Commit 2cbda78a authored by Paul Tvete's avatar Paul Tvete

Change TRUE/FALSE to true/false

parent 8f451083
......@@ -21,12 +21,12 @@ CannonField::CannonField( QWidget *parent, const char *name )
{
ang = 45;
f = 0;
shooting = FALSE;
shooting = false;
timerCount = 0;
shoot_ang = 0;
shoot_f = 0;
gameEnded = FALSE;
barrelPressed = FALSE;
gameEnded = false;
barrelPressed = false;
newTarget();
}
......@@ -39,7 +39,7 @@ void CannonField::setAngle( int degrees )
if ( ang == degrees )
return;
ang = degrees;
repaint( cannonRect(), FALSE );
repaint( cannonRect(), false );
emit angleChanged( ang );
}
......@@ -60,15 +60,15 @@ void CannonField::shoot()
timerCount = 0;
shoot_ang = ang;
shoot_f = f;
shooting = TRUE;
shooting = true;
startTimer( 50 );
}
void CannonField::newTarget()
{
static bool first_time = TRUE;
static bool first_time = true;
if ( first_time ) {
first_time = FALSE;
first_time = false;
QTime midnight( 0, 0, 0 );
srand( midnight.secsTo(QTime::currentTime()) );
}
......@@ -84,7 +84,7 @@ void CannonField::setGameOver()
return;
if ( shooting )
stopShooting();
gameEnded = TRUE;
gameEnded = true;
repaint();
}
......@@ -92,7 +92,7 @@ void CannonField::restartGame()
{
if ( shooting )
stopShooting();
gameEnded = FALSE;
gameEnded = false;
repaint();
}
......@@ -114,7 +114,7 @@ void CannonField::timerEvent( QTimerEvent * )
emit missed();
return;
}
repaint( shotR, FALSE );
repaint( shotR, false );
}
void CannonField::paintEvent( QPaintEvent *e )
......@@ -145,7 +145,7 @@ void CannonField::mousePressEvent( QMouseEvent *e )
if ( e->button() != LeftButton )
return;
if ( barrelHit( e->pos() ) )
barrelPressed = TRUE;
barrelPressed = true;
}
void CannonField::mouseMoveEvent( QMouseEvent *e )
......@@ -164,12 +164,12 @@ void CannonField::mouseMoveEvent( QMouseEvent *e )
void CannonField::mouseReleaseEvent( QMouseEvent *e )
{
if ( e->button() == LeftButton )
barrelPressed = FALSE;
barrelPressed = false;
}
void CannonField::stopShooting()
{
shooting = FALSE;
shooting = false;
killTimers();
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment