Commit 2cbda78a authored by Paul Tvete's avatar Paul Tvete
Browse files

Change TRUE/FALSE to true/false

parent 8f451083
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+13 −13
Original line number Diff line number Diff line
@@ -21,12 +21,12 @@ CannonField::CannonField( QWidget *parent, const char *name )
{
    ang           = 45;
    f             = 0;
    shooting      = FALSE;
    shooting      = false;
    timerCount    = 0;
    shoot_ang	  = 0;
    shoot_f	  = 0;
    gameEnded     = FALSE;
    barrelPressed = FALSE;
    gameEnded     = false;
    barrelPressed = false;
    newTarget();
}

@@ -39,7 +39,7 @@ void CannonField::setAngle( int degrees )
    if ( ang == degrees )
        return;
    ang = degrees;
    repaint( cannonRect(), FALSE );
    repaint( cannonRect(), false );
    emit angleChanged( ang );
}

@@ -60,15 +60,15 @@ void CannonField::shoot()
    timerCount = 0;
    shoot_ang  = ang;
    shoot_f    = f;
    shooting   = TRUE;
    shooting   = true;
    startTimer( 50 );
}

void  CannonField::newTarget()
{
    static bool first_time = TRUE;
    static bool first_time = true;
    if ( first_time ) {
        first_time = FALSE;
        first_time = false;
        QTime midnight( 0, 0, 0 );
        srand( midnight.secsTo(QTime::currentTime()) );
    }
@@ -84,7 +84,7 @@ void CannonField::setGameOver()
        return;
    if ( shooting )
        stopShooting();
    gameEnded = TRUE;
    gameEnded = true;
    repaint();
}

@@ -92,7 +92,7 @@ void CannonField::restartGame()
{    
    if ( shooting )
        stopShooting();
    gameEnded = FALSE;
    gameEnded = false;
    repaint();
}

@@ -114,7 +114,7 @@ void CannonField::timerEvent( QTimerEvent * )
        emit missed();
        return;
    }	
    repaint( shotR, FALSE );
    repaint( shotR, false );
}

void CannonField::paintEvent( QPaintEvent *e )
@@ -145,7 +145,7 @@ void CannonField::mousePressEvent( QMouseEvent *e )
    if ( e->button() != LeftButton )
        return;
    if ( barrelHit( e->pos() ) )
        barrelPressed = TRUE;
        barrelPressed = true;
}

void CannonField::mouseMoveEvent( QMouseEvent *e )
@@ -164,12 +164,12 @@ void CannonField::mouseMoveEvent( QMouseEvent *e )
void CannonField::mouseReleaseEvent( QMouseEvent *e )
{
    if ( e->button() == LeftButton )
        barrelPressed = FALSE;
        barrelPressed = false;
}

void CannonField::stopShooting()
{
    shooting = FALSE;
    shooting = false;
    killTimers();
}