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Paul Tvete
qt-tutorial-porting
Commits
2cbda78a
Commit
2cbda78a
authored
May 22, 2018
by
Paul Tvete
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Change TRUE/FALSE to true/false
parent
8f451083
Changes
1
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1 changed file
with
13 additions
and
13 deletions
+13
-13
t14/cannon.cpp
t14/cannon.cpp
+13
-13
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t14/cannon.cpp
View file @
2cbda78a
...
...
@@ -21,12 +21,12 @@ CannonField::CannonField( QWidget *parent, const char *name )
{
ang
=
45
;
f
=
0
;
shooting
=
FALSE
;
shooting
=
false
;
timerCount
=
0
;
shoot_ang
=
0
;
shoot_f
=
0
;
gameEnded
=
FALSE
;
barrelPressed
=
FALSE
;
gameEnded
=
false
;
barrelPressed
=
false
;
newTarget
();
}
...
...
@@ -39,7 +39,7 @@ void CannonField::setAngle( int degrees )
if
(
ang
==
degrees
)
return
;
ang
=
degrees
;
repaint
(
cannonRect
(),
FALSE
);
repaint
(
cannonRect
(),
false
);
emit
angleChanged
(
ang
);
}
...
...
@@ -60,15 +60,15 @@ void CannonField::shoot()
timerCount
=
0
;
shoot_ang
=
ang
;
shoot_f
=
f
;
shooting
=
TRUE
;
shooting
=
true
;
startTimer
(
50
);
}
void
CannonField
::
newTarget
()
{
static
bool
first_time
=
TRUE
;
static
bool
first_time
=
true
;
if
(
first_time
)
{
first_time
=
FALSE
;
first_time
=
false
;
QTime
midnight
(
0
,
0
,
0
);
srand
(
midnight
.
secsTo
(
QTime
::
currentTime
())
);
}
...
...
@@ -84,7 +84,7 @@ void CannonField::setGameOver()
return
;
if
(
shooting
)
stopShooting
();
gameEnded
=
TRUE
;
gameEnded
=
true
;
repaint
();
}
...
...
@@ -92,7 +92,7 @@ void CannonField::restartGame()
{
if
(
shooting
)
stopShooting
();
gameEnded
=
FALSE
;
gameEnded
=
false
;
repaint
();
}
...
...
@@ -114,7 +114,7 @@ void CannonField::timerEvent( QTimerEvent * )
emit
missed
();
return
;
}
repaint
(
shotR
,
FALSE
);
repaint
(
shotR
,
false
);
}
void
CannonField
::
paintEvent
(
QPaintEvent
*
e
)
...
...
@@ -145,7 +145,7 @@ void CannonField::mousePressEvent( QMouseEvent *e )
if
(
e
->
button
()
!=
LeftButton
)
return
;
if
(
barrelHit
(
e
->
pos
()
)
)
barrelPressed
=
TRUE
;
barrelPressed
=
true
;
}
void
CannonField
::
mouseMoveEvent
(
QMouseEvent
*
e
)
...
...
@@ -164,12 +164,12 @@ void CannonField::mouseMoveEvent( QMouseEvent *e )
void
CannonField
::
mouseReleaseEvent
(
QMouseEvent
*
e
)
{
if
(
e
->
button
()
==
LeftButton
)
barrelPressed
=
FALSE
;
barrelPressed
=
false
;
}
void
CannonField
::
stopShooting
()
{
shooting
=
FALSE
;
shooting
=
false
;
killTimers
();
}
...
...
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