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Commit 5f41df57 authored by Paul Tvete's avatar Paul Tvete
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Fix repaint logic

Nowadays everything is buffered and composed, so we have to request that
the widget should be repainted later.
parent 10ff385c
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...@@ -39,7 +39,7 @@ void CannonField::setAngle( int degrees ) ...@@ -39,7 +39,7 @@ void CannonField::setAngle( int degrees )
if ( ang == degrees ) if ( ang == degrees )
return; return;
ang = degrees; ang = degrees;
repaint( cannonRect(), false ); update( cannonRect() );
emit angleChanged( ang ); emit angleChanged( ang );
} }
...@@ -72,10 +72,10 @@ void CannonField::newTarget() ...@@ -72,10 +72,10 @@ void CannonField::newTarget()
QTime midnight( 0, 0, 0 ); QTime midnight( 0, 0, 0 );
srand( midnight.secsTo(QTime::currentTime()) ); srand( midnight.secsTo(QTime::currentTime()) );
} }
erase( targetRect() ); update( targetRect() );
target = QPoint( 200 + rand() % 190, target = QPoint( 200 + rand() % 190,
10 + rand() % 255 ); 10 + rand() % 255 );
repaint( targetRect() ); update( targetRect() );
} }
void CannonField::setGameOver() void CannonField::setGameOver()
...@@ -85,7 +85,7 @@ void CannonField::setGameOver() ...@@ -85,7 +85,7 @@ void CannonField::setGameOver()
if ( shooting ) if ( shooting )
stopShooting(); stopShooting();
gameEnded = true; gameEnded = true;
repaint(); update();
} }
void CannonField::restartGame() void CannonField::restartGame()
...@@ -93,12 +93,12 @@ void CannonField::restartGame() ...@@ -93,12 +93,12 @@ void CannonField::restartGame()
if ( shooting ) if ( shooting )
stopShooting(); stopShooting();
gameEnded = false; gameEnded = false;
repaint(); update();
} }
void CannonField::timerEvent( QTimerEvent * ) void CannonField::timerEvent( QTimerEvent * )
{ {
erase( shotRect() ); update( shotRect() );
timerCount++; timerCount++;
QRect shotR = shotRect(); QRect shotR = shotRect();
...@@ -114,7 +114,7 @@ void CannonField::timerEvent( QTimerEvent * ) ...@@ -114,7 +114,7 @@ void CannonField::timerEvent( QTimerEvent * )
emit missed(); emit missed();
return; return;
} }
repaint( shotR, false ); update( shotR );
} }
void CannonField::paintEvent( QPaintEvent *e ) void CannonField::paintEvent( QPaintEvent *e )
......
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