digia.com>
      72d17382
  7. Aug 30, 2013
  8. Aug 26, 2013
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  19. Jun 05, 2013
    • Eike Ziller's avatar
      Switch less often to edit mode · 7c8db798
      Eike Ziller authored
      
      This change
      * Removes IMode::type, ModeManager::activateModeType, and
        IEditor::preferredModeType, and adds IEditor::isDesignModePreferred
        instead
      * Adapts the mode switching code in EditorManager to handle multiple
        windows, for example switching to edit mode should only happen if
        the editor/view is in the main window. Otherwise the editor window
        should be raised and focused
      * Renames EditorManager::NoActivate --> DoNotChangeCurrentEditor
      * Reverts the EditorManager::ModeSwitch logic to switch mode or
        make the current editor visible by default, introducing
        DoNotMakeVisible flag instead
      * Fixes a few instances where EditorManager::ModeSwitch should have been
        used
      
      One non-trivial problem left: If you open a .ui file and switch to an
      external editor window, edit mode is activated, because the current
      editor no longer is a .ui file, which means that the design mode gets
      deactivated.
      
      Change-Id: I76c5c2391eb4090143b778fb103acff3a5a1ff41
      Reviewed-by: default avatarDavid Schulz <david.schulz@digia.com>
      7c8db798
  20. May 29, 2013
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